Introduction:
Well after doing a lot of research into frost DPS, and reading ChildeRoland's guide: (http://www.mmowned.com/forums/wow-gu...dps-guide.html) ( Good Guide btw )
The guide posted above, has inspired me to make my own guide. I have raided a while as Frost DPS.
No one really knows the Death Knight. What I mean by that is people that have been playing their class for a year or two can say they know their class, anyone who says that about a Death Knight is full of themselves. I may not know all about the Death Knight but I have tried to learned as much as I could, starting with Frost DPS PvE. So enjoy and please comment.
Things to note:
* When doing DPS it should be in Blood Presence.
* Make sure Horn of Winter is up.
* Make sure diseases are up, they really increase your dps.
* You should use Fallen Crusader as your Runeforge enchant.
Acronyms:
Death Knight - DK
Icy Touch - IT
Plague Strike - PS
Blood Strike - BS
Obliterate - OB
Frost Strike - FS
Howling Blast - HB
Death Coil - DC
Blood Boil - BB
Death and Decay - DnD
Attack Power - AP
Runic Power - RP
Two-Hander - 2h
Damage Per Second - DPS
Global Cooldown - GCD
Ideal Frost PvE DPS Build+Glyphs
2h - Talent Calculator - World of Warcraft
(Note: I haven't put too much research into DW Frost DPS, so I cannot say much about DW, I will do more research and update the guide later. Though you should be 2h because your FS, BS, PS, and OB and based off of your main hand weapon damage.)
Overview of the build:
Blood:
Butchery - 2 RP/ 5 seconds will make a difference.
Subversion - Reduces threat by 25% and increases Crit of OB and BS.
Bladed Armor - Increases AP by 5 for every 180 armor you have. Good AP increase.
2h Weapon Specialization - Increases damage with you 2h by 2%, pretty decent.
Dark Conviction - Great Crit increase. I would call it a staple for Frost DPS.
Frost:
Improved Icy Touch - A great 15% increased damage for IT.
Runic Power Mastery - Give you 30 more base RP. Increased RP dump.
Black Ice - 10% increase for shadow and frost damage? Not too shabby.
Icy Talons- Increases haste, more white hits basically.
Annihilation - A staple spec in PvE Frost DPS. OB consumes no diseases and increased OB crit by 3%.
Killing Machine - Often occurance of making your IT, HB, or FS crit.
Chill of the Grave - May not seem like it but a great RP generation.
Glacier Rot - Diseased enemies take 20% more damage from IT, FS, and HB. Always make sure diseases are up.
Deathchill - Yay! A guaranteed crit from IT, HB, FS or OB every 2min.
Improved Icy Talons - Moar haste, moar white strikes.
Merciless Combat - +12% Damage from IT, HB, FS, and OB when target's health is less then 35%. Good DPS increase.
Rime - Free HB Procs.
Blood of the North - Another staple talent. Needed to get off the rotation below.
Unbreakable Armor - Increases strength by 25% for 20sec. Hit this and then hit Blood Tap. So it doesn't mess up your rotation.
Frost Strike - Your Frost DPS RP Dump. It's your friend.
Tundra Stalker - 15% damage increase and 5 expertise? What more could you ask for.
Howling Blast - Your Frost AoE.
Unholy
Virulence - 3% increase to hit rating, get it. Less hit rating gems and gear you need.
Glyphs
Major:
Frost Strike - -8RP required for FS. Now with a full 130 RP, you can do 4 FS.
Obliterate - Increases damage from OB by 20%, which is quite a alot.
Icy Touch - Increases RP gain from IT by 10, get more FS off during RP dumps.
Minor:
Horn of Winter - Make it last longer by 1min.
Pestilence - Increase the range of Pestilence by 5 yards. Useful for AoE.
Raise Dead - Less money spent and more inventory space.
Stats:
Hit Rating - You need 262.32 hit rating to hit the required hit cap. This should be your first priority.
Expertise - You need 21 expertise (26 but you get 5 from Tundra Stalker) get it.
Strength - After those two, you can finally start focusing on strength.
Every 1 Strength = 2 AP basically.
Crit Rating - An important stat, You need 45.91 Crit Rating to gain 1% melee and spell crit. The crit you get from your gear is more than sufficient where necessary. Out of all the trees, Frost benefits the most from it.
Haste - Only affects white strikes, 1% Haste will generate 1% more auto attack DPS. Not a very good stat for a Death Knight
Agility - Not even remotely useful as Crit rating, you need 62.5 Agility to gain 1% Crit. Agility doesn't increase spell crit.
Stamina - Generally only needed for PvP, you don't really need it if you have good gear.
Spell Power - You don't need it at all, you don't need it ever. Never get it. Ever.
Rotations
Single Target -
PS -> IT -> BS -> BS -> OB -> RP Dump
PS -> IT -> OB -> OB -> RP Dump
AoE - Almost all the time you will be doing single target but here is your AoE rotation:
PS -> IT -> Pestilence -> HB -> BB -> BB
* Note: Unless Empower Rune Weapon is up, don't use DnD.
Extras
EventAlert - Addons - Curse
A useful addon to tell me when Rune Strike or Rime procs.
This is it guys, again please post questions or comments
I thank Scrawl and gumbo999 for pointing out some errors.
Guide by
-Riku-