[QUESTION]LoginUI model/camera rotation menu

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  1. #1
    VX2's Avatar Contributor
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    [QUESTION]LoginUI model/camera rotation

    I try to change the loading screen a little. one of ideas - camera movement in a portal, when login (with fade). there I have a problem, I can't turn portal model.
    the base camera (AccountLogin:SetCamera(0)) is seems fixed, but I can't find where. also change of parametres do not give any effect. any other value of the camera, does the review "downwards above object" and allows to move only in horizontal plane.

    little sample video:
    [ame="http://www.youtube.com/watch?v=DlMxKr7aRnE"]YouTube- login.avi[/ame]
    buttons on top, change x, y, z, f, s values with 0.1 step (z have very slight effect, to see any effect, step for z must be 100).
    Code:
    	-- x = 0.4;
    	-- y = 0.3;
    	-- z = 1;
    	-- f = -1.6;
    	-- s = 0.1;
    
    	AccountLogin:SetCamera(1);
    	AccountLogin:SetPosition(x, y, z);
    	AccountLogin:SetFacing(f);
    	AccountLogin:SetModelScale(s);
    anybody know, how to set a camera/object in normal position or unlock the zero camera?
    Last edited by VX2; 04-13-2010 at 04:04 AM.

    [QUESTION]LoginUI model/camera rotation
  2. #2
    stoneharry's Avatar Moderator Harry


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    The only people who got the camera moving on the login screen as far as I'm aware was here: http://www.mmowned.com/forums/model-...in-screen.html And they never said how. :/ Maybe you could PM schlumpf and see if he helps you.

  3. #3
    VX2's Avatar Contributor
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    hm... thanks, looks interesting, but I can't send PM no one of them (not enough posts).

  4. #4
    schlumpf's Avatar Retired Noggit Developer

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    well, we didn't do it by lua but by editing the model itself.
    you can find information about this at M2/WotLK - WoW.Dev Wiki.
    I guess it should be possible to add a completely new camera and set it to be used upon logging in.

  5. #5
    VX2's Avatar Contributor
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    looks not easy, but anyway thanks. I will try to understand it.

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