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    elevator's Avatar Private
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    Spellschool! Lua-Recount-Skript!

    That is i wanna "remake" 2008 it Works. I like to remake it for patch 4.0.6

    First i wanna say Hello

    I post this at other topics but without explane... So now!

    Thats it:

    /script CombatLogEvent(oe(),"SPELL_DAMAGE",UnitGUID("player"),UnitName("player"),0x511,U nitGUID("target"),UnitName("Target"),0x10a48,133,"Fireball",0x04,3375+random(100 0),16,0,0,0,1,nil,nil);

    A macro for "ingame" who push your dmg in recount "Fake" it dont work yet!!!


    Here some informations from Tracker.lua



    local COMBATLOG_OBJECT_AFFILIATION_MINE = COMBATLOG_OBJECT_AFFILIATION_MINE or 0x00000001
    local COMBATLOG_OBJECT_AFFILIATION_PARTY = COMBATLOG_OBJECT_AFFILIATION_PARTY or 0x00000002
    local COMBATLOG_OBJECT_AFFILIATION_RAID = COMBATLOG_OBJECT_AFFILIATION_RAID or 0x00000004
    local COMBATLOG_OBJECT_AFFILIATION_OUTSIDER = COMBATLOG_OBJECT_AFFILIATION_OUTSIDER or 0x00000008
    local COMBATLOG_OBJECT_AFFILIATION_MASK = COMBATLOG_OBJECT_AFFILIATION_MASK or 0x0000000F
    -- Reaction
    local COMBATLOG_OBJECT_REACTION_FRIENDLY = COMBATLOG_OBJECT_REACTION_FRIENDLY or 0x00000010
    local COMBATLOG_OBJECT_REACTION_NEUTRAL = COMBATLOG_OBJECT_REACTION_NEUTRAL or 0x00000020
    local COMBATLOG_OBJECT_REACTION_HOSTILE = COMBATLOG_OBJECT_REACTION_HOSTILE or 0x00000040
    local COMBATLOG_OBJECT_REACTION_MASK = COMBATLOG_OBJECT_REACTION_MASK or 0x000000F0
    -- Ownership
    local COMBATLOG_OBJECT_CONTROL_PLAYER = COMBATLOG_OBJECT_CONTROL_PLAYER or 0x00000100
    local COMBATLOG_OBJECT_CONTROL_NPC = COMBATLOG_OBJECT_CONTROL_NPC or 0x00000200
    local COMBATLOG_OBJECT_CONTROL_MASK = COMBATLOG_OBJECT_CONTROL_MASK or 0x00000300
    -- Unit type
    local COMBATLOG_OBJECT_TYPE_PLAYER = COMBATLOG_OBJECT_TYPE_PLAYER or 0x00000400
    local COMBATLOG_OBJECT_TYPE_NPC = COMBATLOG_OBJECT_TYPE_NPC or 0x00000800
    local COMBATLOG_OBJECT_TYPE_PET = COMBATLOG_OBJECT_TYPE_PET or 0x00001000
    local COMBATLOG_OBJECT_TYPE_GUARDIAN = COMBATLOG_OBJECT_TYPE_GUARDIAN or 0x00002000
    local COMBATLOG_OBJECT_TYPE_OBJECT = COMBATLOG_OBJECT_TYPE_OBJECT or 0x00004000
    local COMBATLOG_OBJECT_TYPE_MASK = COMBATLOG_OBJECT_TYPE_MASK or 0x0000FC00

    -- Special cases (non-exclusive)
    local COMBATLOG_OBJECT_TARGET = COMBATLOG_OBJECT_TARGET or 0x00010000
    local COMBATLOG_OBJECT_FOCUS = COMBATLOG_OBJECT_FOCUS or 0x00020000
    local COMBATLOG_OBJECT_MAINTANK = COMBATLOG_OBJECT_MAINTANK or 0x00040000
    local COMBATLOG_OBJECT_MAINASSIST = COMBATLOG_OBJECT_MAINASSIST or 0x00080000
    local COMBATLOG_OBJECT_RAIDTARGET1 = COMBATLOG_OBJECT_RAIDTARGET1 or 0x00100000
    local COMBATLOG_OBJECT_RAIDTARGET2 = COMBATLOG_OBJECT_RAIDTARGET2 or 0x00200000
    local COMBATLOG_OBJECT_RAIDTARGET3 = COMBATLOG_OBJECT_RAIDTARGET3 or 0x00400000
    local COMBATLOG_OBJECT_RAIDTARGET4 = COMBATLOG_OBJECT_RAIDTARGET4 or 0x00800000
    local COMBATLOG_OBJECT_RAIDTARGET5 = COMBATLOG_OBJECT_RAIDTARGET5 or 0x01000000
    local COMBATLOG_OBJECT_RAIDTARGET6 = COMBATLOG_OBJECT_RAIDTARGET6 or 0x02000000
    local COMBATLOG_OBJECT_RAIDTARGET7 = COMBATLOG_OBJECT_RAIDTARGET7 or 0x04000000
    local COMBATLOG_OBJECT_RAIDTARGET8 = COMBATLOG_OBJECT_RAIDTARGET8 or 0x08000000
    local COMBATLOG_OBJECT_NONE = COMBATLOG_OBJECT_NONE or 0x80000000
    local COMBATLOG_OBJECT_SPECIAL_MASK = COMBATLOG_OBJECT_SPECIAL_MASK or 0xFFFF0000

    Recount.SpellSchoolName = {
    [SPELLSCHOOL_PHYSICAL] = "Physical", -- Elsia: Do NOT localize this, it breaks functionality!!! If you need this localized contact me on WowAce or Curse.
    [SPELLSCHOOL_HOLY] = "Holy", -- Elsia: Do NOT localize this, it breaks functionality!!! If you need this localized contact me on WowAce or Curse.
    [SPELLSCHOOL_FIRE] = "Fire", -- Elsia: Do NOT localize this, it breaks functionality!!! If you need this localized contact me on WowAce or Curse.
    [SPELLSCHOOL_NATURE] = "Nature", -- Elsia: Do NOT localize this, it breaks functionality!!! If you need this localized contact me on WowAce or Curse.
    [SPELLSCHOOL_NATUREFIRE] = "Naturefire", -- Elsia: Do NOT localize this, it breaks functionality!!! If you need this localized contact me on WowAce or Curse.
    [SPELLSCHOOL_FROST] = "Frost", -- Elsia: Do NOT localize this, it breaks functionality!!! If you need this localized contact me on WowAce or Curse.
    [SPELLSCHOOL_FROSTFIRE] = "Frostfire", -- Elsia: Do NOT localize this, it breaks functionality!!! If you need this localized contact me on WowAce or Curse.
    [SPELLSCHOOL_SHADOW] = "Shadow", -- Elsia: Do NOT localize this, it breaks functionality!!! If you need this localized contact me on WowAce or Curse.
    [SPELLSCHOOL_ARCANE] = "Arcane", -- Elsia: Do NOT localize this, it breaks functionality!!! If you need this localized contact me on WowAce or Curse.


    } Thats some interessting thinks ; Elsia: Do NOT localize this, it breaks functionality!!! If you need this localized contact me on WowAce or Curse.!!!!!!

    ----[38692]=2, -- Fireball (rank 14)


    Thats all the infomrmations that i think are importent!

    So my question is now: If i know the spellschool can it works?

    Or it is somethink wrong?

    Sorry for badbad english. still a craut


    heartly grezzes and hope to get help

    Spellschool! Lua-Recount-Skript!

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