I did not copy this from arenajunkies.com
General Info: This setup is mainly a outlast setup. The main thing about this setup is it's amazing CC.
Pro's- Insane crowd control, Decent burst,Warlock can offer the druid lots of support if needed.
Con's- The warlocks pet and all rogue teams.
Helpful Addons:
- Proximo
- Afflicted
- Focusframe
- Nature Enemy Cast Bar (DR timer)
- Spell alert
- Deadly boss mods (arena countdown timer)
Druid/Hunter- Difficulty 4
Drain the Hunter's Mana, then the druid. Dot everything when the pet is around 40% root it behind a pillar and finish it off. This match usually lasts around 40 minutes. make sure you are using your spirit staff. After the hunters pet dies put curse of tongues on him, will make it basically impossible to summon the pet. I'd recommend a void walker for this fight.
Mage/Rogue- Difficulty 3
Very easy fight. They are probably gonna target the druid. All the warlock has to do is try to fear both targets and keep curse of exhaustion on the rogue. "DRUID" always stay close to a pillar. use your trinket on a 5sec kidney shot in caster form. Feral charging the water elemental is usually a good way to get some distance on the rogue.
Druid/Rogue- Difficulty 7
Keep dots on everything. Try to cc the rogue as much as possible. Always keep abolish on the lock. when cheat death proc's cyclone the rogue and do a starfire/ shadowbolt when it's about to expire.
Priest/Rogue- Difficulty 8
Rogue will be on warlock. CC the rogue and keep curse of exhaustion the priest. warlock dot everything. Druid avoid the fears and stay close to a pillar to avoid mana burn. your probably not going to beat a good priest rogue.
Druid/Warrior- Difficulty 5
Dot everything up. Don't try draining the druid the main goal is to get the warrior to around 30~ percent and cyclone him then starfire/shadowbolt. Summon a void walker early on. when the warrior is on the pet just spam shadowbolt on him. Remember sometimes its a good thing to let the druid go and drink.
Shaman/Warrior- Difficulty 6
Dot everything up. Keep pet on the warrior. druid keep the shaman from drinking. Feral charge the first heal then spell lock the 2nd heal. it's usually pretty hard to CC a target due to the Grounding totems and earth shocks.
These strategies are from a 2200 (s4) druid lock. 58-4 win/loss ratio
+Rep Please <3
Will add more strategies over time!