I stumbled upon this guide awhile back and it has redefined the game for me. I hope someone can find some use in it. Reformatting the text took awhile. Credit goes to: CanadianPimp
Link to the actual document: Gearing Your Warlock (2.4 Edition) - The Warlocks Den Forums
Enjoy.
Table of Contents
1. Links to Posts
2. Introduction
3. DPS Point System (DP)
4. Gear 101/FAQ
5. Levels 20-29
1. Shadoweave Set
6. Levels 40-49
7. Levels 50-59
8. Levels 60-69
1. Netherweave Set
9. Level 70
1. Dungeon Set 3
10. Gear Rankings
1. Gems
2. 1H weapon
3. Off-hand
4. 2H weapon
5. Wand
6. Head
7. Neck
8. Shoulder
9. Back
10. Chest
11. Wrist
12. Hands
13. Waist
14. Legs
15. Feet
16. Finger
17. Trinket
11. General raiding
1. Key items from Heroic Dungeons/Badges
2. Key items from Tier 4 instances (Karazhan, Gruul, Magtheridon)
3. Key items from Tier 5 instances (Zul'Aman/Serpentshrine Cavern/Tempest Keep)
4. Key items from Tier 6 instances (Mount Hyjal/Black Temple/Sunwell Plateau)
5. Pre-raid gear lists
6. Max DPS gear setup
Link to Posts
* Leveling Gear
* Gems
* 1H weapon
* Off-hand
* 2H weapon
* Wand
* Head
* Neck
* Shoulder
* Back
* Chest
* Wrist
* Hands
* Waist
* Legs
* Feet
* Finger
* Trinket
* Key items to acquire from each raid level
* Pre-raid gear lists
* Max DPS gear setup
Introduction
Hey fellow locks. It's been about a year since I came out with my original gear guide, Gearing Your Warlock, which was pretty well received and since then, my guides have received over 700,000 views because of all guys' support. Looking back at the old guide, a lot of the information and gear is outdated and slightly inaccurate, so I have decided to completely revamp my guide in a way that I think will help locks tremendously and present the information in a much more organized and useful fashion. Please keep in mind that this is strictly a PvE guide because 1) I suck at PvP AND 2) PvP gear guides are pretty pointless since there are many changing factors that can determine PvP success.
The main thing that is new in this version is that I strongly emphasize on gearing at level 70, listing the top items of every slot so you know which items are better than others for locks, and by what margin. I have done this by using a new point system called DPS points which is a very accurate way to measure and compare stats. This system also made it a lot easier to analyze gems and enchants, making the analysis more quantitative. More on the DPS Points in the DPS Point System section below.
In addition to ranking the top items, you'll also find commentary at the top of most of the pages with my suggestions on the logical way to progress your gear starting from a pre-raiding level, from all the way to the Tier 6 instances and Sunwell. There will also be an updated model for thr ideal pre-raiding setup and also a new maximum DPS setup including Sunwell items. Speaking of Sunwell, I have been paying close attention to the 2.4 PTR and have added many of the known items to the list so you know what's coming up. Eventually when the final loot tables are known, I will go back and add whatever I missed before.
The old guide is still there for leveling warlocks, but know that I have not focused on that for this update, as it was much more important and a pretty big task already to add and rank all the new items. I have tweaked things here and there, but I think the most important thing to do for this update was to revamp the part of the guide that people liked most before.
DPS Point System (DP)
With the help of Leulier's spreadsheet, I have created a pretty accurate model of exactly how much DPS one point of a stat will compare to another point. I compare items using this system called DPS points (DP).
The model I used for DP was a 0/21/40 Destruction build only using Shadowbolt to deal damage. Since I know some will be curious, the way I did this was I found a point where one point of a stat gave me exactly one DPS increase, set that value to equal 100 DP, and then figured out the values that an increase for a point of other relevant DPS stats gave. In my case, I set the spreadsheet to about 1300 shadow damage, 23.5% crit, 15% hit, and 0% haste, and then one point of spell hit (.0793 of 1%) equaled 1 DPS. From there I reset the values and noted the DPS increase from one point of spell damage, haste, and crit. These numbers are pretty accurate for a late T5/early T6 raiding lock. As you get better gear too, the proportions don't change as much.
For all those that are Affliction, the values for points are pretty much the same as Destruction, except that spell damage is more important (almost equal to spell hit), and spell crit/haste/hit are a little less important. In the guide though, I only calculated the point values for 0/21/40 shadow Destruction, as it is the most common and widely accepted top DPS spec. This table is essential for knowing how to compare one stat to another, so get familiarized with it. Later I will slightly touch upon each stat including those not included in DPS points. Here is the DPS point value chart.
DPS Point Values:
Spell hit: 100
Spell damage: 64
Shadow damage: 64
Spell haste: 78
Spell crit: 72
Meta gem: 2900 (Chaotic Skyfire Diamond from Leulier's spreadsheet)
Note that unlike my previous point systems, I did not assign a value to stamina, intellect, spirit, etc, because they really have insignificant DPS value. As a warlock, you will have naturally high health and generally will never have to worry about your health count. Intellect does increase your crit chance by a small margin, but it is still insignificant and would have been tedious to include. Every other stat is useless for PvE DPS. The final thing to note is that I assigned a value of 2900 to a meta gem slot, which was derived from Leulier's spreadsheet. The meta gem that you should be using is the Chaotic Skyfire Diamond.
As a little disclaimer, remember that although pretty accurate, this is still just one quantitative way of ranking items and DPSing. 90% of the complaints disregard that. Values can and will change somewhat as your gear level increases/decreases. However, if I changed the basis of the values, the gear rankings would have no merit since I'm comparing the items in different terms.
Gear 101
What kind of stats should I be looking for?
There are 5 major stats: Strength, Agility, Spirit, Stamina, and Intellect. Strength and agility are more suited to non-casters and have pretty much no use. Spirit is related to mana regeneration, but since we have a nifty spell called Life Tap, spirit can be pretty much ignored. Each point of Stamina gives 10HP, and each point of Intellect gives 15 mana point. Also, 82 points of Intellect is equivalent to 1% spell crit chance at level 70. Since we convert health to mana via Life Tap, Stamina is considered the best overall major stat for warlocks. Intellect is less vital but still important, especially to a raiding Destruction lock. Note that neither stamina or intellect boost DPS by any significant value, but it never hurts to have more health and mana.
In order of importance: Stamina ► Intellect ►► Spirit ►►► Agility, Strength
What about other stats/effects?
There are also other effects gear can have like added spell damage, spell critical strike, spell penetration, spell hit, resilience, spell haste, etc. There are a few more, but these are the important ones that are related to warlocks.
Spell damage - Spell damage directly affects how hard our spells hit for. Spell damage increases all schools of magic, while a specified spell damage group such as fire or shadow only increases the respective school of magic. Shadow damage is mostly all warlocks care about though, so shadow damage and spell damage are pretty interchangeable.
Spell hit - Against boss level mobs, warlocks have 83% chance to hit with any spell. We can increase our chance to hit by adding spell hit, to a cap of 99% chance to hit. We need 12.6 spell hit for 1% increased chance to hit. The maximum spell hit you will ever need is 202 spell hit. Any more is wasted.
Spell critical strike - Spell crit simply increases our chance to cause a critical strike with a direct damage spell. We need 22.1 spell crit points to increase our crit chance by 1%. Without Ruin, spell critical strikes do 150% of normal damage. With Ruin, they do 200%.
Spell haste - Spell haste reduces our cast time of our spells and the global cooldown to a minimum of 1 second. It takes 15.76 points of spell haste to reduce a spell's cast time and the global cooldown by 1%.
Spell penetration - Spell penetration reduces a targets resistances to a school of magic. This is not to be confused with a chance to hit a mob. This is primarily a PvP stat.
Resilience - Resilience reduces the chance to be struck by a critical strike, and reduces damage we take from DoTs and critical strikes. This is primarily a PvP stat.
How does spell damage work?
Spell damage is extra damage added on to spells. However, often times you don't get the exact amount of damage added on because there is a spell coefficient that modifies that damage rewarded. For casted spells, the formula is cast time/3.5 second. For example, Shadowbolt would be 3/3.5 = .857. You would get roughly 85.7% of your spell damage added on to the base damage. So if your Shadowbolt did 100 damage and you had 100 spell damage on your gear, you would do 100 + 100(.857) = 185.7 damage per cast.
Staff vs. 1H weapon + offhand?
A common question that warlocks have is to equip either a two-hand staff or a one-handed dagger or sword and and off-hand item. In PvE, I tend to favor thee 1H weapon + off-hand combo because in most cases you can get a fair bit more spell damage without sacrificing too many stats. In PvP however, you might want to load up on Stamina, which staffs usually have a good amount of.
What about resistance?
Resistance is an important stat for some raid fights, but resistance gear usually isn't the best for doing the most damage, so resistance will be pretty much ignored.
I've heard the terms Tier 1/Dungeon Set 2, etc. related to gear? What's that about?
Dungeon sets and tier sets are powerful endgame item sets that are meant to be for a specific class. There are a few differences between dungeon sets and tier sets. Pieces of the Dungeon sets drop in endgame 5 man dungeons (and UBRS). Pieces of the Tier sets drop in raid instances. Also, items in dungeon sets are not restricted to be worn by a sole class, while in the tiered sets, the specific class can only wear the set.
* Dungeon set 1 - Dreadmist Raiment
* Dungeon set 2 - Deathmist Raiment
* Dungeon set 3 (affliction lock) - Oblivion Raiment
* Dungeon set 3 (destruction/crit chance lock) - Mana-etched Regalia
* Tier 1 - Felheart Raiment
* Tier 2 - Nemesis Raiment
* Tier 2.5 - Doomcaller's Attire
* Tier 3 - Plagueheart Raiment
* Tier 4 - Voidheart Raiment
* Tier 5 - Corruptor Raiment
* Tier 6 - Malefic Raiment
How do I know if an upgrade is worth the effort?
Make sure you familiarize yourself with the DP table I listed above that assigned values to each stat. Now how do you know whether it's worth the cost in mats to go for a particular item I suggested? How do you know which upgrades are better than others, and which ones you should prioritize? The way I started doing this using my point system was by working out some simple percentages. Say you had some boots worth 1600 point, and you saw that I recommended boots of the same slot that were worth 1900 point. To figure out the percentage difference, divide 1900 by 1600 (1900/1600) and you get an 18.75% difference. Now what's that mean? That's what this next table is for.
For a level 70 PvE warlock:
0-3% - side-grade, don't put too much effort to get this item
3-7.5% - slight upgrade, generally not worth the money/time
7.5-15% - clear upgrade, worth a small investment but should not be a top priority
15-25% - big upgrade, either you're in dire need of an upgrade or this an excellent item. As long as it's not too unobtainable, put forth an effort to get this.
>25% - massive upgrade, worth spending a lot of money/time as this one item will improve your character significantly
Using these percentages, it is easier to compare individual upgrades because you are not just calculating the difference between the DPS points, but the relative size of the upgrade.
Does emphasis on stats change while I'm leveling?
Absolutely. If you are leveling a warlock, it's much simpler. You want to focus on spell/shadow damage, stamina, and intellect in that order. Spell crit and spell hit are pretty insignificant until you get to level 70. You'll see examples of gear to get while leveling later.
Anything else?
A fair bit of items I list will come from tailoring. Tailoring is one of the best professions for a warlock, and I highly suggest you pick it up. It is a bit of a money sink, but I found it a pretty fun profession to level up. The rewards at the end are definitely worth it too. Frozen Shadoweave lasts a long time and there is some very nice stuff coming out of Sunwell also.
Conclusion and Sources
Well there you have it, all you need to know about gear. Hopefully everyone is able to gain something from this guide. If you have any questions or comments, please feel free to say what's on your mind and share what you know. The guide still has lots of room for improvement and I will be updating it regularly. As a small sidenote, please don't whisper me in-game with questions about gear. Not only do I like when I'm in game to spend the time how I like, but I can answer your question more in-depth on the forums. I would like to thank and credit the following sources:
* The Warlocks Den - The Warlocks Den
* WoWHead - Wowhead: Preventing wipes since 2006.
* Thottbot - Thottbot: World of Warcraft
* Leulier's spreadsheet - WoW Warlock DPS Spreadsheet
* Berg's Tank Guide - Berg's Tank Guide
* World of Raids - World of Raids :: Index
Levels 20-29
Note: Throughout the guide, you'll sometimes see an arrow by the item. Although I recommend all the gear that I list, the items with an arrow mean that either they are significantly better than most other items of that kind in the level range while still being fairly easy to obtain and that I highly recommend those specific items. If you don't want all the items that I listed or just want the best ones, look for the items with an asterisk.
I decided this would be a good place to start, since you don't really need to be too focused on acquiring gear before level 20. For the most part, always keep your eye on "of the Eagle" gear. This gear is always going to have Stamina, Intellect or both.
Of the Eagle gear from 20-30
► Head: Shadow Hood, tailoring
Shoulder: Berylline Pads, RFK quest reward
Cloak: Engineer's Cloak, Stonetalon Mtn. quest reward
Chest: Efflorescent Robe, Stonetalon Mtn./Ashenvale quest reward
► Hands: Hands of Darkness, tailoring
Waist: Warsong Sash, Stonetalon Mtn./Ashenvale quest reward
Legs: Night Watch Pantaloons, Duskwood quest reward
Feet: Acidic Walkers, Gnomeregan boss drop
Ring: Ring of Twilight Shadows, level 100 jewel crafter can make this
Ring: Wicked Moonstone Ring, level 125 jewel crafter can make this
Ring: Ring of Iron Will, Redridge Mountain quest reward (Alliance only)
Wand: Moonbeam Wand, Ashenvale quest reward, sold by vendor in Tirisfal Glades
► Staff: Staff of Soran'ruk, Warlock quest reward, The Orb of Soran'ruk - Quest - World of Warcraft
Off-hand: Cursed Eye of Paleth, Wetlands quest reward (Alliance only). Also be sure not to complete the "Cleansing the Eye" quest as then you cannot get this item. I believe by abandoning the quest you keep the item.
Goal: 850 health, 1800 mana.
Levels 30-39
During the 30s, you will notice that there is a big increase in the quality of items in the 20s. You can also start to wear pieces of the Shadoweave set, made by tailors. There will be a little section on that later, but this section will exclude Shadoweave items.
Head: Whitemane's Chapeau, SM cathedral boss drop
Shoulder: Inquisitor's Shawl, SM cathedral boss drop
Chest: Robes of the Lich, RFD boss drop
*Chest (alternate): Enchanted Gold Bloodrobe, Warlock quest reward, In Search of Menara Voidrender - Quest - World of Warcraft
Wrist: Condor Bracers, Desolace quest reward
Hands: Insulated Sage Gloves, Alterac Mountain quest reward
► Waist: Star Belt, tailoring
Legs: Red Mageweave Pants, tailoring
Legs (alt): Night Watch Pantaloons, Duskwood quest reward (Alliance only)
Feet: Junglewalker Sandals, STV quest reward
► Dagger: Hypnotic Blade, SM library boss drop
► Ring: Golden Ring of Power, can be crafted by a 180 jewel crafter. It will cost you around 10g but if you have a bit of money to spare, this is one of the best rings you'll see in a while.
► Off-hand: Orb of Dar'Orahil, Warlock quest reward. Shard of a Felhound - Quest - World of Warcraft Be sure to to the Felhound version of the quest, not the infernal.
Goal: 50 shadow damage, 1300 health, 2400 mana.
Shadoweave Set
The Shadoweave set is the best early game set for Warlocks. I highly recommend going for this set, as it is cheaply made by tailors and provides an awesome boost in damage. You should be able to buy the mats from the AH for all six pieces for under 10g, or you can farm them yourself. The increase in shadow damage at that level is pretty significant and noticeable. Tailors can buy the Shadoweave patterns in Stormwind or Undercity. They're well worth the investment.
The 6 piece set consists of a mask, shoulders, a robe, gloves, pants and boots. All in all it gives:
13 Stamina
15 Intellect
17 spirit
114 shadow damage
This is going to make your shadowbolt hit for at least 25% harder, not to mention your DoTs ticking for a lot more too. This set should not be overlooked, as most of these items will last you through the entire 40s. Check the link to see what levels you can start wearing each piece at.
Levels 40-49
During the 40s you should be pretty comfortable wearing your Shadoweave set. Most of the gear here is actually worse or only slightly better than the shadoweave set. Some people argue that the Dreamweave set made by tailors is better than Shadoweave, but this for the most part untrue for warlocks. Shadoweave has more damage and Stamina, which is pretty much all we're concerned about at this point. Dreamweave is loaded with Spirit, which is near useless for us locks. Make acquiring and wearing the whole Shadoweave set your goal by level 45. I will still point out though that the Dreamweave Gloves and Dreamweave Robes are very, very slight upgrades, but I didn't include it since Dreamweave costs a bit more. For those that want other options from Tailoring and those slots not covered by the Shadoweave set, here you are.
Head: Bad Mojo Mask, ZF boss drop
Neck: Lifeblood Amulet, ZF boss drop
► Back: Deep Woodlands Cloak, Horde only quest given in Hinterlands
* Back (alt): Emberscale Cape, Uldaman boss drop
Chest: Antiquated Nobleman's Tunic, Horde only quest given in Undercity
Wrist: Bloodband Bracers, STV quest reward
Hands: Wingcrest Gloves, Horde only quest in Feralas
Waist: Star Belt, tailoring
Feet: Southsea Mojo Boots, Tanaris quest reward
Ring: Gem Studded Band, crafted by 250 Jewel crafter
Wand: Noxious Shooter, Maraudon boss drop (orange side)
► Staff: Zum'rah's Vexing Cane, ZF boss drop
Goal: 100 shadow damage, 1800 health, 3000 mana.
Levels 50-59
The 50s is generally when you start looking for as much spell damage as possible. There is an abundance of spell damage items in instances, so that's where most of the items come from. A lot of the better items in this level range come from high level instances like UBRS, Scholomance, and Stratholme. I'm going to stay away from these zones because since TBurning Crusade is out, there isn't too much demand to run these instances. BRD, Dire Maul, and LBRS are the instances I'll be looking at for gear. Also note that even though you can start Outland quests at level 58, I won't list any Burning Crusade quest rewards in this section.
Note that tailors can make two more sets that are useful to warlocks. There is the Cindercloth set, which is a great fire damage set, however at this point in time Shadow is clearly the way to go and the Cindercloth set is higher on stats like Spirit and Intellect, not Stamina. There is also the Felcloth set, which is a slight upgrade from the Shadoweave set. However, the set isn't great because it is very low on Stamina, it's a little expensive to make and you will need a 300 tailor with extra Demonic Runes (a BoP mat needed). All in all, one piece is pretty good; the Felcloth Robe.
Head: Crown of the Ogre King, Dire Maul North boss drop
► Shoulder: Kentic Amice, BRD boss drop
► *Chest: Robe of the Void, tailoring 300 BoP pattern
*Chest (alt): Felcloth Robe, tailoring 300 BoE pattern
Wrist: Manacle Cuffs, BRD quest reward
Gloves: Hands of Power, LBRS boss drop
Waist: Ban'thok Sash, BRD boss drop
Legs: Skyshroud Leggings, LBRS boss drop
Feet: Omnicast Boots, BRD boss drop
Ring: Ring of Bitter Shadows, Jewel crafting pattern sold by vendor in Eastern Plaguelands
Trinket: Burst of Knowledge, BRD boss drop
Trinket: Abyss Shard, Warlock quest reward
Staff: Soul Harvester, Warlock quest reward
Goal: 150 shadow damage, 2900 health, 4000 mana.
Levels 60-69
Well you finally made it to Outland. That's great, but no longer can you skimp on gear. The enemies are harder in this zone, and you're going to need some good gear. Luckily enough, Outland is full of good gear from quest rewards to instances. I'm going to ignore all level 60 raid gear since it would be fairly hard to acquire now that rarely anybody runs the old raid dungeons. Also keep in mind that Outland has TONS of great gear, so one doesn't have to be too picky about certain gear at this stage. A few less spell crit chance point isn't going to kill you.
In this section, I'm just going to list quest rewards and three cheap, but good crafted items. None of these items requires you to run an instance or costs a lot of money, and aside from the three craftables, all of them you should be able to get at level 67 or lower. All of them are fairly easy quests chains, nothing extensive. Don't waste your time running dungeons over and over for gear if you don't want to. Outlands has plenty of quests to do, there's little pure grinding and instancing you need to do. As always, click on the link if you're interested in an item to find out more on how to get it.
Head: Junior Technician 3rd Grade Goggles, Netherstorm quest reward
Neck: Natasha's Arcane Filament, Blade's Edge Mountain quest reward
Shoulder: Nether Guards, Netherstorm quest reward
* Shoulder (alt): Spelunker's Mantle, Blade's Edge Mountain quest reward
Back: Cloak of the Black Void, 350 BoE tailoring item
* Back (alt): Windtalker's Cloak, Hellfire Peninsula quest reward
Chest: Shadowcast Tunic, Hellfire Peninsula quest reward
* Chest (alt): Goldweave Tunic, Hellfire Peninsula quest reward
Wrist: Bracers of Havok, 350 BoE tailoring item
* Wrist (alt): Thunderlord Armbands, Blade's Edge Mountain quest reward
Hands: Manaspark Gloves, Hungarfen from Underbog
* Hands (alt): Red Hands of the Thunderlord, Blade's Edge Mountain quest reward; called Sylvanaar Gloves for Alliance
Waist: Chief Engineer's Belt, Netherstorm quest reward
* Waist(alt): Cilice of Suffering, Terrokar Forest quest reward
Legs: Bloodfire Leggings, Terrokar Forest quest reward
Feet: Sinister Area 52 Boots, Netherstorm quest reward
* Feet (alt): Ikeyen's Boots, Zangarmarsh quest reward
Ring: Khorium Band of Shadows, 350 BoE Jewel crafting item
Ring: Carinda's Wedding Band, Hellfire Peninsula Quest reward (Horde only)
Trinket: Mark of Defiance, turn in 30 marks of Honor Hold/Thrallmar
Trinket: Ancient Crystal Talisman, Horde Zangarmarsh quest reward; Alliance equivalent is Glowing Crystal Insignia
Staff: Battle Mage's Baton, Nagrand quest reward
Wand: Nesingway's Safari Stick, Nagrand quest reward
Goal: 475 unbuffed shadow damage, 6000 health, 5000 mana.
Netherweave Set
As for tailoring, the Netherweave set is awesome for a mid-60 warlock. The 6 piece set (you can't wear the robe and the tunic at the same time) gives you 190 spell damage and 204 Stamina. The set is rather cheap to make also. Once again, don't fret too much about gear choice now, but if you have any shoddy pieces in your gear arrangement, the Netherweave set is an ideal warlock set with the high Stamina and damage to fill in the gaps. You're almost at 70, when you'll be completely revamping your wardrobe. It's no Shadoweave, but it's still damn good.
Level 70
After level 70, gear becomes the most important factor in determining the strength of a character. Gear is the only way to progress after 70. There are two ways to acquire better gear - through PvP and PvE. Since we're not covering PvP gear, the way to get the best gear is through raiding. Before one attempts to raid, he needs a set of gear that will contribute to the group. Let's take a look at two top end pre-raid dungeon sets.
Dungeon Set 3
The Dreadmist Raiment, the warlock Dungeon Set 1 was acquired through level 60 endgame instances. It could be updated to Dungeon Set 2 through a quest chain. At level 70, Blizzard has given us two, five-piece Dungeon Set 3 sets spread throughout endgame instances. The Oblivion Raiment is generally for affliction locks who want spell damage, Stamina and spell hit. The 45 mana your pet gains every 5 seconds also benefits locks with Dark Pact. The Mana-etched Regalia is not specifically tuned for warlocks, but this is a great set for destruction locks who focus on crit chance at the sacrifice of a little spell damage and Stamina. A good general rule on which set to focus on is to see if you have Ruin, the 21 point Destruction talent, or not. If you don't, the Oblivion Raiment is better. Locks with Ruin will also do fine with the Oblivion Raiment, but they won't go wrong with the Mana-Etched Regalia set either.
However, the Mana-Etched Regalia is harder to obtain because 4 of the 5 pieces drop in Heroic instances.
Aeonus - The Black Morass - Head
Omor the Unscarred - Hellfire Ramparts - Gloves (Heroic)
The Black Stalker - The Underbog - Pants (Heroic)
Epoch Hunter - Old Hillsbrad Foothills - Robe (Heroic)
Quagmirran - The Slave Pens - Shoulders (Heroic)
In comparison, here is where the Oblivion Raiment drops.
Harbringer Skyriss - The Arcatraz - Head
Warchief Kargath Bladefist - Shattered Halls - Gloves
Talon King Ikiss - Sethekk Halls - Pants
Murmur - Shadow Labyrinth - Robe
Murmur - Shadow Labyrinth - Shoulders
As you can see, the Oblivion Raiment is easier to get. The stats pretty much equal themselves out, so if one set is worth the effort, it is the Oblivion Raiment.