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  1. #1
    Pewpsock's Avatar Member
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    Thought on AHK

    Long time lurker, first time poster.

    I'm not looking for full-time botting but rather a rotation optimizer like what PQR did. I'm only a slightly familiar with AutoHotkey but it seems a PixelSearch would be ideal for resource management (mana, rage, energy...) and buff/debuff recognition.

    Since AHK doesn't need to tamper with memory or any WoW process, isn't it 100% safe?

    Anyway, AutoHotkey.

    Discuss.
    Last edited by Pewpsock; 02-13-2014 at 12:44 AM.

    Thought on AHK
  2. #2
    Sychotix's Avatar Moderator Authenticator enabled
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    Pixel search is far from ideal. It is unreliable and slow. Reading from memory gives you exact values.

  3. #3
    Pewpsock's Avatar Member
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    Fair enough but we aren't talking about putting a man on the moon; this is pixels killing pixel to loot pixels.

    When you say it's unreliable, do you mean it is 1% less efficient than reading from memory or catastrophically horrendous and barely functional?

  4. #4
    Sychotix's Avatar Moderator Authenticator enabled
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    The chances of one single pixel being unique to a screen/game is very unlikely, so you need to use image searching rather than pixel searching. If you start using clusters of pixels, those clusters are bound to change based on special effects that the game might have, the resolution of the game, the scale of the UI, the addons that players might be using, and pretty much anything else. The best solution for this is to tell the users to use the completely stock UI at 800 x 600 resolution with the scale of the UI set to max. Obviously this is a problem for most people.

    OR instead of doing all this, you could simply read the memory and have it work no matter what settings you are using in the game.

  5. #5
    Pewpsock's Avatar Member
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    Originally Posted by Sychotix View Post
    The chances of one single pixel being unique to a screen/game is very unlikely, so you need to use image searching rather than pixel searching. If you start using clusters of pixels, those clusters are bound to change based on special effects that the game might have, the resolution of the game, the scale of the UI, the addons that players might be using, and pretty much anything else. The best solution for this is to tell the users to use the completely stock UI at 800 x 600 resolution with the scale of the UI set to max. Obviously this is a problem for most people.

    OR instead of doing all this, you could simply read the memory and have it work no matter what settings you are using in the game.
    Point taken. PixelSearch was the wrong function. GetPixelColor I think is the preferred method for this, aside from reading from memory.

    Thanks.

  6. #6
    Haroon525's Avatar Banned
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    I think, it is good and should be spread.

  7. #7
    Lezah's Avatar Private
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    I used pixelsearch with Ragnarok Online, it wasn't that great to be honest :X

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