ABILITY CHANGES:
****Ambush can now be used with any weapon type!!!
Tooltip at level 81 with no talents: Ambush the target, causing 190% weapon dmg plus 642. (275% plus 930 if a dagger) Must be in stealth, and behind. Awards 2 combo points.
Expose armor: Armor reduction bumped down to 12%, but lasts for 10/20/30/40/50 seconds (based on combo points)
Fan of knives: Changed a bit. Now requires thrown weapon to be used. The cooldown is currently based on the throwing weapon speed. (So my Gluth's fetching knife is 1.8 speed, so my FoK cooldown is 1.8 seconds). This *is* affected by haste, however. I tested by removing gear. With 814 haste I brought it down to 1.53 cooldown. This is definitely noticeable when you're trying to spam for AoE damage.
TALENT TREES:
ASSASSINATION:
Blackjack: Even after your sap wears off, it's effects linger on enemies, reducing their damage done by 25/50% for 5 sec. (2 points, 2nd row)
Deadly Momentum: After killing an opp. that yields xp or honor, gives you a 50/100% chance to refresh your slice and dice or recuperate abilities to their original duration. (2 points, 2nd row, linked to remorseless attacks)
Blood spatter: removed from Assassination tree, moved to sub
Improved Expose Armor: Gives a 33/66/100% chance to refund all combo points when performing your expose armor ability. (3 points, 7th row, where murder was before. Original expose armor talent removed)
Murderous Intent: When you Backstab an enemy that is at or below 35% health, you instantly recover 10/20/30 energy. (3 points, 9th row)
Murder: removed
Find weakness: removed
Venomous Wounds: Each time your rupture or garrote deals dmg to an enemy that you've poisoned, you have a 15/30/45 chance to deal 1023 additional nature damage. (3 points, second to last row)
Combat: no changes from last build
Subtlety:
Imp Ambush: Talent is the same, but is row 1
Camouflage: same talent, moved to row 1
Opportunity: Moved to row 2. There is now a 3rd rank, boosting the bonus to 10/20/30%. affects the same skills.
Hemorrhage: (unsure if this was last build) An instant strike that deals 110% weapon dmg (160% if a dagger is equipped) and causes the target to take 30% additional dmg from bleed effects for 15 sec. (now in row 3, with no pre-req)
Dagger spec: Same as live, only now it's in sub tree. 1/2/3/4/5% chance to get a crit with daggers. (row 4, pre-req is opportunity)
Energetic Recovery [nyi]: Empowers your recuperate ability, causing its periodic effect to also restore 1 energy. (4th row, currently not working and talent points do not boost it)
Blood spatter: now in sub. increases dmg caused by your garrote and rupture by 15/30%. (row 7)
Enveloping shadows: Same as before, but new part added. Now also increases the duration of your feint ability by 1/2/3 seconds.
Honor among thieves: Increases the critical hit chance of all party/raid members by 1/2/3/4/5%. When any player in your party or raid crits you have a 100% chance to gain a combo point. Cannot occur more than once every 2 seconds.
Sanguinary Vein: Increases your dmg dealt to targets with a bleed effect on them by 2/4/6%. (3 points, 9th row. Linked to blood spatter)
Serrated Blades: reworked. Your eviscerate has a 4/8/12% chance per combo point to refresh your rupture on the target to its original duration. (3 points, second from the bottom)
New feral tree:
Tier 1
Sharpened Claws (2 points): Increases the caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10/20%.
Ferocity (5 points): Reduces the cost of your Maul, Swipe, Claw, Rake, and Mangle abilities by 1/2/3/4/5 Rage or Energy.
Feral Aggression (5 points): Increases the attack power reduction of your Demoralizing Roar by 8/16/24/32/40% and the damage caused by your Ferocious Bite by 3/6/9/12/15%.
Tier 2
Shredding Attacks (2 points): Reduces the energy cost of your Shred ability by 5/10 and the cost of your Lacerate by 1/2.
Feral Instinct (3 points): Increases the damage done by your Swipe ability by 10/20/30% and reduces the chance your enemies have to detect you while Prowling.
Endless Carnage[NYI] (2 points): Increases the duration of your Rake by 3/6 sec and your Savage Roar by 4/8 sec.
Tier 3
Feral Swiftness (2 points): Increases your movement speed by 15/30% while in Cat Form and increases your chance to dodge while in Cat Form, Bear Form, or Dire Bear form by 2/4%.
Predatory Instincts (2 points): While in Cat Form increases your damage from melee critical strikes by 3/7% and reduces the damage taken from area of effect attacks by 10/20%.
Feral Charge (1 point): Teaches the Feral Charge (Bear) and Feral Charge (Cat).
Feral Charge (Bear) - Causes you to charge an enemy, immobilizing them and interrupting any spell being cast for 4 sec. This ability can be used in Bear Form and Dire Bear Form. 15 second cooldown.
Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 seconds. 30 second cooldown.
Improved Feral Charge[NYI] (2 points, prereq: Feral Charge): Increases the damage done by your next 3 attacks by 5/10% in Bear Form after you use Feral Charge (Bear), and Ravage will temporarily not require stealth for 3/6 sec after you use Feral Charge (Cat).
Tier 4
Nurturing Instinct (2 points): Increases your healing spells by up to 35/70% of your Agility, and increases healing done to you by 10/20% while in Cat form.
Predatory Strikes (3 points): Your finishing moves have a 7/13/20% chance per combo point to make your next Nature spell with a base casting time below 10 sec. to become an instant cast spell.
Primal Fury (2 points): Gives you a 50/100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
Tier 5
Brutal Impact (2 points): Increases the stun duration of your Bash and Pounce abilities by .5/1 sec and decreases the cooldown of Bash by 5/10 sec.
Heart of the Wild (5 points): Increases your Intellect by 4/8/12/16/20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 2/4/6/8/10% and while in Cat Form your attack power is increased by 2/4/6/8/10%.
Survival Instincts (1 point): When activated, this ability temporarily grants you 30% of your maximum health for 20 sec while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost. (3 minute cooldown)
Tier 6
Survival of the Fittest (3 points): Reduces the chance you'll be critically hit by melee attacks by 2/4/6%, and increases your armor contribution from cloth and leather items in Bear Form or Dire Bear Form by 11/22/33%.
Tier 7
King of the Jungle (3 points): While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 5/10/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy.
Leader of the Pack (1 point, prereq: Heart of the Wild): While in Cat, Bear, or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party and raid members within 100 yards by 5%.
Improved Leader of the Pack (2 points, prereq: Leader of the Pack): Your Leader of the Pack ability also causes affected targets to heal themselves by 2/4% of their total health when they critically hit with a ranged or melee attack. The healing effect cannot occur more than once every 6 sec. In addition, you gain 4/8% of your maximum mana when you benefit from this heal.
Primal Tenacity (3 points): Reduces the duration of all fear effects by 10/20/30%, reduces all damage taken while stunned by 5/10/15% while in Cat Form.
Tier 8
Protector of the Pack (3 points, prereq: Leader of the Pack): Increases your attack power by 2/4/6% and reduces the damage you take by 4/8/12%, while in Bear or Dire Bear Form.
Infected Wounds (2 points): Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 25/50% and the attack speed by 10/20%. Lasts 12 sec.
Tier 9
Primal Madness[NYI] (2 points, prereq: King of the Jungle): Tiger's Fury and Beserk also increases your maximum energy by 10/20 during its duration, and your Enrage and Beserk abilities instantly generates 6/12 Rage.
Mangle (1 point): Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects by 1 min. This ability can be used in Cat Form or Dire Bear Form.
Improved Mangle (3 points, prereq: Mangle): Reduces the cooldown of your Mangle (Bear) ability by 0.5/1/1.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 2/4/6.
Tier 10
Nom Nom Nom[NYI] (3 points): When you Ferocious Bite a target at or below 25%, you have a 50/100% chance to instantly refresh the duration of your Rip on the target.
Rend and Tear (5 points): Increases damage done by your Maul and Shred attacks on bleeding targets by 4/8/12/16/20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 5/10/15/20/25%.
Pulverize[NYI] (1 point, prereq: Rend and Tear): 15 rage. Instant. Melee Range. Requires Dire Bear Form. Deals 252 Bleed damage for each of your Lacerate applications on the target, and increases your total attack power by 2% for each Lacerate stack consumed. Lasts 10 sec.
Tier 11
Berserk (1 point): Instant. 3 minute cooldown. When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active. Clears the effect of Fear and makes you immune to Fear for the duration.
warlock:
New Spells
You need to go to your Warlock trainer to train these spells.
Control Demon: Gives you the ability to control your pet.
Soulburn (1 soul shard, 30s cd)[/u]: Consumes a Soul Shard, allowing you to use the secondary effects on some of your spells. Lasts for 10 secs.
Soul Harvest (channeled, 30s cd): You seek outnearby wandering souls, gaining 1 soul shard and regenerates 5% of your health every 3 sec for 7.15s [ed: modified by my haste]. Cannot be cast while in combat.
Fel Flame (451 mana, instant cast, 30 yd range)[/u]: Deals 964 Shadowflame damage to an enemy target, refreshing the duration of Immolate or Unstable Affliction on the target.
Demon Soul (1 soul shard, 1.4 min cooldown, req. level 85): You and your summoned demon fuse souls, granting the Warlock a temporary power depending on the demon currently enslaved.
New Talents (both NYI)
Hand of Gul'dan (35 pt demo, 527 mana, 1.59s cast, 30 yd range, 12s cd): Summons a falling meteor down upon the enemy target, dealing 4454 to 4735 Shadow damage and igniting the ground underneath the target with fallen embers, dealing 0 Fire damage every 2 sec for 8 sec.
Bane of Havoc (25 pt destro talent): Banes the target for 2 min, causing 10% of all damage done by the Warlock to also be dealt to the baned target.
Soul Shard Mechanics
Currently Soul Shards do not regenerate on their own. You must Soul Harvest to recover them. You recover one soul shard for every 1/3rd of Soul Harvest that you channel. Drain soul's tooltip has also been changed to grant 3 soul shards on an eligible kill, but it seems to currently be broken.
Soul Burn Effects
While the soulburn effect is up, the tooltips of the affected spells describe the improved effect.
Standard Imp/Voidwalker/Succubus/Felhunter/Felguard: Instant Cast
Demonic Circle: Teleport: Increased movement speed by 50% for 8 sec.
Drain Life: Cast time reduced by 60%. (Broken)
Soul Fire: Next Soul Fire is instant.
Searing Pain: Next Searing Pain has 100% chance to crit; subsequent searing pains have a 50% chance to crit for 6s.
Healthstone: Increase max health by 20% for 8 seconds.
---------- Post added at 06:30 PM ---------- Previous post was at 04:30 PM ----------
Arcane Missiles: Now only available via a proc. All spells have a 30% chance to make arcane missles available.