[Request]LUA unlock Macro to pick up a Flag menu

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  1. #1
    broly7's Avatar Banned
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    [Request]LUA unlock Macro to pick up a Flag

    Hi, i don't know how to make this macro.
    But i think someone could make a macro to pick up a Warsong Flag while enemy player is dropping it.

    It will help us a lot thhhank u!
    Last edited by broly7; 09-04-2011 at 08:17 AM.

    [Request]LUA unlock Macro to pick up a Flag
  2. #2
    Igzz's Avatar ✬✬✬✬✬✬✬✬✬✬ CoreCoins Purchaser
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    That actually sounds good, I don't know what LUA macro's are capable of though, but I'd love to use it in RBGs on my alts.


  3. #3
    Racso97's Avatar Member
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    Sounds very useful

  4. #4
    broly7's Avatar Banned
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    Yeah sounds very useful...xD

    I hope somebody knows how to program LUA's macros

  5. #5
    Ultraviolence's Avatar Active Member
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    If there was a way to get object names it could be done. I've tried a bunch of methods but nothing works within lua. Something like this can be done by reading/writing to memory like a fish bot. Try requesting this in the bots/programs requests section.

  6. #6
    ossuaire's Avatar Active Member
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    I think it's possible with TurnOrActionStart(); TurnOrActionStop(); who left click in the 3D world, but I do not have the correct syntax.

  7. #7
    Ultraviolence's Avatar Active Member
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    It's not, because there's no way to know when your mouse is hovering on the flag (using lua). You can for players and NPCs, though. For example:

    Code:
    local name = unitName("mouseover");
    if name=="player or npc name here" then
    	TurnOrActionStart()
    	TurnOrActionStop()
    end
    This could have some interesting uses itself, but it's not what we're looking for.

  8. #8
    broly7's Avatar Banned
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    Now i think the only way to pick up a flag is by sending packet CMSG_GAMEOBJ_USE with flag guid.
    But i am still looking for Gameobj_Use OPCODE ID

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