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    Skinning, enchanting and Herb. Guides!

    Here are a couple of guides i decided to share, hope you enjoy them!

    Skinning

    You can use it as a fast track guide if you do just ignore the "Your level" bit that is for people skinning as you level.You can wait until your level 50+ before trying this though, as it'll will takes you ages to complete at lower levels fast (unless of course you have a couple of level 50+ friends who don't mind grinding mobs for you to skin). I've tried to list mobs that should be yellow or orange for your skinning level. If they are green, move onto the next zone listed. I usually never have a problem skinning and have almost 300 skill in my 40's from normal questing.

    Please note that even if a mob is red/orange to you, that this DOES NOT guarantee that you'll get a skill up. It's more likely, but not to be expected every time.


    Skinning Level = 1 - Your Level = 5

    Horde

    Undead = Hounds around Brill
    Orcs and Trolls = Mottled Boars and Scorpids around Sen'Jin Village
    Tauren = Prowlers and Plainstriders around Bloodhoof Village

    Alliance

    Humans = Boars around Goldshire
    Gnomes and Dwarfves = Crag Boars and Wendigo's South of Kharanos
    Night Elves = Nightsabers and critters around Dolanaar


    Skinning Level = 25 - Your Level = 10

    Horde

    Undead = Worgs and Moonrage Gluttons around Silverpine
    Orcs and Trolls = Boars, Scorpids, Crocolisks and Raptors around Orgrimmar
    Tauren = Prowlers and Praire Wolves around Thunderbluff

    Alliance

    Human = Prowlers and Bears around Eastvale Logging Camp
    Gnomes and Dwarfves = Wolves around Brenwall Village.
    Night Elves = Moonstalkers and Bears around Auberdine


    Skinning Level = 50 - Your Level = 13

    Horde

    (at this level most Horde should be heading towards XR)
    Plainstriders, Raptors and Prowlers around XR

    Alliance

    Humans = Goretusks all around Sentinel Hill.
    Gnomes and Dwarfves = Bears and Crocolisks around Thelsamar
    Night Elves = Moonstalkers and Bears North of Auberdine


    Skinning Level = 100 - Your Level = 20

    Horde

    Stormsnouts and Thunderhawks around Camp Taurajo

    Alliance

    (at this level most Alliance should be heading for The Wetlands)
    Crocolisks and Raptors around Bluegill Marsh and Whelgar's Excavation Site
    Alternatives
    Whelps and boars around Lakeshire for Alliance. (really works well)

    Skinning Level = 130 - Your Level = 24

    Alliance and Horde

    Bears and Mountain Lions around Hillsbrad Foothills
    Alternatives
    Ravagers and Wolves in Duskwood if your Alliance.
    Bears, Stags and Ghostpaws in Ashenvale.

    Skinning Level = 150 - Your Level = 28

    Alliance and Horde

    Yeti Cave in Hillsbrad Fields and Mountain Lions on the "Daggers" (these are the bits of land between Hillsbrad and Alterac Mountains, one is called Corrans Dagger, so hence the nickname)
    Alternatives
    Hyenas, Lions, Wyvern and Thunderhawks in Thousand Needles.
    Bears, Stags and Ghostpaws in Ashenvale.

    Skinning Level = 170 - Your Level = 32

    Alliance and Horde

    Raptors in Arathi Highlands.
    Alternatives
    Turtles and Basilisks in The Shimmering Flats.

    Skinning Level = 180 - Your Level = 34

    Alliance and Horde

    Raptors, Panthers and Tigers around Nessingwarys Camp in Stranglethorn Vale
    (you could actually get your skinning level all the way to 300 in and around STV as the mobs range from level 34 to level 50)
    Alternatives
    Raptors and Crocs in Dustwallow Marsh.
    Thunder Lizards, Kodos, Basilisks, Scorpids and Hyenas in Desolace.
    Whelps in Swamp of Sorrows.

    Skinning Level = 220 - Your Level = 38

    Alliance and Horde

    Raptors and Gorillas around the Gurabashi Arena
    Alternatives
    Panthers, Jaguars and Crocs in Swamp of Sorrows.
    Dragonkin, Coyotes and Ridge Stalkers/Huntresses in Badlands.
    Wolves around Feathermoon Stronghold in Feralas if your Alliance.

    Skinning Level = 250 - Your Level = 45

    Alliance and Horde

    Snickerfangs and Boars in North Blasted Lands
    Alternatives
    Silvermanes and Gryphons in The Hinterlands.
    Stags and Hippogryphs in Azshara.
    Hippogryphs, Apes, Bears, Wolves, Screechers and Yetis in Feralas.

    Skinning Level = 275 - Your Level = 50

    Alliance and Horde

    Jagueros and Gorillas on Jaguero Island (Large Island to the East of Booty Bay where Princess Poobah is being held). Skin till 300.
    Alternatives
    Yetis, Chimeras and Bears in Winterspring.
    Bears in Western Plaguelands.
    Plaguehounds and Plaguebats in Eastern Plaguelands.
    Turtles by Raventusk Village in The Hinterlands.
    Turtles and Chimeras in Azshara.
    Dragonkin, Worgs and Scorpids in Burning Steppes.

    Thought I'd add the mob levels that you can expect to get each specific leather from.

    Ruined Leather Scraps: 1-16
    Light Leather: 1-27
    Light Hide: 10-27
    Medium Leather: 15-36
    Medium Hide: 15-36
    Heavy Leather: 25-46
    Heavy Hide: 25-46
    Thick Leather: 35-63
    Thick Hide: 40-59
    Rugged Leather: 43-63
    Rugged Hide: 47-63


    Enchanting

    Enchanting This guide will show you how to get your enchanting skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300 which will help so you don't have to spend a lot or go crazy finding recipes.
    This guide only uses recipes that require components aquired through disenchanting. Shards will be avoided as much as possible, since they are difficult to get. Just try your hardest.
    This guide does not tell you how to get all the different recipe's from quests, vendors or drops so you might have to use thottbot ect. What you do once you hit 300 is entirely up to you.
    This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guildmembers.

    Preparation
    You are going to need a lot of dust, essences and some shards. Create two alt storage characters, level one of the storage characters up to 5, so she can become an enchanter and send green items to her for disenchanting. Send green items to the other storage character. Since disenchanting will also give a skill point, these green items will be used to disenchant later. Use the ingame mail system to send everything to the storage characters. Don't forget to send some gold to the storage characters, so they can send everything back. Ofcourse you want to know at which level a green item gives what. Below is a list taken from Jaywu's Enchanting FAQ.

    Dust and Essence:
    Generally the dust is from armor and the essence is from weapons, though it can randomly be anything.

    Level 01-10: A little strange dust/lesser magic essence.
    Level 11-15: Much strange dust/greater magic essence.
    Level 16-20: Much strange dust/lesser astral essence.
    Level 21-25: Little soul dust/greater astral essence.
    Level 26-30: Much soul dust/lesser mystic essence.
    Level 31-35: Little vision dust/greater mystic essence.
    Level 36-40: Much vision dust/lesser nether essence.
    Level 41-45: Little dream dust/greater nether essence.
    Level 46-50: Much dream dust/lesser eternal essence.
    Level 51-55: Little illusion dust/greater eternal essence.
    Level 56-60: Much illusion dust/greater eternal essence

    Shards:
    Shards come from blue or purple items (they can come from greens, but don't count on it).

    Level 01-20: Small glimmering.
    Level 21-25: Large glimmering.
    Level 26-30: Small glowing.
    Level 31-35: Large glowing.
    Level 36-40: Small radiant.
    Level 41-45: Large radiant.
    Level 46-50: Small brilliant.
    Level 51-60: Large brilliant.

    Once you have all the components collected everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e. the green items to disenchant are needed first, so these are the last to be send back to your main, after strange dust and magic essences, which are needed next, and the other dusts and essences.

    To learn recipe's from a trainer costs gold. The amount of gold needed is aproximately 20 to 25 gold if you disenchant all of the dust, essences and shards. If you want to buy everything you need from the auction house expect to spend upwards to 800 gold. This does not include gold for recipe's from vendors or the auction house.

    To enchant something requires runed rods, such as a runed copper rod. To make those rods you need rods made by blacksmiths. For example; to make a runed copper rod you need a copper rod. The following rods are needed; copper rod, silver rod, golden rod, truesilver rod and arcanite rod. Find a blacksmith who can make the rods for you or check the auction house and get them. The arcanite rod is expensive. Making a runed arcanite rod is also expensive. Since it is not needed for this guide, but only for the highlevel enchants, you may want to postpone getting one if you are strapped for gold.

    Below is a table that shows the amount of dust, essences and shards needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you enchant something. However at some point a recipe will be yellow or even green when you enchant something so you won't allways get a skill point. The estimated amount column deals with this, so try to get the estimated amount of dust, essences and shards on your storage character. The numbers in the estimated amount column are rounded up to full stacks of whatever the component stacks up to. The numbers in the table do not take into account the disenchanting of items to get the first skill points.


    Component Minimum Amount Estimated Amount
    Strange Dust 184 (19 stacks) 190 (19 stacks)
    Soul Dust 80 (8 stacks) 90 (9 stacks)
    Vision Dust 149 (15 stacks) 160 (16 stacks)
    Dream Dust 240 (24 stacks) 250 (25 stacks)
    Illusion Dust 122 (13 stacks) 150 (15 stacks)
    Lesser Magic Essence 39 (4 stacks) 50 (5 stacks)
    Greater Magic Essence 13 (2 stacks) 20 (2 stacks)
    Lesser Astral Essence 15 (2 stacks) 20 (2 stacks)
    Greater Astral Essence 2 (1 stacks) 2 (1 stacks)
    Lesser Mystic Essence 30 (3 stacks) 40 (4 stacks)
    Greater Mystic Essence 6 (1 stacks) 10 (1 stacks)
    Lesser Nether Essence 25 (3 stacks) 30 (3 stacks)
    Greater Nether Essence 0 (0 stacks) 30 (3 stacks)
    Lesser Eternal Essence 4 (1 stacks) 0 (0 stacks)
    Greater Eternal Essence 0 (0 stacks) 4 (1 stacks)
    Small Glimmering Shard 0 (0 stacks) 0 (0 stacks)
    Large Glimmering Shard 0 (0 stacks) 0 (0 stacks)
    Small Glowing Shard 0 (0 stacks) 0 (0 stacks)
    Large Glowing Shard 0 (0 stacks) 0 (0 stacks)
    Small Radiant Shard 0 (0 stacks) 0 (0 stacks)
    Large Radiant Shard 0 (0 stacks) 0 (0 stacks)
    Small Brilliant Shard 4 (1 stacks) 4 (1 stacks)
    Large Brilliant Shard 2 (1 stacks) 2 (2 stacks)
    Shadowgem 1 (1 stacks) 1 (1 stacks)
    Iridescent Pearl 1 (1 stacks) 1 (1 stacks)
    Black Pearl 1 (1 stacks) 1 (1 stacks)
    Golden Pearl 1 (1 stacks) 1 (1 stacks)
    Copper Rod 1 (1 stacks) 1 (1 stacks)
    Silver Rod 1 (1 stacks) 1 (1 stacks)
    Golden Rod 1 (1 stacks) 1 (1 stacks)
    Truesilver Rod 1 (1 stacks) 1 (1 stacks)
    Arcanite Rod 1 (1 stacks) 1 (1 stacks)






    Getting from 1 to 50
    Earlier I wrote that you need runed rods to enchant something. The first rod needed is the runed copper rod. So make a runed copper rod to get your first skill point.

    Disenchanting items will get you a skill point. Send the green items you stored on a storage character to your main and disenchant them.

    If you were not able to reach 50 with disenchanting, enchant a bracer with minor health to get to skill 50. You can enchant the same bracer over and over again. An annoying window will pop up each time asking if you are sure to overwrite the existing enchant. Just click ok to do so. Once you hit 50 talk to the appropriate trainer to become Journeyman Enchanter. You have to be level 10 to become Journeyman Enchanter. This table shows the different recipes used to get from 0 to 50.

    Skill Item From - To
    1 Runed Copper Rod 0 - 1 (1) 1
    Enchant Bracer - Minor Health 2 - 50 (49)
    Getting from 50 to 125 Enchant the bracer some more with minor health to get to 70. Now enchant the bracer with minor deflection to get to 80. Enchant a chest item with minor absorption to get to 90, a cloak with minor resistance to get to 95 and a bracer with minor stamina to get to 100. At 100 you can make a runed silver rod, which you need later on, so make one now and get a skill point. Enchant a chest item with lesser health to get to 105, a bracer with minor agility to get to 115 and a shield with minor stamina to get to 125. Once you hit 125 talk to the appropriate trainer to become Expert Enchanter. You have to be level 20 to become Expert Enchanter.

    This table shows the different recipes used to get from 50 to 125.

    Skill Item From To

    Enchant Bracer - Minor Health 50 - 70 (20) 20

    Enchant Bracer - Minor Deflection 70 - 80 (10) 40

    Enchant Chest - Minor Absorption 80 - 90 (10) 45

    Enchant Cloak - Minor Resistance 90 - 95 (5) 50

    Enchant Bracer - Minor Stamina 95 - 100 (5) 60

    Enchant Chest - Lesser Health 101 - 105 (4) 80

    Enchant Bracer - Minor Agility 105 - 115 (10) 100

    Runed Silver Rod 100 - 101 (1) 105

    Enchant Shield - Minor Stamina 115 - 125 (10)


    Getting from 125 to 225
    Enchant the shield some more with minor stamina to get to 130. Enchant a bracer with lesser stamina to get to 150. At 150 you can make a runed golden rod, which you need later on, so make one now and get a skill point. Enchant a bracer with lesser intellect to get to 155. Enchant a shield with lesser stamina to get to 160. Enchant boots with lesser agility to get to 170, a chest item with greater health to get to 180, a bracer with spirit to get to 185, boots with lesser stamina to get to 190 and a bracer with strength to get to 200. Allthough you can become artisan enchanter once you hit 200 it is better to max to 225 first, since the trainer for artisan enchanter is inside an instance. I will get back on this in the next chapter. You have to be level 35 to become Artisan Enchanter. At 200 you can make a runed truesilver rod, which you need later on, so make one now and get a skill point. Enchant a chest item with greater mana to get to 205, a cloak with greater defense to get to 215 and a cloak with resistance to get to 225. This table shows the different recipes used to get from 125 to 225.

    Skill Item From - To
    Enchant Shield - Minor Stamina 125 - 130 (5) 130
    Enchant Bracer - Lesser Stamina 130 - 150 (25)
    Runed Golden Rod 150 - 151 (1) 155
    Enchant Shield - Lesser Stamina 155 - 160 (5) 160
    Enchant Boots - Lesser Agility 160 - 165 (5)
    Enchant Bracer - Spirit 165 - 185 (20) 170
    Enchant Boots - Lesser Stamina 185 - 190 (5) 180
    Enchant Bracer - Strength 190 - 200 (10) 185
    Enchant Chest - Greater Mana 201 - 205 (4) 200
    Runed Truesilver Rod 200 - 201 (1) 205
    Enchant Cloak - Greater Defense 205 - 215 (10) 205
    Enchant Cloak - Resistance 215 - 225 (10)

    Getting from 225 to 265 At 225 you have to become artisan enchanter to get any further. The master enchanter that teaches artisan enchanting is inside Uldaman. The highest level recipe she trains needs 250 skill, so you want to bring enough material to get to 250. The table below shows the components needed to get from 225 to 250, so bring these with you when going the the master enchanter in Uldaman. You will need the runed truesilver rod made earlier as well. You will also need boots, gloves and a chest item to enchant, but you are probably wearing those, so that shouldn't be a problem. Component Minimum Amount Estimated Amount Vision Dust 75 (8 stacks) 90 (9 stacks) Dream Dust 10 (1 stacks) 20 (2 stacks) Lesser Nether Essence 15 (2 stacks) 20 (2 stacks) Greater Nether Essence 5 (1 stacks) 10 (1 stacks) Runed Truesilver Rod 1 1 Once you reach the trainer talk to her to become artisan enchanter. Once you're artisan enchanter enchant gloves with agility to get to 230, boots with stamina to get to 235, a chest item with superior health to get to 240, gloves with strength to get to 245 and a bracer with greater strength to get to 250. Once you have trained all the recipe's she can train you, you can leave the instance. Enchant the bracer some more with greater strength to get to 265. Allthough you can get to 270 with the last recipe you train from a trainer I am not going to use that recipe since it requires wildvine. Wildvine is a herb and can not be aquired through disenchanting. The recipe also uses shards and i want to minimize the use of shards as much as possible. Vendor available recipe's are going to be used to get to 300. This table shows the different recipes used to get from 225 to 265. Skill Item From - To 210 Enchant Gloves - Agility 225 - 230 (5) 215 Enchant Boots - Stamina 230 - 235 (5) 220 Enchant Chest - Superior Health 235 - 240 (5) 225 Enchant Gloves - Strength 240 - 245 (5) 240 Enchant Bracer - Greater Strength 245 - 265 (20) Getting from 265 to 300 Get the enchant shield - greater stamina recipe from Mythrin'dir in Darnassus or Daniel Bartlett in Undercity and enchant a shield with greater stamina to get to 285. The recipe is bind on pickup when bought so make sure you buy it yourself and not an alt or friend or guildmember. Get the enchant cloak - superior defense from Lorelae Wintersong in Moonglade and enchant a cloak with superior defense to get to 290. At 290 you can make a runed arcanite rod, allthough you don't need one to get to 300, you are going to need one in your enchanting career anyway, so make one now and get a skill point. You can get the runed arcanite rod recipe from Lorelae Wintersong in Moonglade. Enchant the cloak some more with superior defense to get to 300. Congratulations, you now have 300 skill in enchanting. This table shows the different recipes used to get from 265 to 300. Skill Item From - To 265 Enchant Shield - Greater Stamina 265 - 285 (20)



    285 Enchant Cloak - Superior Defense 285 - 290 (5) 291 - 300 (9) 290 Runed Arcanite Rod 290 - 291 (1) This table shows who and where the different vendors are for the previously mentioned recipe's. What Who Where Enchant Shield - Greater Stamina (BoP) Mythrin'dir (Alliance Faction) Daniel Bartlett (Horde Faction) Darnassus Undercity Enchant Cloak - Superior Defense Lorelae Wintersong (Neutral) Moonglade Runed Arcanite Rod Lorelae Wintersong (Neutral) Moonglade.


    Herbalism

    Bear in mind, that where I've specified a particular herb to pick, do not avoid picking anything else you see. Pick everything.

    I've also tried to list multiple alternatives for each part of the levelling up guide. This should hopefully allow you to choose the area thats best for you or give you alternatives if an area is already being farmed by other players.


    1 - 50

    Collecting Silverleaf and Peacebloom


    · Mulgore. Just do circuits round the base of Thunderbluff picking Silverleaf and Peacebloom.

    · Do circuits around Dolanaar heading South East around the lake and back upto to Dolanaar, if your Alliance or complete circuits of Elwynn Forest.

    · For Undead, try starting at Solliden Farmstead in Tirisfal Glades, run north to the mills, loop round and back south past Stillwater Pond and onto Cold Hearth Manor and Nightmare Vale. Then back up to Solliden Farmstead again. (Thanks to Olmolmtyr for info)

    You can find Peacebloom and Silverleaf in abundance around your main starting area (not in it, around it). So the first 50 levels should be really easy.

    51 - 70

    Collecting Mageroyal and Earthroot

    · Go west from Crossroads then head north before the entrance to Stonetalon Mountains and follow around to where the harpies are, then head east back to the Gold road and then south to Crossroads again, picking Mage Royal, Earthroot, Peacebloom and Silverleaf as you go.

    · For Alliance start in the north of Westfall and follow the coast south to Deadmines and then head straight to Sentinel Hill and back up to the north again, picking Mageroyal.

    · You can also run circuits of Gol'Bolar Quarry in Dun Morogh, collecting Earthroot as you go. (Thanks to Flareon for that info)

    71 - 100

    Collecting Briarthorn

    · Same route as above (for Horde), but extend it east to Sludge Fen, picking Briarthorn now.
    You could actually extend your runs to encompass the whole of The Barrens, as this area is absolutely chock full of Briarthorn and other herbs. It's possibly the best area to get your herbalism trained up.

    · Southern part of Silverpine Forest, from Pyrewood Village to the Entrance to Hillsbrad Foothills and back again.

    · Same route as above (for Alliance) or do circuits of Twilight Grove in Duskwood.

    · Also for Alliance, just wander north to south in Darkshore for loads of Briarthorn.

    · The eastern side of Loch Modan is also a great place for Briarthorn.

    · You could also do circuits of Lakeshire in Redridge Mountains.

    101 - 115

    Collecting Bruiseweed

    · Start at the Ramparts in Ashenvale and head north-east to Splintertree Post (dont follow road, try to go as straight as you can, you'll find more herbs that way), then head west from Splintertree Post towards the first bridge. Head south from here past the Moonwell and then back west to the ramparts when you reach the edge of the map. Pick Bruiseweed as you go.

    · Stonetalon Mountains. Go to Camp Aparaje, head west to the Grimtotem Post, then south to Malaka'jin, then east to the Greatwood Vale. Nice run of Bruiseweed there.

    · The Field of Giants in Southern Barrens or between the two Razorfens.

    · You can also circle to the north of Mystral Lake for Bruiseweed or to the West of Astranaar in Ashenvale.

    · Windshear Crag in Stonetalon Mountains.

    · The eastern coast of Loch Modan.

    · Circuits of Stonewatch keep in Redridge Mountains.

    116 - 125

    Collecting Wild Steelbloom

    · Go to Stonetalon Peak and do circuits of the small area around the Alliance Town and the Talon Den collecting Wild Steelbloom.

    · For higher levels do full circuits of Arathi Highlands, sticking to the mountain sides (as this is where you'll find Wild Steelbloom)

    · Nek'mani Wellspring in Stranglethorn Vale.

    · The Zuuldaia Ruins, north of Grom'gol in Stranglethorn Vale.

    · Go from Black Channel Marsh in the Wetlands to the Angerfang Encampment, taking in Whelgar's Excavation Site as you go.

    · Go from The Field of Giants in southern Barrens to the two Razorfens and back up again.

    · Between The Great Lift and Highperch in Thousand Needles.

    *from now on your going to be doing circuits of the full map, so you'll have to learn your own paths.

    126 - 160

    Collecting Kingsblood

    · Full circuits of Ashenvale to collect Kingsblood.

    · Circuits of The Charred Vale in Stonetalon Mountains.

    · Full circuits of The Wetlands.

    · Full circuits of Hillsbrad Foothills.

    · The Misty Reed Stand in Swamp of Sorrows.

    161 - 185

    Collecting Fadeleaf

    · Full circuits of Swamp of Sorrows to collect Fadeleaf (sell these to Rogues for a good profit).

    186 - 205

    Collecting Khadgar's Whisker

    · Full circuits of The Hinterlands to collect Khadgar's Whisker.

    · The Witherbark Village and Ogre Compound in Arthai Highlands.

    · You can also stay in Swamp of Sorrows, as there is a decent amount of Khadgar's Whiskers there.

    206 - 230

    Collecting Firebloom

    · Full circuits of Searing Gorge to collect Firebloom.

    · Full circuits of Blasted Lands.

    · Tanaris also has a lot, but doing full circuits takes time. You can divide Tanaris into four and do circuits that way.

    231 - 250

    Collecting Sungrass

    · Full circuits of Felwood to collect Sungrass. This is actually more of a zig-zag pattern, rather than a circuit (also try to do the Cleansing Felwood quest and pick up Windblossom Berries, Nightdragons, Whipper Roots and the odd Songflower Serenade buff when needed).

    · Feralas is also a great place to get Sungrass. You can make two circuits here. One that starts in the very north west at The Ruins of Ravenwind and runs south to The High Wilderness and one around The Lower Wilds, Lariss Pavillion, Grimtotem Compound and Woodpaw Hills, all near Camp Mojache.

    · You can do circuits around The Forlorn Ridge in Azshara.

    · You can try the main path through The Hinterlands too. As you follow it one way, stay about 50 metres from the path and then do the same the other way.

    251 - 270

    Collecting Gromsblood

    · Full circuits of Felwood to collect Gromsblood. See above notes.

    · Do circuits of Mannoroc Coven in Desolace for Gromsblood too.

    · Full circuits of Blasted Lands.

    · Demon Fall Canyon in Ashenvale, not many people bother with this area, so although its small, it can be good for farming Gromsblood.


    271 - 285 or 290 (see below)

    Collecting Dreamfoil

    · Full circuits of Un'goro Crater to collect Dreamfoil.

    · Two good routes in Azshara are:

    · From The Forlorn Ridge, head south east to the Ravencrest Monument and back again.

    · From the north of the Ruins of Eldareth, head north east to the Jagged Reaches and back again.

    285 or 290 - 300

    From 285 you can get Plagueblooms from doing circuits of Eastern and Western Plaguelands and Felwood, but if your not competing against a load of other players, try to collect Icecaps from Winterspring, as they will sell for more money.


    Glynbeard <3
    mmowned.com


    Taken from various websites, with a little of my own stuff added in.
    GL!
    Last edited by Glynbeard; 04-06-2007 at 10:11 AM.

    Skinning, enchanting and Herb. Guides!
  2. #2
    lalami487's Avatar Active Member
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    Re: Skinning, enchanting and Herb. Guides!

    Good work Glyn

    +rep
    Napsta FTW!!!
    - <------ ROFL Sorry majere i was bored :P

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    Glynbeard's Avatar Mawd Authenticator enabled
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    Re: Skinning, enchanting and Herb. Guides!

    thanks man

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    Adosi's Avatar Contributor
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    Re: Skinning, enchanting and Herb. Guides!

    GJ nice guide +rep

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    1MORPHINE's Avatar Member
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    Re: Skinning, enchanting and Herb. Guides!

    NIce guide, now i know how to get up to 265 in enchanting
    +rep for you

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    Glynbeard's Avatar Mawd Authenticator enabled
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    Re: Skinning, enchanting and Herb. Guides!

    I'm trying to work on a jewcrafting guide atm just to keep ya up to date :P

  7. #7
    shattered.ice's Avatar Member
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    Re: Skinning, enchanting and Herb. Guides!

    Posted on the WoW forums, by the creator.. highlander of terenas eu

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    Drin's Avatar Member
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    Re: Skinning, enchanting and Herb. Guides!

    Umm look up golden sansam, swiftthistle and blindweed to go into more in depth guides on those specific herbs good work anyhow +rep.

    PS: i have Dan Wests guides on URL, look in search!

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