Adding a second guide to my growing collection (of two so far:P). I hope for those looking to boost ALTs, RAFs and the like through their levels, that this helps you as it would have helped us Enjoy!
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Toon Used: AOE lvl 80 (Frost Mage)
Best Levels to Grind: 14-19
Of the many possible routes one could run this instance, I believe this to be the fasted route to clearing this instance for maximum XP. You should be able to clear the efficient parts of the instance in around 9-10 pulls and in under 25 minutes. Be sure to have your boosters stay at a safe distance throughout the instance, far enough away not to pull aggro off the booster's body pulled mobs. However, they'll need to be close enough to get XP from the several single mob kills.
Start at the entrance and begin pulling all mobs (especially slimes) along the green path (#1). Once you've cleared the area near the "Star" on the green path, you can have the boostees chill around there. Meanwhile, run the clockwise circle... (side note: if I notice, I'll target the boss and make her my focus, so the boostees can grab the target and loot a bit easier). I like to group up the mobs by using LOS (line of sight) by the green path end point.
Once complete, start killing Crocodiles along the yellow path (#2). Have the boostees pause for a few seconds at the Star, in the middle of the yellow path, while you zig zag up the hill pulling the snakes and druids. Once clear of there, continue on. Your boosties will need to stay a bit further behind on this path, as the casters will put them to sleep. A good rule of thumb is to make sure the booster hits all the druids with a damage causing ability and keep running. The casters will eventually turn into snakes and run to catch up. Have the boostees simply hang just behind the casters. If the booster gets to the end of the path too early... drag the mobs back so they are in XP range of the boostees. This can all be done in one pull, just be sure you physically tag everything on your way as it's a long, long run from the graveyard for the boostees.
Next, follow the orange path (#3) back towards the start, passing it and continuing on to the other side. Be sure to kill the Yellow Turtle, as it drops a blue shield. Upon reaching the end of the orange path (#3), rest and build up mana as you'll want to be full.
The red path (#4) is short because if you go much further the mobs will reset, killing your boostees on the way (know from experience). Most of these are casters, so again, be sure to physically harm them to get aggro and use LOS by the end point to bunch them up.
Now, following the pink path (#5), when you come into the large area, be sure to grab all mobs on both the right and left, dragging them up into the hallway. All the way to the start of the swamp area (where the end point is).
Run into the swamp cave and through to the other side, while sticking to the purple path (#6). This room is pretty wide, so be sure to zig zag around both sections of it, picking up 100% of the visible mobs. Take them all to the boss and AOE them down.
The blue path (#7) runs pretty long and you'll run into several packs of 2-3 mobs from the side rooms. Grab them with a throw/cast and keep running all the way to the stegosaurus boss. There has always existed an issue in this area where invisible mobs attack you. So to play it safe, get in and out quickly and keep the heals available if a lowbie gets selected.
Two more pulls to go! Following the sky blue path (#, you'll want to pick up the side room mobs again and in the final room before the end point, follow the pathing on the map to easily pick up all the mobs... taking them just before the cliff jump and burning them down.
On the final path, the teal path (#9), you'll first need to jump a gap. Missing the jump will easily set you back 5-10 minutes, so play it safe. View the jump prior to making it. You'll notice an area on the left that seems much closer than the rest. You can simply walk off this portion (this portion only) of the cliff and make it to the other side. If there are players uneasy about it, have someone cast slow fall or levitate on them to make it even easier. Now simply follow the path, be sure to tag all mobs and bring them right onto the last boss. Grab your loot, jump off the ledge behind the final boss into the pool, exit the level, rinse and repeat.
There is an additional scripted boss event you can start by talking to the druid at the start of the instance, but I don't recommend it. You'll get far less XP and it'll take the same amount of time as a full clear. It may seem like a lot, but after your first run using this map, you'll have the entire process done in under 25 minutes per run! Cheers!
Speed Run Diaries:
Ragefire Chasm - http://www.mmowned.com/forums/wow-gu...ire-chasm.html