Just gotta be smart.
Only tank melee mobs.
Casters / sharpshooters have no hp so have dps burn them down.
CC as much of the melee as possible.
Be smart with your pulls, there's packs you can skip completely if you sap the right target (the big pack before the first boss, sap the right target while lego is on the left and pull the houndmaster out and around).
Hounds do 4k damage on plate, they're untankable really.
Kite and dps them down.
Can't cc coz the houndmaster does his emote and breaks all cc on the dogs.
Can't cc the houndmaster either.
Gauntlet is a dps race.
You can't AoE it.
Grab the first 3 mobs, burn them down...
Wait for the next 2 to come, burn em fast, move up to the next set.
Burn the next set, wait till you've caught up with the pace again and keep moving up like that.
Once you're at the end of the gauntlet, you're at a new boss.
The 2 adds are best dealt with ranged.
They have no hp and only hurt in melee, they're archers.
The boss hits for 4k then cleaves for 4.5k
Also fears.
If tank gets feared, healer gets 1 shotted and you won't have time to complete the quest for wiping at the end of the gauntlet.
Fear bomb the gladiators if you need to clear em.
Third boss you want to make sure everyone except the tank has invul pots.
The way the mechanic works, is the boss generates and generous amount of threat on a certain target.
If you chug an invul pot, the boss will go back to the tank who'll hopefully generate more aggro than what the boss just gave it's last target.
Assasins are cake...
So's Kargath, same as usual.
Just hits harder.
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