This is a guide on how to become a good PuG Leader
On my realm I'm one of the best PuG leaders and I get whispers every week: "Hey, when is your next raid? Can you keep me a spot?". So I decided to contribute again a lil' bit to MMOwned community with some guides about how to lead a raid in Gruul's Lair/Magtheridon's Lair/Serpentshrine Caverns/Tempest Keep(I killed only once the last boss - Kael'thas, because it's not pretty easy, but I had 15players from my old guild in raid so it helped a lot) and some Hyjal Summit bosses too.(My guild is not raiding this instances anymore so I can "afford" to get saved)
If you already are a good raid leader and you don't want to waste few minutes of your time by reading this it's ok, but it would be helpful to help me with advices and improve this guides.
I don't have all this guides already written, but I'll try to write one-two everyday.
I'll skip the Karazhan and Zul'aman raids because I don't think anyone got any problems doing that, but if you request it, I'll make for those instances too.
Gruul's Lair
Description: Gruul's Lair is home to Gruul the Dragonkiller, the merciless gronn overlord who rules over the ogres of Blade's Edge Mountains. This raid contains two bosses, Gruul the Dragonkiller and High King Maulgar. Notable loot includes the epic equipment tokens for the Tier 4 leg and shoulder pieces.
Bosses:
High King Maulgar
Description: High King Maulgar is the lord of the ogre council in Gruul's Lair. He is accompanied by the 4 other members of the ogre council(Shaman, Priest, Warlock, Mage), protecting him.
Abilities:
High King Maulgar:
Arcing Smash A powerful cleave that hits around the front of Maulgar for 8-12k on plate.
Whirlwind Momentarily spins round, and hits anyone around him for 7k on plate.
He enrages at 50% and he gains 2new abilities:
Intimidating Roar Incapacitates the main tank for 8 seconds, and fears all other players within 8 yards for 8 seconds.
Berserker Charge Charges a random player, knocking the player back and dealing some damage.
Krosh Firehand (mage):
Spell Shield Reduces incoming magic damage by 75%. Lasts 30 seconds. Krosh will cast this at the start of the fight, and occasionally recast it throughout the fight. Spell Shield may be stolen by a Mage using the Spellsteal ability.
Greater Fireball Deals 9,000 damage to Krosh's aggro target. Does not crit. The damage cannot be mitigated through resistance gear, but can be mitigated with the Mage ability Fire Ward and by stealing Krosh's own Spell Shield.
Blast Wave Deals 6,000 fire damage to everyone within 10 yards of Krosh.
Kiggler the Crazed (shaman):
Hex Kiggler will periodically polymorph his highest aggro target, and attack the 2nd target on his aggro list until Hex expires.
Lightning Bolt Deals 3,000 nature damage to Kiggler's highest aggro target.
Arcane Blast Deals about 2,500 damage to anyone within 10 yards of Kiggler, and also causes a knockback.
Arcane Shock Inflicts 800 damage on Kiggler's highest aggro target, as well as a weak DoT.
Olm the Summoner (warlock):
Melee Hits a tank for about 3,000-4,000.
Summon Wild Fel Stalker Occurs when Olm is first aggro'ed, and infrequently through the encounter. Olm summons a Felhunter which will attack the raid. The Wild Fel Stalkers may be banished or enslaved by a Warlock.
Death Coil Afflicts Olm's current target with horror for a few seconds, causing them to run away. Also deals 2,000 damage and heals Olm for 4,000.
Dark Decay A DoT that deals 500 damage every 2 seconds for 10 seconds. The Wild Fel Stalkers summoned by Olm possess the ability to dispel it.
Blindeye the Seer (priest):
Melee Hits a tank for 2,000 or less.
Heal A single target heal that can be slowed and interrupted by abilities such as Curse of Tongues and Kick.
Power Word: Shield A shield cast on Blindeye that will absorb a fixed amount of damage. While this shield is active, Blindeye is immune to spell interrupts (however, he may still be silenced by abilities such as Silence or Improved Counterspell). Blindeye will always cast PW:S just before beginning a Prayer of Healing cast.
Prayer of Healing An AOE heal with a 4 second cast time that will heal Blindeye and all of his allies for about 100,000. Prayer of Healing can be slowed and interrupted by abilities such as Curse of Tongues and Kick.
Gruul the Dragonkiller
Description: The most fearsome Gronn alive, Gruul the Dragonkiller has seven sons who roam Outland.
Abilities:
Melee Hits initially for about 3,200 on plate.
Growth Every 30 seconds, Gruul will grow larger, increasing his damage done by 15%.
Reverberation Periodically silences the entire raid for 4 seconds.
Hurtful Strike Every 20 seconds or so, Gruuil will target the second highest aggro player in his melee range, and attack them for 12,350-13,650 physical damage. The damage done by this ability is affected by Gruul's Growth. This ability cannot crit or crush.
Cave In Targets the ground beneath a random player's feet and deals 2,700 damage every 3 seconds for 15 seconds to anyone within 8 yards of that location. This damage is affected by Gruul's Growth. Cave Ins occur more frequently as the fight progresses.
Ground Slam/Shatter Gruul will periodically pound the ground with his fists, sending every player in the raid flying in a random direction. After landing again, players will be afflicted with the debuff Gronn Lord's Grasp, which slows movement by an additional 20% every second. After 5 seconds, the player will be afflicted with the "Stoned" debuff and be unable to move. Gruul will then cast Shatter, damaging all players for an amount based on their proximity to other people. The closer two players stand to each other, the more damage they cause each other to take. Two players standing in the exact same spot will cause each other to take 9,000 damage, but two players standing 15 yards away from each other will only cause 70 damage to each other. It is possible to take Shatter damage from multiple sources if multiple players are standing within 15 yards of you. Shatter damage is not affected by Gruul's Growth.
I made a short description about this bosses and their abilities, now let's get down to business.
I. Making the raid group
Tank spots: You need 3 tanks for High King Maulgar, and 2 for Gruul the Dragonkiller, so if you bring at least 1 feral druid as tank he'll be able to switch easly as DPS at the second boss, Gruul.
Healer spots: I usually bring here 8healers: 2-3resto shamans, 2holy paladins, 1-2holy priests, 2 resto druids
DPS spots: Melee DPS are not really a good idea in this dungeon, I usually get 2rogues, 1 enhancement shaman and ocasionally 1 fury warrior. You need as ranged DPS, 2 hunters, a fire mage with at least 10k hp raid buffed and spell hit capped, and then u fill the rest of the spots with 2-3warlocks, mages, 2shadow priests, 1-2elemental shamans or whatever u want.
II. Starting the fun part
II-a. High King Maulgar
One of the hardest part of this encounter is the pull, but once the pull is resolved, the fight becomes easier.
You can use this macro to make the assignaments easier for healers/tanks:
The main tank will be the one with the highest stats, the weakest one should be assigned to tank the priest, and the 3rd one to tank the warlock. The Mage that I mentioned before in section I will tank the mage, and the 2hunters will tank the shaman.Code:/rw -- INC ASSIGNMENTS -- /raid MT [1 Tank] - Healers: [3 Healers] /raid Mage Tank [1 Mage] - Healers: [2 Healers] /raid Shaman Tanks [2 Hunters] - Healer: [1 Healer] /raid Warlock Tank [1 Tank] - Healer: [1 Healer] /raid Priest Tank [1 Tank] - Healer: [1 Healer] (also heal raid)
Healers: 1priest,1paladin,1shaman will heal the main tank, paladin and resto druid will heal the mage tank, resto shaman/holy priest will healing the 2hunters who are tanking the shaman, resto druid will heal the tank of the warlock and the other shaman will heal the priest tank and also the raid.
Positioning: You'll have to position the same as in the diagram(I'll post the diagram when I'll get back home because I have it in my PC)
The Pull: A paladin should go and aggro the boss and the council and after he aggro'd em he should pop Divine shield and wait for the tanks to pull their assignments.
How's tanking done and special classes' job in pulling process
Mage - Whenever Krosh casts Spell Shield you have to spell steal it pretty fast, and then keep aggro, it should be easy.
Hunters - One of these hunters should shoot Kiggler immediately once the paladin aggros the Council; the other should Missdirect Krosh Firehand to the designated mage tank, then begin attacking Kiggler once all Misdirection charges are expended.
Warlocks - Warlocks are responsible for controlling the Wild Fel Stalkers summoned by Olm, as well as participating in the DPS train. When he aggroes the Council, one of Olm's first actions will be to cast Summon Wild Fel Stalker. Warlocks should attempt to target and enslave this Fel Stalker immediately, then use it to attack Olm. Once the Fel Stalker is under control, ensure that Curse of Weakness has been placed on Maulgar, Curse of Elements is on Krosh Firehand, and Curse of Tongues is on Blindeye, then join the DPS train.
The encounter phases:
Phase 1: Kill Blindeye the Seer first, in the southwest corner of the room. Don't worry too much about aggro, because he doesn't hit very hard. Whenever Blindeye attempts to cast Heal, interrupt it with an ability such as Kick or Pummel. When he casts Power Word: Shield on himself, interrupts will not work; burn the shield down first and then interrupt, or use a silence effect to stop Prayer of Healing before the shield has gone down.
As Blindeye dies, Olm the Summoner should be positioned nearby. Kill him next, then move on to Kiggler, who should be immediately to the north. Melee attacking Kiggler should ensure that their backs are facing the western wall, so that his knockback ability will not throw them into the range of Krosh or Maulgar.
After killing Kiggler, ranged DPS should move on to damaging Krosh Firehand; melee will begin on Maulgar. Once Krosh is down, all DPS goes to Maulgar, and Phase 2 begins when his HP drops to 50%.
Warlocks - Until Olm the Summoner is dead, he will occasionally summon additional Wild Fel Stalkers. You should enslave or banish these while participating in the main DPS train. If you enslave a Wild Fel Stalker, use it to attack Olm; it can taunt him and tank him for a little while (though it will die much faster than a player tank). Wild Fel Stalkers can also dispel the Dark Decay DoT cast by Olm; use this ability if you have time.
Phase 2:
Tanks - When his health reaches 50%, Maulgar will become very angry and drop his hammer, reducing his melee damage. However, he will gain the Charge and Intimidating Shout abilities. To compensate for Intimidating Shout, offtanks should stand about 6 yards from Maulgar to catch him and taunt him whenever he incapacitates the main tank.
Keep the DPS up and congratulations for your loot(don't forget Master Looter, you don't want ninjas.
1boss down, 1more to go.
II-b. Gruul the Dragonkiller
The boss will be tanked in the middle of the room, and all the raid must spread and must stay at maximum range
You can use this macro to make the assignaments easier for healers/tanks:
Tanking: The main tank and the off tank should race for the first spot in threat meterCode:/rw -- INC ASSIGNMENTS -- /raid MT [1 Tank] - Healers: [4 Healers] /raid Off Tank [1 Tank] - Healers: [2 Healers] /raid Raid Healing: [2 Healers]
Healers: holy paladin, holy priest, resto shaman, resto druid heal the main tank, resto shaman, holy paladin heal the off-tank, resto shaman/holy priest and resto druid healing the raid. At the beginning it will be a pretty low healing needed, but as the amount of damange taken will be increased by every growth. Before Reverberate put all your HoTs on your main tank cause you won't be able to heal for 4seconds
Melee DPS: try to don't pass off tanks threat cause you'll get the hartful strike, otherwise you'll end up dead.
Keep the DPS up, and that's all. Congrats for your second loot.
More coming soon.
I hope you enjoyied it and I'm waiting for comments on how to improve this guides
Summary:
Gruul's Lair - High King Maulgar and Gruul the Dragonkiller - First Page #1 Post
Magtheridon's Lair - Magtheridon - First Page #6 Post