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  1. #1
    EcHoEs's Avatar lol why u mad
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    [Info]Cataclysm stat changes

    Greetings, decided to share info about Cataclysm stat changes because they aren't anywhere here

    Please read thread to very end, it's very interesting read!




    What You'll See on Gear


    Stamina - Because of the way we will be assigning Strength, Agility, and Intellect, non-plate wearers will end up with more Stamina than before. Health pools will be much closer between plate-wearers and other classes.

    Spirit - Come Cataclysm, this stat should only be found on healing gear. Non-healing casters will have other systems in place to regenerate mana, and we are designing special solutions for Elemental shaman and Balance druids who often share gear with healers (more on this below). Raid buffs that currently boost Spirit (such as Blessing of Kings) will only boost the primary stats of Stamina, Strength, Agility, and Intellect. We are also likely changing the five-second rule and other quirks of the current regen system.

    Intellect - Intellect will now grant Spell Power (more on this below). Intellect will also provide less mana than it currently does.

    Haste - Haste will become more attractive for melee classes by allowing them to recover resources such as energy and runes more quickly. Our intention is for Haste to let you "do stuff" more often.

    Block Rating - Block is being redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block rating will improve your chance to block, though overall block chances will be lower than they are today.

    Parry - Parry no longer provides 100% avoidance and no longer speeds up attacks. Instead, when you parry an attack, it and the next attack will each hit for 50% damage (assuming they hit at all). In other words, Dodge is a chance to avoid 100% of the damage from one attack, Parry is a chance to avoid 50% of the damage from two attacks, and Block is a chance to avoid 30% of the damage from one attack.

    Mastery - This is a new stat that will allow players to become better at whatever makes their chosen talent tree cool or unique. It's directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose. We'll talk more about specific Mastery benefits in the future.

    Armor - The way Armor mitigates damage is not changing, but the Armor stat has been rebalanced to mirror changes to the armor curve in Cataclysm. As a result, bonus Armor will go down slightly overall. We are also changing the mitigation difference among armor types so that plate doesn't offer so much more protection than mail, leather, and cloth.

    Resilience - This will only affect damage done by players and critical damage done by players. It will not impact crit chance, mana drains, or other such effects.

    Strength, Agility, Hit Rating, Expertise, and Critical Strike Rating - These will all still appear on gear as well. Aside from situations mentioned elsewhere in this list, in general these will function similarly to how they do now, though the details -- such as how much Hit Rating you might need to effectively combat high-level creatures (more on this below) -- are likely to change.


    Being Removed from Items


    Attack Power - This stat will no longer be present on most items as a flat value, though it will still show up on some process. Strength and Agility, which will be present on items, will grant the appropriate amount of Attack Power (generally 2 Attack Power per point of Strength or Agility) depending upon which stat a particular class favors. Agility may provide less Crit than it currently does.

    Spell Power - Spell Power is another stat that you'll no longer see present on most items. Instead, as mentioned above, Intellect will grant Spell Power. One exception is that caster weapons will still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.

    Armor Penetration - This stat will no longer be present on items. Armor Penetration will still exist in talents and abilities.

    Shield Block Value - This stat will no longer be present on items, since the amount blocked is always proportional to the amount of damage done. Talents and other effects might still modify the damage-reduction percentage from 30%, however.

    Going Away Completely


    MP5 - This stat will be removed from the game completely. Holy paladins and Restoration shaman will be redesigned to benefit from Spirit.

    Defense - Defense is being removed from the game entirely. Tanking classes should expect to become uncrittable versus creatures just by shifting into Defensive Stance, Frost Presence, Bear Form, or by using Righteous Fury.

    Spell Ranks - Spell ranks will cease to exist. All spells will have one rank and will scale appropriately with level. The levels at which you can learn certain spells are being changed in order to fill in some of the gaps, and we will be introducing some new spells to learn along the way as well.

    Weapon Skill - This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.

    What Else You Should Know


    Combat ratings - All ratings will be much harder to "cap out" at maximum gear levels. Ratings will be steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.

    Reforging - While these changes will go a long way to making a wider variety of stats more attractive, we understand that sometimes you simply don't want more Hit Rating on your gear or you'd rather have more Haste than more Crit. In Cataclysm, we are going to give players a way to replace stats on gear as part of the existing profession system. As a general rule of thumb, you'll be able to convert one stat to 50% of another stat. While some conversions (like converting Stamina to Strength) won't be permitted, the goal is to let you customize your gear more.

    Gems - We are changing the gem colors of a few stats as a result of these adjustments. For example, Hit is likely to be blue instead of yellow. We'll have more details on this in the future.




    It will ofcourse effect some classes more than others.

    If you are a tank (druids excepted), expect to see:


    • No more Defense on gear. Existing Defense becomes Dodge, Parry, or Block Rating.
    • No more Block Value on gear. Existing Block Value becomes Block Rating.
    • You'll have as much Stamina as you're used to, though you may notice your tanking plate has a bit less Stamina than a comparable piece of DPS plate, since we tend to take the gem budget out of your most attractive stat.
    • Bonus Armor on gear will go down slightly.



    If you are a melee DPS class, druid tank, or hunter, expect to see:

    • A lot more Stamina. Bear-form Stamina scaling will be lowered as a result.
    • Strength if you wear plate. Agility if you wear mail or leather.
    • Existing Attack Power becomes Agility and Stamina.Armor Penetration becomes Haste or Crit.
    • No Intellect on melee gear. Hunters won't need Intellect since they will no longer use mana. Shaman and Retribution paladins will get mana and spell damage in other ways.



    If you are a DPS caster, expect to see:

    • A lot more Stamina.
    • All of your Spell Power converted to Intellect and Stamina.
    • No Spirit. You won't miss Spirit, though, because you won't need it for DPS or mana regen.

    If you are a healer, expect to see:

    • A lot more Stamina.
    • All of your Spell Power converted to Intellect and Stamina.
    • Spirit instead of MP5. You'll probably be happy with Spirit, though, because mana regen is going to matter more than it does currently. Healing paladins and shaman will benefit more from Spirit than they do currently.



    If you are a Balance druid or Elemental shaman:

    • You will still share gear with Restoration druids and shaman.
    • Your gear will have Spirit on it. It won't have Hit on it.
    • You will have a talent that converts Spirit to Hit. We will adjust talents accordingly so that you want about as much Spirit as, say, a warlock wants Hit.
    • Hit on rings and other such gear will still benefit you.
    • Raid buffs will no longer boost Spirit, so you shouldn't find yourself unexpectedly over the Hit cap because of buffs.


    Mastery bonuses on gear :
    Ghostcrawler
    There is a small Mastery bonus for wearing "your" gear. So a Balance druid who takes cloth will be essentially giving up free stats. Sometimes that may be worth it to them (just as sometimes it's worth it for a Resto druid to take that piece of +hit gear), but often times it won't be worth it especially if it's an upgrade for you.
    Spirit and Mp5 :
    Eyonix
    If you are a Balance druid or Elemental shaman:
    • You will still share gear with Restoration druids and shaman.
    • Your gear will have Spirit on it. It won't have Hit on it.
    • You will have a talent that converts Spirit to Hit. We will adjust talents accordingly so that you want about as much Spirit as, say, a warlock wants Hit.
    • Hit on rings and other such gear will still benefit you.
    • Raid buffs will no longer boost Spirit, so you shouldn't find yourself unexpectedly over the Hit cap because of buffs.


    Cross realm raids and mail, work in progress :
    According to Ghostcrawler, they currently cross-faction BoA items working, and are working on cross-realm too. They are also working on cross-realm raids, although they will take longer than cross-realm mail.


    Weapon skills :
    Weapon skills are going away, so you should consider doing the 4 weapon skill at 400 and Did somebody order a knuckle sandwich? achis, they will most propably become Feats of strength in Cataclysm.


    Wall of text, yet very very interesting read.
    Credits : WoW.com
    Last edited by EcHoEs; 03-02-2010 at 09:56 AM.


    [Info]Cataclysm stat changes
  2. #2
    Doughal's Avatar Member
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  3. #3
    Unholyshaman's Avatar ★ Elder ★
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    Not bad trying to contribute, but I honestly do think that at least half the active population of MMOwned read ************ daily.

    It's still very nice information to have on MMOwned, but I would maybe recommend moving it into the wow general forum section because this does not really serve the purpose of a guide, even though it is informative.
    Last edited by 2dgreengiant; 03-03-2010 at 11:08 AM. Reason: fixed

  4. #4
    darkzippy's Avatar Active Member
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    Eveyone reads mmo, who doesn't failz.

    "Fear, is the true opiate of combat"

  5. #5
    miles18's Avatar Member
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    Obviously its posted on other sites (who knows even here) But still very good information and some i didn't even know of so thanks OP.

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