Making money for level 30 mount menu

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  1. #1
    xxerokxx's Avatar Member
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    Making money for level 30 mount

    i have been looking for something like this on mmowned but saw nothing so i went and look and found this

    Credit goes to:Trogus - Alterac Mountains, Malfurion, Arthas, Quel'Dorei



    Mount money from scratch before level 30.

    __________________________

    Some people will read the following specific pieces of advice and conclude that following them will destroy the fun of the game. I agree, it can easily do just that. I'm not enough of an obsessive to even attempt to follow all of the advice listed here all of the time. Nonetheless, everyone should know about these things. You can't make the choice if you don't even know the option exists.
    __________________________

    First I am going to list the assumptions my advice is based on.

    -You started from scratch on your current server.

    -You didn't buy any gold.

    -You don't have any high level friends on the server that can lend you the money.

    -The server is at least old enough to have some established end-game raiding guilds.

    -Every server's economy is different. So don't whine about, use it.

    -There are some items that sell for good money regardless of server age.

    -The advice included here is mostly general in nature. Expecting specific advice on where to go and what to do is asking too much of a guide like this. Go read one of the now well known leveling guides if you want some specific advice.

    -This is only a game, so relax and try not to flame me for the possible destruction of one or more of your false assumptions.

    _________________________

    Ten Rules of Acquisition.
    In summary.
    _________________________

    >Guideline 1< Pay attention to how much money you are making for the time spent playing.

    >Guideline 2< Everything you loot gets sold.

    >Guideline 3< Buy the biggest bags you can afford.

    >Guideline 4< Pay attention to what you are looting.

    >Guideline 5< Auction house speculation can make you a lot of money.

    >Guideline 6< Learn something about basic economics and use it in the game.

    >Guideline 7< When auction house speculating it's easier to specialize.

    >Guideline 8< Use some prudence when dealing with the auction house.

    >Guideline 9< Building professions are money sinks.

    >Guideline 10< Neglecting the purchase of class skills or profession upgrades so as to save some money is unnecessary.

    ______________________________________

    _________________________

    Ten Rules of Acquisition.
    In Detail.
    _________________________

    >Guideline number 1
    Pay attention to how much money you are making for the time spent playing.

    At the lowest levels you shouldn't worry about it too much but it can still apply if you want it to. With that said, it is still possible to think about gold making as a whole other game. A game within a game if you will.

    If you are going to dedicate time to simply making money you should definitely consider your hourly gold rate and seek to maximize it.

    Some specific examples include,
    -Time spent traveling is time spent not making money.

    -If you are going to grind for xp or money, at least kill mobs that drop useful loot and lots of it. Some mobs have small loot tables and some have very large loot tables. We want large. Some mobs actually drop nothing a significant amount of time. Certain beast mobs are like that. Kill them when you have to but otherwise do not seek them out. What we want are mobs that drop cloth and money and items, like humanoids, or skinnable beast mobs that also drop a large numbers of other things.

    -Kill mobs near large concentrations of harvestable resources.

    -Combine tasks that can be done at the same time. If you have to travel on foot make a point of killing every mob between point A and point B. You get xp and gold. That's double plus good. Gathering herbs and metal while traveling on foot is also a good idea. I should tell you that I am the Master of the Obvious.

    -Think about how to use your character in ways that kills faster or more mobs at the same time. AoE farming by mages can be pretty profitable if you know what you are doing. Rogues using Blade Flurry can kill two mobs at a time every few minutes. Mo money, mo money, mo money. Killing mobs 2 to 4 levels lower than you speeds up the rate of loot drops as well as speeding up the rate of xp gain.

    Being uber and tackling elite mobs five levels higher than you is great and all, but it takes too damn long.

    ______________________________________

    >Guideline 2
    Everything you loot gets sold.

    There is a customer for everything you loot or harvest. It may only be an NPC vendor but that is still money you didn't have before you sold the item. And skinners will love you for leaving a looted corpse behind. To repeat, don't leave anything behind on any corpse. Loot it all. Then sell it all. I'm not even kidding.

    ______________________________________

    Which leads naturally to,
    >Guideline 3
    Buy the biggest bags you can afford.

    They pay for themselves quickly.
    How?
    Remember what I said about time spent traveling is time spent not making money?

    If you are traveling back to town to sell the loot in your full but tiny bags then you aren't making any money. The smaller your bags the more trips you have to make and the more time you spend not making money.

    Being stuck in an instance unable to pick up any more loot because your bags are full can be very annoying. You end up throwing away loot and only keeping the higher priced items.

    Throwing away loot is throwing away money. Which is shameful and wasteful and stupidity of the highest order. Please don't do it. Stupid people throw loot away or leave it on the corpse. You don't want to be stupid do you?

    ______________________________________

    >Guideline 4
    Pay attention to what you are looting.

    Some of the following things may seem obvious. Others may be a surprise.

    -Not all grays are vendor fodder.
    Low level grays will sell to other lowbie characters on the AH. I'm not kidding. Armor between level 4 and level 10 or so will sell if priced correctly. Selling a level 9 grey cloak on the AH for 2s is better than selling it to a NPC vendor for 30copper.

    The first shoulder armor most classes can get are grey, don't vendor them, sell them on the auction house. Sometimes it's the same for head armor. You may not be able to get a whole gold from them but 37 silver is still 37 silver.

    -Find out the NPC vendor price for a looted item before deciding to list it on the auction house. It's a starting point for deciding what you are going to sell it for. This is mostly just to get a feel for relative value as perceived by the developers. Don't put too much stock in it being too close to the real value of the item.

    -Grey stackable crap items sell to NPC vendors and can be worth surprising amounts of money. Teeth, scales, entrails, fur hides, beaks, eyeballs... it all sells to NPC vendors and the higher level the mob the more money they are worth. 50s for a stack of grey crap is nothing to sneeze at. Remember when I mentioned buying the largest bags you could afford?

    -There are also white items that drop off certain mobs. Most of these white body parts are used in recipes, plans, patterns, or schematics. If the item being built is a good one, the parts used in it's manufacture will sell consistently on the AH. Selling a large fang for 57s on the auction house is better than selling to a NPC vendor for 5.

    -Once you no longer get first-aid points or tailoring points from looted cloth you should sell all that you loot on the auction house. Same thing could apply to leather, herbs or metal. I know most people have more than one character and send their leftover mats to those lower level characters but we are trying to make mount money here. Worry about supplying your lowbies with building materials after you've gotten enough money to buy your mount.

    -When choosing quest rewards you can't wear always pick the highest dps or the highest armor value. They usually sell for more to vendors, but not always. If you want to know the price of those quest rewards before you choose them there are add-ons to WoW that tell you the vendor price for any item you put your cursor over.

    -Never vendor non-soulbound but basically unusable items. Sell them on the auction house or disenchant them. “...of the Whale” gear is a good example of unusable gear. Nobody wears Whale gear. But it disenchants into the same components as any other green or better item.

    -A single lucky blue or purple BOE loot drop can make a significant percentage of your mount money in one whack. But don't be a prick by rolling need if someone in your group can use it.

    ______________________________________

    >Guideline 5
    Auction house speculation can make you a lot of money.

    It takes some work and it takes some use of your brain but that labor does pay off. I mean that literally.

    -The kind and magnitude of speculation you are able to do will be dictated by your bankroll size and your character level.

    -Using an auction house add-on still doesn't give you the complete picture. Don't put your complete trust in computer code. Do your own research and pay attention to trends, watch the AH everyday. You won't regret the effort when you easily get your mount money by the early to mid twenties.

    -It's a good thing to speculate in items that have large markets, things that have more than one purpose and therefore more than one customer type. Cloth is a pretty good example. It's used for faction turn-ins. It's used for tailoring. It's used for first-aid. That's three groups of people wanting what you have to sell. Wool is notorious for being priced high for just this very reason.

    -Pay attention to which building profession items are used for quest turn-ins. There are quests that require food as a quest turn-in, some require engineering items, some require blacksmithed items. Learn about these things and use them to your advantage. Pay attention to the number of items required for the quest turn-in, put the same number in your auctions.

    -Sniping low bid price items is like stealing. Do it as often as possible. See definition of "sniping" below.

    -Some items aren't worth placing on the auction house but can still command a very high price. Example, a blue level 60 two-handed sword, probably worth about 100gold. To create an auction costs 13 gold for the deposit and you don't get the deposit back if it doesn't sell. Can't do that too many times and expect to make a profit. In these cases you must use the trade channel.

    -Try not to list common vendor-supplied items for more money than the vendor sells them for. A good example of this are bags. Some people sell 8 slot bags for more than 25s on the AH, I don't think they sell but they are listed on the AH anyway. NPC vendors sell 8 slot bags for 25s, or 22s if your faction reputation is high enough. If you knew about the vendor would you buy the more expensive bag on the auction house? I didn't think so.

    -Be careful filling out the money amounts in the auction house interface when creating an auction. I've filled out the silver denomination text field thinking I was putting in a gold amount. Yes, I've sold blue armor for 47silver thinking I was offering it for 47gold. Working the auction house interface while sleepy is dangerous.

    -Pay attention to the deposit amount for whatever you are listing on the auction house. It in effect tells you how many times you can list an item before you start losing money. Like I said before, if an auction doesn't sell you don't get the deposit back.

    -Ores are now worth selling. Thank jewelcrafting. In the old days, the only selling point for ore was that it was good for getting mining skill points through the smelting of those ores. Therefore selling bars instead of raw ore was the smart auction house move. Not any more.

    -Some markets get glutted with supply from time to time. This depresses prices. This is a good time to buy. Buy what you can of the low priced auctions and bank them. Wait for the demand to pick up. Then place them on the auction house for your price.

    -When getting expired auctions or auctions won in the mail you don't have to open them immediately. The mailbox can be used as an extension of your bank. The slots only last 30 days but your inventory churn should go faster than that anyway.

    ______________________________________

    >Guideline 6
    Learn something about basic economics and use it in the game.

    -You knew I would say it eventually, Buy Low, Sell High. By watching your target items on the AH every day you get a real good feel for the prevalent price for that item. Always purchase low priced items and resell them for the current "market" price. Buying extremely low priced items with the intention of reselling them for the much higher current market price is called sniping, at least by me.

    -Respect the law of supply and demand.
    It is ironclad, it will crush you if you do not operate with it in mind.

    -Pay attention to the current "market" price for the items you are attempting to sell.I determine market price with two mechanisms. Watching current buy-out and bid prices and pushing observed price boundaries with my own auctions periodically. You must push to determine where the real price ceiling is. The prevailing price at the time you start your AH speculation work may not be the actual price ceiling that most people are willing to pay.

    -Price is determined by perceived value. Value is completely subjective and differs radically depending on who is doing the determination and what their goals are. There is no such thing as objective value or any kind of purely mechanical method of price determination. You can try but you will fail.

    The major implication for this piece of real world truth is that there are no "fair" prices. No matter how much you bitch and moan about a price not being to your liking there isn't a thing you can do about it except corner the market yourself.

    -Figure out who your market will be. Examples:
    Cloth buyers looking to do faction turn-ins are higher level players that can afford much more than a low-level single-character player trying to level up their tailoring.

    Items at the high end of the character level boundary for battlegrounds can sell for substantially higher prices than comparable lower level gear. Meaning that level 29 items are worth exceptionally more than level 27 items. Whereas level 25 items are only a tiny bit better than level 23 items.

    -Twinks are your friend.
    They have lots of money and are not afraid to spend it.

    -Use faction reputation to your advantage.
    Buy supplies like arrows or spices from vendors you have honored faction with. They will be 10% cheaper if you do so. Though this simple discount mechanic will be changing in an upcoming patch. The discount is getting better I think.

    ______________________________________

    >Guideline 7
    When auction house speculating it's easier to specialize.

    -Don't try to find every under-served market or under-priced market and make money off it. Focus your attention. Searching for good deals takes time. We want to make as good a use of our time as possible. Find your niche and stick to it until you find something better.
    ______________________________________

    >Guideline 8
    Use some prudence when dealing with the auction house.

    Spending your whole bankroll to corner a particular market can make you money in the long run but leaves you high and dry when you need to buy skills.

    Staying liquid at all times allows you to jump on good deals when they pop up. It's a good idea to only allot a certain percentage of your gold to speculation.

    ______________________________________

    >Guideline 9
    Building professions are money sinks.

    If you want mount money at 30, make your life easier and take two gathering professions as your primaries when you start your character. Only take up a building profession when you can afford it, after you get your mount.

    Fishing is a gathering skill. Think about that for a minute. It's a secondary skill but it's a gathering skill just like some of the primaries. If you can stand watching a bobber and clicking on it at the exact right time than you should find a fishing guide and read up on the finer details of the profession. It can make you money but dang fishing annoys the crap out of me.

    ______________________________________

    >Guideline 10
    Neglecting the purchase of class skills or profession upgrades so as to save some money is unnecessary.

    It is possible to buy:
    all class skills,
    all profession upgrades,
    numerous armor and weapon upgrades on the auction house,
    14-slot bags, Maybe even 16 slot bags
    plus three extra bag slots in the bank,
    and still make your mount money by the time your character reaches level 30. I've done it. Several times on several servers. I know of people that made their mount money by level 23.

    Again, I'm not kidding.

    Making money for level 30 mount
  2. #2
    Kyiz's Avatar Active Member
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    isn't the training and mount 45g? theres no need for a guide for this reason imo. But good work.
    Without Purpose, You Cannot Exist.

  3. #3
    agni's Avatar Contributor
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    OR, you could use some easy AH tips.

    for example buy coal 4s / ea, it can be sold in AH for 1g ea

  4. #4
    skiierx131's Avatar Active Member
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    Step 1: Pick up 2 gathering professions
    Step 2: Gather your ****ing brains out while leveling.
    Step 3: ???
    Step 4: PROFIT! Enjoy that mount.

    (OP's wall of text crits you for 21k 4k overkill, You die)

  5. #5
    Robinmac's Avatar Member
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    Originally Posted by skiierx131 View Post
    Step 1: Pick up 2 gathering professions
    Step 2: Gather your ****ing brains out while leveling.
    Step 3: ???
    Step 4: PROFIT! Enjoy that mount.

    (OP's wall of text crits you for 21k 4k overkill, You die)

    !!! OP's wall of text crit me for uninteresting.

  6. #6
    Lapapoba's Avatar Member
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    Nice guide but isnt it really easy to make 30G? Just use the AH

  7. #7
    loveheart's Avatar Member
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    tl;dr

    Thanks anyway, If I level a level 30 I will look at this guide

  8. #8
    raze1225's Avatar Member
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    not sure if ur giving credit to who made it in the beginning but yea.

    http://www.wow-pro.com/general_guide...efore_level_40.

    copy nd pasted

  9. #9
    PBALLER325's Avatar Contributor
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    nicei i guess or just bug a few people for a couple gold till you hit 30g

  10. #10
    raze1225's Avatar Member
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    its not nice its a repost nd he took credit -.-

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