How to Play a DK tank as Blood
Warning: I am assuming you have knowledge of the basic effect and cause of the Death Knight abilities.
Table on Contents
..............1. Abilities
..............2. Specs
..................2.1 Blood
..................2.2 Glyphs
..............3. Rotation
..................3.1 Self Healing
..................3.2 Threat
..................3.3 Damage
..............4. Stat Priority
..................4.1 Mitigation
..................4.2 Base Stats
.......................4.2.1 STAMINA!!!!!!
.......................4.2.2 The rest
...............5. Utilities
...............6. Healing
.......................6.1 Timing your heals
.......................6.2 Maximizing your heals
................7. Putting it all together
................8. Comparing (Pros and Cons)
................8. Gearing up a new DK
1. Abilities
[Icy Touch] This is really nice tanking ability, causes ridiculous threat while reducing your enemies attack speed.
Plague Strike You only use this to reach to 2 diseases (3 in some cases)
Rune Strike This ability is your main Runic Power consumer, it causes high damage while also causing high threat (Same as Icy Touch) [Can reach 10k crits]
Death Coil ONLY use this when above 60 RP, this costs 40 RP and does decent damage, This can be used to heal someone using Lichborne
Lichborne Turns you into a undead type, allows you to become more vulnerable to paladin attacks and subjected to undead type CC's. The good side is it removes Fear Charm and Sleep effects. Not to good for PvE.
Death Strike IT IS THE SHIT... It heals you for 5% of your health per disease so, 7k non crit heals are VERY nice.
Rune Tap Heals you for double (Improved) the amount as Death Strike - 14k non crit every 30 seconds is very nice.
Heart Strike Decent threat as long as some nice damage. This is also a cleave to 2 targets making it easier to tank 2 bosses at a time. (Blood Council 2 Tank) [Blood boil is the same but AoE]
Pestilence DO NOT MAJOR GLYPH THIS, the change to Icy Touch makes it worth the threat. You may use the minor glyph though - It is handy for trash and stuff.
Blood Tap This is very nice with the T10 4pc 12% damage reduction on a 1m CD is nice.
Strangulate The king of Silences for PvE they cant cast for 3 seconds but in PvP it is 5 seconds, which is slightly OP.
Death Pact 1 word, Yourhealersfavoriteability. 40% of your health and can crit even stronger (in tank) then a LoH sometimes. All is require is a active ghoul.
Dark Command Its your taunt if you didnt know that.
Forceful Deflection Your strength gets turned into your parry at a .75 loss rate. Pretty good but not to notice able in small amounts.
Frost Presence This is your 'shield' it increases your armor by 60% Stamina by 8% and reduces damage taken by 8%.
Mind Freeze This is your main interrupt on a 10 second cool-down only costing 20RP also prevents any casting in that school (Frost, Fire, Nature, Shadow...)
Chains of Ice Nice ability for saurfang or keeping an add of the healer in time for your taunt to come off CD.
Icebound Fortitude This makes you immune to all stuns and you take 30% less damage from all sources
Death Grip This pulls most enemies toward you and causing them to attack you for 3 seconds.
Death and Decay This is a very nice constant AoE ability for trash and certain fights and produces high threat. (Lich King Phase 1)
Anti-Magic Shell (Side note, first time I used this ability i was like "OMFG I AM A EASTER EGG") This reduces magic damage taken by 75% up to a maximum of 50% of your health. Lasts 5 seconds and only on a 45s CD.
Raise Dead This just summons a temp. ghoul (Unless speced) which you will use to activate death pact.
Raise Ally LEAST USED DK ABILITY IN THE BOOKS. This raises a Ally to be a ghoul at there own control and is modified by there stats. This ghoul does quite nice dps if healed.
Army of the Dead This is the most AWESOME ability a DK has it causes a bunch of ghouls to attack a target constantly taunting it (Except raid bosses) and lasts for a nice amount of time. Most people dont notice this but while casting you take less damage equal to parry and dodge chance. (A nice OH SHIT button if Death Pact is on CD.
Vampiric Blood This makes your healers love you, increases healing received by 35% and 15% increase in health. This lasts for 15 seconds (MUST BE GLYPHD)
Hysteria DONT cast this on yourself, causes 1% of the targets health to be lost every 1 second for 20 seconds. A very nice buff for dps but terrible to use on a tank.
Specs
Blood
My Blood Tank Spec
This spec is maximizing Threat while also keeping the key tanking abilities.
(This spec assumes you have a MM hunter and are hit capped)
The main issues in DK's that spec is not that they miss key talents it is mostly that they dont get the right Threat talents, for example some dk's go 2/2 butchery for the RP per 5 but once you think about it, it isnt that good at all.
Another one is DRW, your attacks already dont do much damage (in comparison) so 50% less strength isnt very good - 5k crits would be 2.5k 1k regulars would be 500 regulars. The other talents to move around is things like Hit rating 10% AP and other stuff but it all depends on raid set up and gear.
(I am not going to in-depth with this because the talent choice is pretty straight forward.
Glyphs
The glyph choices are obvious to someone who reads in between the lines
Glyph of Disease - Not a good choice due to the change in icy touch making the threat so much higher.
Glyph of Vampiric Blood - AMAZING CHOICE, this is a great glyph 5 seconds longer is a big difference.
Glyph of Rune Strike - This is just a threat thing, adds some extra crit chance to your main threat skill (mid Rotation)
Glyph of Dark Command - Dont you hate it when a taunt is immune? well now it wont be immune anymore.
The minor glyphs are more of choice then nessecity
(Again the glyph choice is straight forward)
Rotation
Self Healing
Open up with IT and PS
Use DSx3 times before refreshing your Diseases
Use BS when other runes are on CD
When you lose your first 70% use Rune Tap
When you are about to take a burst use Icebound Fort,
When a Magic attack is Incoming use AMS
At 50% ERW and spam DS a few times
30% use Vampiric Blood to get back up
<20% Use Raise Dead + Raise Ally ASAP
<10% (Ask leader ahead of time if it is appropriate for the fight)
Always keep diseases up, use health pots when you can and Lock rocks.
DK's can get up to 3000 hps when played right (They can solo some ICC 10 bosses till enrage)
Threat
This is only usally used in Lady Deathwhisper Heroic
IT PS IT PS HS HS DC and RS when up
Threat Priority - IT > RS > HS > DC > PS
You will be literally spamming IT to oblivion for maximum threat, your dps will be shit but you will have threat.
(This is HIGHLY UN-RECOMMENDED)
Damage
Basically you are dpsing as a Tank for max damage.
IT PS HS DS PS DC DC RS When up, not very tough.
Use your Death runes for HS's to maximize dps.
(Very unusual for people to do this...)
Stat Priority
Stamina!!!!!!
This is my favorite stat.
This is the highest priority on your stat list - Think of all your abilities that use this stat as a percent of or increase?
Veteran of the Third War Rank 3
Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.
Frost Presence
The death knight takes on the presence of frost, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%.
Rune Tap
Converts 1 Blood Rune into 10% of your maximum health.
Vampiric Blood
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 10 sec.
Do I need to go on? There is so much a DK benefits from those stats it is ridiculous. I would even go as far as 170 > 226 Dodge, but remember there are limits - ToC+ Trinkets ARE BETTER THEN THE FRICKIN' BREWFEST BEERS. I dont know how many time I have seen trinkets like 25 Gunship passed up for the brewfest ones.
The Rest
The rest of the stats... Oh dear god there is more then stamina?
Def (If not capped) > Stamina > Armor > Parry => Dodge > Hit => Expertise > Agility > Strength
Defense - 25 gives you 1% Parry and Dodge
Stamina - Gives you (When affected by abilites) about 20 hp per
Armor - Reduces physical damage taken
Parry - Stops a boss's attack and resets you swing timer
Dodge - Dodges a boss's attack
Hit - Makes your abilites hit
Expertise - Makes the boss not parry or dodge your abilities
Agility - Gives you some AP Armor and Dodge
Strength - Gives you AP and some Parry
Hit Cap is important and Def cap is HUGELY IMPORTANT
Expertise cap not so much
THERE SHOULD BE NO AGILITY ON YOUR GEAR - EVER
There is lots of armor on ICC gear so there is plenty to go around.
Utilities
Death Grip - Pull running mobs towards you and/or get control over a mob for a few seconds while you get agro
Mind Freeze - Should be Hot-keyed for maximizing your interrupt abilities
Strangulate - Should mainly be used to get a caster towards you while your DG is on CD.
Chains of Ice - To stop and/or slow mobs as they run away or run towards you.
*BONUS* How to Pull Groups of casters.
1 Caster - Pull all the melee towards caster and dps caster
2 Casters - Death Grip 1 caster towards the other
3 Casters - Strangulate 1 Death Grip 1 and stand on the other
4 Casters - LoS (If possible) or Strangulate 1 Mind freeze 1 DG 1 (this is tricky to man-over)
5 Casters - LoS (If possible) or Strangulate 1 Mind Freeze 1 DG 1 DnD on another. (Tricky to master)
6 Casters - I dont know if this is possible but.... LoS or Mind Freeze 1 Strangulate 1 DG 1 DnD on other 2 (VERY DIFFICULT)
+7 Casters - WTF where are we Caster hell? Just use army of dead and hope for the best.
Maximizing Self Healing
Timing your heals
Look over the fight -
Is there Bursts of damage?
Is there Healing de-buffs?
Enrages?
Special Abilities?
Lets look at Rotface, He does a gastric bloat which does decent damage so use Rune tap right after it is casted.
He get 3 stacks and does a bunch of damage - Use DS every time he melee's you. Watch your health bar and hit DS right after he hits you. (no point in wasting heals on overhealing)
Always have a CD up - For example IBF after is expires AMS then a Trinket then a Vamp blood then a potion and you will probably live easily.
Timing your heals is what makes DK's rape at soloing stuff they heal about 1000% more then a paladin this is what makes DK's viable tanks - They dont have shields or stupidly high health pools like druids that is why blizzard gave DK's their CD's. My DK right now has about 9 Cooldowns on his action bar and about 4 more procs.
AMS 75% less magic damage
IBF 40% less damage
RT 20% health
BT 12% damage reduce
VB 35% more healing and 15% more health
DP 40% health
Trinket 1 5000ish health
Trinket 2 5400 absorb
AoD Reduces damage
Potion 2000 armor
That all is 10 Cooldowns that are all very nice pop them all together and you literally could be hit by a train flying from outer-space.
Maximizing your heals
More Stamina = more healing
<End of story>
Putting it all together
Now you know how to Tank as a DK, what do you do? SOLO STUFF :O
Change your pathetic DPS spec to this
And go to kara and test your skills. (I am not even joking I test a bunch of stuff here)
This spec is NOT RECOMMENDED FOR RAIDING. This is just to maximize self healing and will end in over healing in a raid since you have a uhh HEALER lol
Comparing (Pros and Cons)
I will post a video of me tanking with each spec (Best one) and will show you results
-Damage Taken
-Healing Done
-Healer Likability
Gearing a new DK (Tank)
(BoE's are not included use them if you have the money but make sure the ones listed here arnt better)
(First I advise dont tank until you have a 4k+ GS (2.3k ish Wow-heroes) for the lest amount of group kicks and/or wipes)
Start by finding your weakest piece of gear. Replace that first, most likely it is your sigil so get 25 Badges for that.
-Most Gear is going to come from your Badges so save all the badges you can.
-Be mature nothing is worse then a DK tank with no so good gear whining
-Conqueror's Thassarian's Plate/Conqueror's Koltira's Plate will be your first set of armor.
Get the Tier Head Chest Gloves and Legs
Get the 245 Shoulders Tank Ring, Trinket, Sigil and you no longer need badges gear (These are what you will want pre-raiding)
Welfare gear isnt that bad, you can tank Icc first wing with the PoS axe.
Weapons_________________________________
BiS (Pre Raid) Quel'delar, Might of the Faithful
2nd Tyrannical Beheader - H Pit of Saron (Last Boss)
3rd Marrowstrike - Argent Confessor Paletress H ToC
4th Edge of Ruin - First Boss H ToC
Chest_________________________________
BiS (Pre Raid) Teir 9 Chest 50 Badges
2nd Icebound Bronze Cuirass - Last Boss H PoS
3rd Sun-Emblazoned Chestplate - Last Boss H HoS
4th Ziggurat imprinted Chestguard - Last Boss H DTK
Feet_________________________________
BiS (Pre Raid) Black Spire Sabatons - Last Boss H FoS
2nd Greaves of Ancient Evil Last Boss H OK
Hands_________________________________
BiS (Pre Raid) Tier 9 Gloves 30 Badges
2nd Horn-Tipped Gauntlets
3rd Gauntlets of the Water Revenant Ichoron - H VH
Head_________________________________
BiS (Pre Raid) Tier 9 Helm 50 Badges
2nd Helm of the Crestfallen Challenger 2nd Boss H ToC
3rd Ground Tremor Helm Moorabi Gundrak
4th Arcane-Shielded Helm 2nd Boss H Nexus
Legs_________________________________
BiS (Pre Raid) Tier 9 Legs 50 Badges
2nd Bolstered Legplates Last Boss H VH
3rd Ley-Guardian's Legguards Last boss OCC
4th Legplates of the Infinite Drakonid 3rd Boss H CoT
Shoulders_______________________________
BiS (Pre Raid) Triumph Badge Shoulders 50 Badges
2nd Shoulderplates of Frozen Blood Garfrost H PoS
3rd Regal Aurous Shoulderplates Argent Confessor Paletress H ToC
4th Iron Dwarf Smith Pauldrons First Boss HoL
Waist______________________________
BiS (Pre Raid) Shieldwarder Girdle 28 Badges of Conquest
2nd Ancient Aligned Girdle Last Boss of Azjol Nerub
Wrist_______________________________
BiS (Pre Raid) Bracers of Dalaran's Parapets 60 Badges of Valor
2nd Bracers of the Herald Last Boss H OK
3rd Bindings of Dark Will 2nd Boss H CoT
Necklace________________________________
BiS (Pre Raid) Fossilized Ammonite Choker Last Boss HoR
2nd Shard of the Crystal Forest 19 Badges of Conquest
Ring________________________________
BiS (Pre Raid) Clutch of Fortification 35 Badges of Triumph
2nd Mark of the Relentless 1st Boss ToC H
3rd Keystone Great-Ring Last Boss H DTK
Trinket__________________________________
BiS (Pre Raid) Glyph of Indomitability 50 Emblems of Triumph
2nd Ick's Rotting Thumb Ick H PoS
3rd Offering of Sacrifice Last Boss Gundrak
4th Essence of Gossamer 2nd Boss AN
Sigil___________________________________
BiS (Pre Raid) Sigil of Insolence
Cloak______________________________________
BiS (Pre Raid) Icebound Cloak Frostlord Ahune
2nd Eerie Runeblade Polisher 1st Boss HoR reg
3rd Cloak of the Enemy 1st Boss Nexus
(If I missed something post it and I will update)
Bearist
(My DK 9/12 heroic ICC 10 if he is in his DPS gear just ignore it cause his dps set sucks xD )
[Tell me things you would like me to improve and/or change about this due to it being one of my first effortful threads]