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  1. #1
    DruidManBoy's Avatar Member
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    Will the Races Balance out now?

    So with Blizzards announcement of Racial Ability changes, do you think we will see players choosing less popular races such as Tauren and Goblins or Dwarves and Gnomes?
    A notable nerf is undeads WotF which has had its cool down increased to 3 minutes meaning it's going to be even harder to use in conjunction with a PvP trinket.
    One of my favourite changes is the blood elves change that now gives them 1% more crit, shame Blood Elves can't be Druids

    Touch of Elune is also going to be interesting with the changing buffs, 1% haste at Day and 1% crit at night, may be vice versa. However it will be interesting what Blizzard determine as night and day, will it be used along side the ingame clock and change between 9pm-9am?

    What are your thoughts?


    Edit-


    There aren’t any current plans to change Pandaren or Worgen racials.

    Blood Elf
    Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
    Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

    Draenei
    Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
    Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).

    Dwarf
    Crack Shot has been removed (was 1% Expertise with ranged weapons).
    Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
    Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.

    Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.

    Gnome
    Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
    Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
    Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
    Nimble Fingers is a new racial passive ability that increases Haste by 1%.

    Goblin
    Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

    Human
    Mace Specialization has been removed (was 1% Expertise with maces).
    Sword Specialization has been removed (was 1% Expertise with swords).
    The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

    Night Elf
    Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
    Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.

    Orc
    Axe Specialization has been removed (was 1% Expertise with axes).
    Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

    Tauren
    Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
    Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.

    Troll
    Berserking now increases Haste by 15% (down from 20%).
    Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
    Dead Eye has been removed (was 1% Expertise with ranged weapons).

    Undead
    Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).
    Last edited by DruidManBoy; 03-05-2014 at 10:18 AM.

    Will the Races Balance out now?
  2. #2
    Apennatie's Avatar Member
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    Alliance characters are getting stronger then horde characters, that is what I think.

  3. #3
    fjums's Avatar Contributor
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    I'm definitely going back to gnome rogue instead of undead


    Gnome

    • Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
    • Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
    • Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
      • Nimble Fingers is a new racial passive ability that increases Haste by 1%.

  4. #4
    DruidManBoy's Avatar Member
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    I've edited in all of the changes, which race will now be Flavour of the Races?

    To be fair, I have to say Gnomes are getting more op. I played a gnome DK (I actually started it as a joke with my friend, mocking his DK, just to make it my main for PvP in Cata)
    As soon as I hit 85 I felt regret not being a human, the double dps trinket seemed awesome, especially as there was no bonus for wearing to pvp trinkets. However I soon realised, fighting classes like Mages with an Escape Artist, Trinket, Icebound Fortitude (Deep Freeze) and AMS was ultra over powered, I was the unstoppable minute killing machine(pun intended). Now the cool downs being reduced to 1 minute, an empire of gnomes looks likely. There also a pain in the ass if you're a clicker lol!

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