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  1. #256
    Viral Fly-by's Avatar Contributor
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    Originally Posted by grambaM View Post
    haha thought i made that pretty clear, yes i do and yes it works perfectly. just still not having luck with getting the affliction macro to do anything at all
    Ok...what the others had said was correct...It was not working because of the HP limits...I have added more logic to it and updated on the front page. The HP configuration is really for when you want to clip Drain Soul anyway...not for limiting on trash. I've changed it so that on a trash mob it will essentially always cast everything. That seems like desired behavior...as Aff you want to either use all dots....or SPAM MOAR SEED RAWR!
    ViralFly-by

    WOW Macro Library (DPS Rotations, Healing, Tanking, etc)
  2. #257
    Viral Fly-by's Avatar Contributor
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    Originally Posted by kxy1983 View Post
    thanks for the quick reply, all i am doing is changing the HP thresholds for abilities, seeing as none of the mobs at this level have that amount of health.
    You shouldn't need to do that...grab the latest off the front page it should still work fine. If you're going to run lower instances you might want to scale down the the "Clip" variables to get proper behavior on bosses....but even if you don't it's not going to be a huge loss... You're just levelling anyway. =p
    ViralFly-by

  3. #258
    kxy1983's Avatar Member
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    Works excellently on my lvl 60 lock, I just took 2 zeroes out of the variables on the first line (ie 1000+ for haunt, 2500 for the others.)

  4. #259
    kxy1983's Avatar Member
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    ok just read your last message that i dont need to change the variables, will try with your latest, tho its working great with the changes i made.

  5. #260
    garyrbaker's Avatar Member
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    Hey Viral,

    Hows the resto druid macro coming along? I Cant wait to try it

  6. #261
    Sensisativa's Avatar Contributor
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    Think I figured out was hanging up my macro. I think this should fix it but I will be testing it in the morning. Changed line in red.

    Code:
    /run if UnitExists("pet") and UnitHealth("pet")/UnitHealthMax("pet")<0.35 and IsUsableSpell("Mend Pet")==1 and UnitBuff("pet", "Mend Pet")==nil and IsSpellInRange("Mend Pet", "pet")==1 then RunMacroText("/cast Mend Pet") end
    I'm hoping the macro was hanging when I was too far from my pet and it kept trying to heal it. Will update after testing.
    "A friend in need is a friend indeed, but a friend with weed is better"

  7. #262
    demisehi's Avatar Member
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    Hey Viral. How does the Blood Beast Macro Work? Do I need to actively mark them myself, and this just cycles through each?

    So if I hotkey each Skull, X, Square, etc as say F1, F2, F3, F4. I press the macro key, press F1, press macro key, press F2, etc.

    That right?

  8. #263
    Sensisativa's Avatar Contributor
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    Originally Posted by demisehi View Post
    Hey Viral. How does the Blood Beast Macro Work? Do I need to actively mark them myself, and this just cycles through each?

    So if I hotkey each Skull, X, Square, etc as say F1, F2, F3, F4. I press the macro key, press F1, press macro key, press F2, etc.

    That right?
    Pretty sure it marks them right away as soon as they spawn. It will spawn different symbols in different locations as which one it targets first is random.

    I could see a problem with this, as DBM and other mods use the symbols to mark people with the Mark.

    So you will put that line into any of the macros you are already using and it will mark them when they come up.
    "A friend in need is a friend indeed, but a friend with weed is better"

  9. #264
    Viral Fly-by's Avatar Contributor
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    Originally Posted by demisehi View Post
    Hey Viral. How does the Blood Beast Macro Work? Do I need to actively mark them myself, and this just cycles through each?

    So if I hotkey each Skull, X, Square, etc as say F1, F2, F3, F4. I press the macro key, press F1, press macro key, press F2, etc.

    That right?
    Originally Posted by sensisativa View Post
    Pretty sure it marks them right away as soon as they spawn. It will spawn different symbols in different locations as which one it targets first is random.

    I could see a problem with this, as DBM and other mods use the symbols to mark people with the Mark.

    So you will put that line into any of the macros you are already using and it will mark them when they come up.

    He's right...just one click of the macro once they're spawned will mark them all...they get marked in whatever order you find them by tab targetting. It finds them and marks them all in one...don't need any other binds or anything.

    Also does DBM mark the people with Mark on them? I didn't think it did...I guess I never notice...we always kill it in 10 man with 0 marks and we only got 1 mark up during 25 man this week. Healers should see it on their Grid (or Grid-like addon) anyway.
    ViralFly-by

  10. #265
    Blehbot's Avatar Member
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    Originally Posted by sensisativa View Post
    Think I figured out was hanging up my macro. I think this should fix it but I will be testing it in the morning. Changed line in red.

    Code:
    /run if UnitExists("pet") and UnitHealth("pet")/UnitHealthMax("pet")<0.35 and IsUsableSpell("Mend Pet")==1 and UnitBuff("pet", "Mend Pet")==nil and IsSpellInRange("Mend Pet", "pet")==1 then RunMacroText("/cast Mend Pet") end
    I'm hoping the macro was hanging when I was too far from my pet and it kept trying to heal it. Will update after testing.

    I added this edit to my macro but I think you may have been getting hung up by trueshot aura like I was. Abomination's might and unlease rage both over write trueshot aura and its a good chance you had one in your raid. I edited my trueshot line to also check for these so that it puts trueshot right back up when they fade.

    you can see it here
    Last edited by Blehbot; 01-07-2010 at 02:12 AM.

  11. #266
    Viral Fly-by's Avatar Contributor
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    Originally Posted by garyrbaker View Post
    Hows the resto druid macro coming along? I Cant wait to try it
    Not as quickly as I would have liked...real-life stuff, work, girlfriend, and raiding (new bosses in ICC!) are all getting in the way. =p
    ViralFly-by

  12. #267
    Sensisativa's Avatar Contributor
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    Originally Posted by Blehbot View Post
    I added this edit to my macro but I think you may have been getting hung up by trueshot aura like I was. Abomination's might and unlease rage both over write trueshot aura and its a good chance you had one in your raid. I edited my trueshot like to also check for these so that it puts trueshot right back up when they fade.

    you can see it here
    Could be, I'll add the check into mine as well, thanks for the heads up.

    Edit - Remove the red t

    Code:
    /run if not UnitBuff("player", "Trueshot Aura") and not untitBuff("player", "Abomination's Strength") and not unitBuff("player", "Unleashed Rage") then CastSpellByName("Trueshot Aura") end;

    Last edited by Sensisativa; 01-07-2010 at 02:17 AM.
    "A friend in need is a friend indeed, but a friend with weed is better"

  13. #268
    Blehbot's Avatar Member
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    Originally Posted by sensisativa View Post

    Edit - Remove the red
    t

    Thanks good catch. I fixed it in my post. I did it inbetween pulls in a haste. Guess what buff I was dealing with lol it was obviously not a DK LOL.

  14. #269
    Elitetech's Avatar Contributor
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    lol @blizzards lazyness.. Wtb enragetracking :/
    Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow.

  15. #270
    Sensisativa's Avatar Contributor
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    Originally Posted by Elitetech View Post
    lol @blizzards lazyness.. Wtb enragetracking :/
    I was thinking about that, at the moment we only really get an enrage we have to do anything about on Icehowl atm.

    Would this work:

    Code:
    /run i=1 while(i<=40)do a={UnitBuff("target", i)} if (a[5]=="Magic") then break else i=i+1 end end; if i<=40 and IsUsableSpell("Tranquilizing Shot") and IsSpellInRange("Tranquilizing Shot", "target")==1 and GetSpellCooldown("Tranquilizing Shot")==0 then CastSpellByName("Tranquilizing Shot") end

    Edit, time for a stupid question, but how do I get it to check if it's my debuff on a target. I'm assuming this would fail if another SV hunter was in the raid.

    Code:
    /run if GetSpellCooldown("Explosive Shot")==0 and UnitDebuff("target", "Explosive Shot")==nil and IsUsableSpell("Explosive Shot") and IsSpellInRange("Explosive Shot", "target")==1 then CastSpellByName("Explosive Shot") end
    Last edited by Sensisativa; 01-07-2010 at 03:04 AM.
    "A friend in need is a friend indeed, but a friend with weed is better"

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