Auto Spell Reflect Auto Pummel menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 16
  1. #1
    mastaflex2002's Avatar Member
    Reputation
    4
    Join Date
    Aug 2010
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    deletedeleted

    deleteddeleted
    Last edited by mastaflex2002; 08-13-2010 at 01:20 PM.

    Auto Spell Reflect Auto Pummel
  2. #2
    nightcracker's Avatar Contributor
    Reputation
    102
    Join Date
    Jan 2008
    Posts
    95
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reflect:
    Code:
    /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]or s[i"arena1"]or s[i"arena2"]or s[i"arena3"]or s[i"arena4"]or s[i"arena5"]then CastSpellByName"Spell Reflection"end
    Pummel:
    Code:
    /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]then CastSpellByName"Pummel"end
    Yawn

  3. #3
    mastaflex2002's Avatar Member
    Reputation
    4
    Join Date
    Aug 2010
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    + rep to nightcracker.
    Last edited by mastaflex2002; 08-10-2010 at 03:47 PM.

  4. #4
    Ultraviolence's Avatar Active Member
    Reputation
    15
    Join Date
    Aug 2008
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Good idea from the op (+Rep for that), and really nice work from nightcracker so +Rep to him also.

  5. #5
    mastaflex2002's Avatar Member
    Reputation
    4
    Join Date
    Aug 2010
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How can I make it so it equips a 1h and shield also which is needed to spell reflect. Also if you are in beserker stance have it switch you to battle stance and equip the 1h and shield and spell reflect.
    For the pummel macro how can you make it so it switches you to beserker stance which is needed for pummel.
    Thank you.

  6. #6
    Ultraviolence's Avatar Active Member
    Reputation
    15
    Join Date
    Aug 2008
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Try this:

    /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]or s[i"arena1"]or s[i"arena2"]or s[i"arena3"]or s[i"arena4"]or s[i"arena5"]then EquipItemByName"Shield"; EquipItemByName"1h Weapon" CastSpellByName"Spell Reflection"end

    But I think this wouldn't be useful unless it can detect the target is casting on you. If they are casting on someone else you'd be wasting Spell Reflect obviously. You'll have to wait for nightcracker to see what he can do 'cause that's beyond me.

    As for the stance switching, you could simply add /cast Battle Stance or /cast Berserker Stance to the top of the macros.
    Last edited by Ultraviolence; 11-10-2010 at 11:06 AM.

  7. #7
    mastaflex2002's Avatar Member
    Reputation
    4
    Join Date
    Aug 2010
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For the pummel one the macro is going to be spammed so I only want it to put me in berserker stance if one of those spells are cast and it is going to pummel. So if I added the /cast beserker stance it would keep me there always. Thank you for the input!

  8. #8
    Ultraviolence's Avatar Active Member
    Reputation
    15
    Join Date
    Aug 2008
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just keybind Battle Stance, it's super easy to switch back from Zerker Stance. If you are looking for one do-everything macro, it doesn't make sense to have both the Pummel and Spell Reflection scripts in it (why would you try to Reflect and Pummel at the same time).
    Last edited by Ultraviolence; 08-11-2010 at 03:05 AM.

  9. #9
    mastaflex2002's Avatar Member
    Reputation
    4
    Join Date
    Aug 2010
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For instance how could I add this after the "then" /cast [equipped:Shields, stance:1/2] Shield Bash; [noequipped:Shields, stance:1/2] Berserker Stance; [stance: 3] Pummel

    so that it switches to berserker stance and pummels if no shield is equipped.

    /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]then CastSpellByName"Pummel"end

    ---------- Post added at 03:08 AM ---------- Previous post was at 03:00 AM ----------

    maybe this would work
    /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]then cast [equipped:Shields, stance:1/2] Shield Bash; [noequipped:Shields, stance:1/2] Berserker Stance; [stance: 3] Pummel end

  10. #10
    Ultraviolence's Avatar Active Member
    Reputation
    15
    Join Date
    Aug 2008
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I would also like to make a request on this. I want to use Shield Bash if my target is casting and in range, and Spell Reflection if it's not. Tried this myself but it seems a bit tricky (or I'm just a nab, idk).

  11. #11
    nightcracker's Avatar Contributor
    Reputation
    102
    Join Date
    Jan 2008
    Posts
    95
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Ultraviolence View Post
    Good idea from the op (+Rep for that), and really nice work from nightcracker so +Rep to him also.
    You didn't +Rep me.

    This one puts you in zerker and then pummels:
    Code:
    /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]then CastShapeshiftForm(3)CastSpellByName"Pummel"end
    I'll add more when I get home.

  12. #12
    Ultraviolence's Avatar Active Member
    Reputation
    15
    Join Date
    Aug 2008
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    "You must spread some Reputation around before giving it to nightcracker again."

    I already gave you rep for your guild inviter.

  13. #13
    mastaflex2002's Avatar Member
    Reputation
    4
    Join Date
    Aug 2010
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by nightcracker View Post
    You didn't +Rep me.

    This one puts you in zerker and then pummels:
    Code:
    /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]then CastShapeshiftForm(3)CastSpellByName"Pummel"end
    I'll add more when I get home.
    Thank you. Like ultraviolence said is it possible to detect when a player is targeting you with a spell even if they are using the arena1, arena2 ect for casting spells on you. If it is possible then this would prevent spell reflect being wasted when you are not the target. Also what is the proper way to equip the 1h and shield and then spell reflect. My current spell reflect macro is below which equips 1 hand and shield and spell reflect in battle or defensive stance but if you are in beserker stance it will switch you to battle stance to reflect. How can this be implemented into the spell reflect macro after the "then" /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]or s[i"arena1"]or s[i"arena2"]or s[i"arena3"]or s[i"arena4"]or s[i"arena5"]then CastSpellByName"Spell Reflection"end

    current macro:
    #showtooltip Spell Reflection
    /cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Battle Stance
    /stopmacro [equipped: Shields]
    /stopcasting
    /equipslot 16 1hand
    /equipslot 17 shield

    thank you

  14. #14
    nightcracker's Avatar Contributor
    Reputation
    102
    Join Date
    Jan 2008
    Posts
    95
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mastaflex2002 View Post
    Thank you. Like ultraviolence said is it possible to detect when a player is targeting you with a spell even if they are using the arena1, arena2 ect for casting spells on you. If it is possible then this would prevent spell reflect being wasted when you are not the target. Also what is the proper way to equip the 1h and shield and then spell reflect. My current spell reflect macro is below which equips 1 hand and shield and spell reflect in battle or defensive stance but if you are in beserker stance it will switch you to battle stance to reflect. How can this be implemented into the spell reflect macro after the "then" /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]or s[i"arena1"]or s[i"arena2"]or s[i"arena3"]or s[i"arena4"]or s[i"arena5"]then CastSpellByName"Spell Reflection"end

    current macro:
    #showtooltip Spell Reflection
    /cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Battle Stance
    /stopmacro [equipped: Shields]
    /stopcasting
    /equipslot 16 1hand
    /equipslot 17 shield

    thank you
    I can't detect what the actual target of the spell is, I'm sorry.

  15. #15
    mastaflex2002's Avatar Member
    Reputation
    4
    Join Date
    Aug 2010
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What is the best way to equip the 1 hand weapon and shield needed to spell reflect in the macro?

    ---------- Post added at 04:34 PM ---------- Previous post was at 03:38 PM ----------

    Originally Posted by nightcracker View Post
    Reflect:
    Code:
    /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]or s[i"arena1"]or s[i"arena2"]or s[i"arena3"]or s[i"arena4"]or s[i"arena5"]then CastSpellByName"Spell Reflection"end
    Pummel:
    Code:
    /run i,s=UnitCastingInfo,{"Polymorph"=1,"Cyclone"=1}if s[i"target"]or s[i"focus"]then CastSpellByName"Pummel"end



    Yawn
    Dam I just tested both of these none of them work. (lua protection is disabled)

Page 1 of 2 12 LastLast

Similar Threads

  1. [Request] Auto spell reflect/Auto pummel
    By Itsalex in forum WoW Bots Questions & Requests
    Replies: 2
    Last Post: 10-07-2014, 06:51 PM
  2. Spell reflect in wg
    By Markmuhahaha in forum World of Warcraft Exploits
    Replies: 4
    Last Post: 12-08-2008, 10:45 AM
  3. Spell Reflect SOTA
    By finalball in forum World of Warcraft Exploits
    Replies: 8
    Last Post: 11-22-2008, 02:16 PM
  4. [WPE] Spell reflect in berserker stance with no shield on
    By crewd in forum WoW EMU Exploits & Bugs
    Replies: 4
    Last Post: 10-01-2008, 06:38 PM
  5. Spell Reflection Macro
    By Course in forum World of Warcraft Guides
    Replies: 5
    Last Post: 12-07-2007, 05:19 PM
All times are GMT -5. The time now is 08:51 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search