AutoMacro Revised menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 16
  1. #1
    xdariuzx's Avatar Member
    Reputation
    9
    Join Date
    Dec 2007
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    AutoMacro Revised

    ok so here we go (yes you can only use this until 2.4.3 comes, but still thats a few weeks atleast)
    A small update of the addons AutoMacro, ill just call it v9 since well the last (known one) was v8 ^^

    posting this here on mmowned and on edgeofnowhere just so you know its the same person if you stumble up on it on the "other" site.


    you can download it here: Filebeam - Free Fast File Hosting
    password: mmownedandedgeofnowhere


    ill just quote what ive written in "updated_patchnotes.txt" here
    Originally Posted by updated_patchnotes.txt
    v9:
    -added shorts for spells, ie /iftb ca could be curse of agony. fill in short in the AMDB-table at the

    start of AutoMacro.lua
    -added a few example framebuttonmacros (the hidden kind ^^)
    /click CastLast --cast the last used spell
    /click lastt --targets your "previous" target, only cause its a bit shorter than /targetlasttarget
    /click RGM --applies Regrowth on you if you havent got it, you can fill in as many of these as you

    wish but its there to show you what you can do.
    -added new if's
    - /ifhl --target casting a heal which is not of rank 1?
    - /iffhl --same as /ifhl but for focustarget
    - /ifxb and /ifxbx for focustarget-check
    - /iftimebx spell --checks if time left on spell is less than x on target
    usage /iftimeb2 ca -- less than 2 seconds left on my curse of agony (if added in 'shorts')
    - /iftimefx --same as /iftimebx but for focustarget
    - /iftimex spell --time left on your cast is less than x? (spell is optional)
    - /iftimttx spell -- same as above but for your target

    /iftimex and /iftimetx supports multiple spell check
    ie. /iftimet2 Heal,Greater Heal,Holy Light

    - /iftc Heal,Greater Heal,Whatever -- target casting either of the spells separated by ',' ?


    -changed the life/'mana'-checks a bit ('mana' = mana / rage / energy)
    they are now as follows
    - /ifrxxxx -- 'mana' of player < xxxx
    - /ifrlxxxx -- 'mana' of player >= xxxx
    - /iftrxxxx -- 'mana' of target < xxxx
    - /iftrlxxxx -- 'mana' of target >= xxxx
    - /iflxxxx -- health of player < xxxx
    - /ifllxxxx -- health of player >= xxxx
    - /iftlxxxx -- health of target < xxxx (points if friendly and in party/raid otherwise percent)
    - /iftllxxxx -- health of target >= xxxx (points if friendly and in party/raid otherwise percent)
    - /iffl -- same as /iftl but for focustarget
    - /iffll -- same as /iftll but for focustarget

    -added support to check for x stacks of spell y
    ie. /cast [:3tb] LifeBloom --will cast it 3 times then wont apply it again until it goes out
    in conjunction with timecheck it gets interesting
    /cast [:3tb] Lifebloom
    /cast [:timeb2] Lifebloom
    will first stack Lifebloom 3 times and then keep 3 lifeblooms up but not recasting until theres less

    than 2 secs left on it.

    more examples will be given where you found this at the first place, if you didnt get it from there

    then i guess your out of luck ^^

    ah yes almost forgot, theres an AutoTarg.lua in there aswell but dont mind it, only a test for

    partialmatching when targeting.
    but if you wanna play around with it anyways heres how to use it
    /script InitTarg("Tot")
    /click TargMacro
    /iftarg
    /click TargetMacro
    /petattack target
    /click TargetlastMacro

    dont think i forgot anything...
    and to give one more example of what you can do now with this ill give you a druid macro
    Code:
    /cast [target=player,:r2000] innervate 
    /target focus 
    /cast [:xb] Regrowth 
    /cast [:xb] Rejuvenation 
    /cast [:3xb] Lifebloom 
    /cast [:timef2] Lifebloom 
    /cast [:fl8000] Swiftmend 
    /iffl5000 
    /cast Nature's Swiftness 
    /stopcasting 
    /cast Healing Touch 
    /click lastt
    this macro will innervate yourself when you got less than 2k mana and, when youve set a focus-target, keep up regrowth, rejuvenation and 3xLifebloom on your focus, recast Lifebloom when theres less than 2 secs left on the 3 stacks. use swiftmend if focus hp is less than 8000. if focus hp drops below 5000 use instant HT. all fits in on 254/255 chars ^^ (hence the shortening of /targetlasttarget)

    well i guess thats all, if you want more examples go find the post over at edgeofnowhere.
    Last edited by xdariuzx; 06-28-2008 at 05:56 AM.

    AutoMacro Revised
  2. #2
    xdariuzx's Avatar Member
    Reputation
    9
    Join Date
    Dec 2007
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    maybe not the best thing to post it here considering 99% of the users probably only reads the "exploits"-part ^^

  3. #3
    haxxie's Avatar Member
    Reputation
    6
    Join Date
    Sep 2007
    Posts
    258
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for uploading, but due to my noobiness i can't figure out how to use this, and when i spam my normal macros the addon spams my chat window ;(

  4. #4
    kibry's Avatar Active Member
    Reputation
    17
    Join Date
    Mar 2007
    Posts
    20
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    been using it for quite a while now, love it very much ;p but you're quote is quite right

  5. #5
    aquilinx's Avatar Member
    Reputation
    1
    Join Date
    May 2008
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by haxxie View Post
    ..., and when i spam my normal macros the addon spams my chat window
    I got this problem too. Is it able to turn off the chat window spam?

  6. #6
    xdariuzx's Avatar Member
    Reputation
    9
    Join Date
    Dec 2007
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by aquilinx View Post
    I got this problem too. Is it able to turn off the chat window spam?
    never had this issue, must be some other addon...
    paste the errors here so we can work it out

  7. #7
    aquilinx's Avatar Member
    Reputation
    1
    Join Date
    May 2008
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    As I have said, the chat window is spammed every time a macro is used. Here are some screenshots of the macro, spam and the list of addons that I'm currently using...





    So it could be really annoying while keysmashing a macro button...



    EDIT: I've done some testing myself. I tried to disable all other addons but the problem still persisted. And by the way I'm using standard enUS client.
    Last edited by aquilinx; 06-27-2008 at 10:28 PM.

  8. #8
    plexiglass's Avatar Member
    Reputation
    1
    Join Date
    Mar 2008
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I think he forgot to remove some of the debug messages from the addon, I commented out line 948 in AutoMacro.lua:

    Code:
    __Print("msg: "..msg)
    and the "msg: ..." messages don't appear anymore.

    Just search around line 948 in AutoMacro.lua for:

    Code:
    		return true;
    	end
    __Print("msg: "..msg)
    	local types = strmatch(msg, ":(%d?[a-zA-Z][a-zA-Z0-9%+]+)");
    and replace it with:

    Code:
    		return true;
    	end
    --__Print("msg: "..msg)
    	local types = strmatch(msg, ":(%d?[a-zA-Z][a-zA-Z0-9%+]+)");
    There are still some other sporadic messages appearing, but they are rare and I didn't really have time to go through the whole addon and deleta all debug messages.

    Just comment out the ones that annoy you the most

  9. #9
    xdariuzx's Avatar Member
    Reputation
    9
    Join Date
    Dec 2007
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    true, forgot a few prints ^^

    updated and reupploaded, enjoy.
    Last edited by xdariuzx; 06-28-2008 at 06:57 AM.

  10. #10
    aquilinx's Avatar Member
    Reputation
    1
    Join Date
    May 2008
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    woot problem solved

    thx alot =)

  11. #11
    parrworg's Avatar Sergeant Major
    Reputation
    89
    Join Date
    Mar 2007
    Posts
    173
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Wow, I never thought this was possible to do. I'll definately try it. And you get some rep!

  12. #12
    xdariuzx's Avatar Member
    Reputation
    9
    Join Date
    Dec 2007
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    just been thinking... when 2.4.3 comes this is patched yes but...

    to be able to use modeledits you have to patch the exe upon starting the game right...

    so my thoghts concerns whether or not it could be possible to replace certain code within the mpq that holds ChatFrame.lua, either replace it fully or somehow replace code on the fly while loading it for the first time..

    and then ofcourse conceil it to blizzards checks hmzz ^^
    would ofcourse be kinda risky but can it be done? dunno.

    but as i said just vague ideas atm...

  13. #13
    xdariuzx's Avatar Member
    Reputation
    9
    Join Date
    Dec 2007
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    guess theres noone here that knows enough to comment on my vague "idea"?

  14. #14
    Saiket's Avatar Contributor
    Reputation
    146
    Join Date
    Jul 2007
    Posts
    176
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Unfortunately, the game's built in FrameXML and GlueXML are protected by additional hashing and signature files. Someone here could surely bypass that restriction similarly to how current model edits are done, but no tool exists to do that so far (that I know of).
    AddOn developer and long time explorer.

  15. #15
    xdariuzx's Avatar Member
    Reputation
    9
    Join Date
    Dec 2007
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Saiket View Post
    Unfortunately, the game's built in FrameXML and GlueXML are protected by additional hashing and signature files. Someone here could surely bypass that restriction similarly to how current model edits are done, but no tool exists to do that so far (that I know of).
    mm there must be a check clientside wheter or not the file is valid or not, guess itll have to be looked into

    might start by looking at the model edit patch and see more exactly what it does... cant be more challenging than "arma" which wasnt that big of a deal, for the ones who knows what it stands for ^^

    tho i guess doing this towards a private server at first might be wise when i havent got that much to go on (it surely submits some data everytime you logon so doing it towards blizzards logonserver might not be the wisest move .. but then again havent tried anything yet so what would i know .. some help from the creator of the model edit patch perhaps? ^^)

Page 1 of 2 12 LastLast

Similar Threads

  1. Revised Warlock Talent Guide (4/21/07)
    By Alkhara Majere in forum WoW UI, Macros and Talent Specs
    Replies: 2
    Last Post: 06-04-2022, 06:16 AM
  2. [Spell Edits] Mage+Warlock Complete Spell Packs ~ Revised for 2.1
    By Jackalantern in forum World of Warcraft Model Editing
    Replies: 27
    Last Post: 10-03-2007, 06:35 AM
  3. Warlock Spell Pack ~Revised~ Spell/Creature+screens
    By Jackalantern in forum World of Warcraft Model Editing
    Replies: 27
    Last Post: 07-03-2007, 01:12 PM
  4. Revise Charge in Combat Macro [HELP]
    By abenobashi in forum World of Warcraft General
    Replies: 1
    Last Post: 02-17-2007, 08:33 PM
  5. Revised Lottery Scam
    By TehGoggles in forum WoW Scam Prevention
    Replies: 8
    Last Post: 01-23-2007, 09:14 PM
All times are GMT -5. The time now is 03:18 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search