I know alot of people have came into cataclysm hoping to have a fun experience!.. Well that's not necessarily what happened. In this guide I will be showing you how "i think" is the best way to heal heroics without going oom through boss fights or just through trash pulls.
When healing a heroic i usually tend to keep up 3 stacks of lifebloom on the tank wich tends to keep him up most of the time and keep you at a good amount of mana, when he starts going too low i would reccomend putting up rejuvination followed by a Swiftmend.. Or alternatively if you have enough time you could wait for your lifebloom to expire and get its ending heal off.
* if the tank is under great damage to be afraid to toss up a regrowth, or healing touch as well.
For healing the rest of the party i try to waste as less mana as i can as possible.. By that i mean trying to use only Wild growth & Nourish.. but if you need to, using rejuvination+swiftmend will work good as well.
---If there smart they shouldnt be taking too much damage most of the time depending on what the mobs are.
CLEARCASTING
-- if you have the clearcasting proc, i would reccomend using regrowth on the tank or someone else that is low..
CD's
The main cooldowns for resto druids are, Tree of Life, Innervate, and Natures swiftness and these all have a 3Minute cooldown. I would reccomend using these as often as "needed" but also save them for the boss fights. So make sure to manage them wisely
*During most boss encounters i try to use my innervate at around 70% mana so the CD has time to refresh and can use it again near the end if needed.
I know this isnt the best guide, but this helps me get through my heroics w/o spending so much downtime drinking & wiping on boss fights because i oom before the fight is over..
USER SUBMITTED STRATS
from bordot...
From Toothpaste...I ctrl+f'd expecting to see something about nourish tank healing, but I was wrong. One of the most efficient ways to heal a tank is to keep 3x lifebloom on the tank, while spamming nourish on him. If you know a high damage phase is coming, throw a rejuv on the tank as well. If you get a clearcast proc, either Swiftmend if other people in your party are taking damage to proc an eflorresence OR healing touch the tank to top him off. When party takes damage, wild growth and, if absolutely needed, blanketting the group with rejuvs while the wildgrowth is up will have no problem keeping people alive. Hope this helps someone
Oh and one more little Tree of Life trick that isn't very well known is: On fights with 2 or more tanks, if you pop Tree of Life early on in the fight and throw 3x lifebloom on both tanks, you will be able to roll the lifebloom on both tanks the entire fight by refreshing the duration with Nourish or Healing Touch (with the Empowered Touch talent)
From NeoDiablo2k....If your group is taking too much damage, pop WG on them, then if they're still taking more dmg then WG can heal, you will pop Tranqulility. When Tranq is on CD and the raid is taking too much damage that WG can't keep up with, you should either.. find a new group, or.. if think you won't need it later on pop Tree of Life and Roll 3 stack lifeblooms on everyone. This will make clearcasting proc like crazy and you shouldn't have a problem with keeping the group up for atleast 3 minutes
Clearcasting procs that proc without ToL should preferably be used on the tank, if the tank needs healing or if he's below 80% and a dps is almost dead, leave them be, they were either standing in something they shouldn't have.. or Were infront of the boss doing something stupid.
Effloresence/ Swiftmend should be your dps heals, if they don't stand in the healy green stuff, don't individually heal them..
On mine I chose not to spec into nature's swiftness simply because its a once every 3 minute instant heal basically, and coupled with healing touch won't save the tank as it used to back in the wrath days. Basically what I do is 3 stacks of lifebloom on the tank and keep the lifeblooms rolling. If he goes down to say 75%,I tend to let lifebloom expire by casting a regrowth and timing a nourish to land right after because nourish and healing touch refresh lifebloom stacks. Another good thing to do and it may just be the pvp talking but when under add fire, pop barkskin and nature's grasp. This allows you to take reduced damage and root 3 adds, or 1 very dumb add and avoid a quick death. Regarding tree of Life, I only use it under heavy situation where instant cast regrowths with a swiftmend to follow can be the make it or break it for the fight.Most important thing though is timing your innervate if you know you have mana issues, but only healing when neccesary,using group heals, and keeping the lifeblooms roll will save your mana. Just my 2 cents.