I am hoping to achieve standing there on a live realm (where I can still whisper my friends) and sticking my tongue out.
For me, simply reaching the spot (and the journey) is the goal and the reward!
Seriously though, whenever you're travelling in just about
any water in an instance between walls or underground, you get disconnected. I would like to know if anyone has found a way around this, or has any theories. I just used the Crypt of the Forgotten Kings as an example.
You seem to know what you're talking about. Thanks very much for your insight. I guess I need a way, in game, to disable this collision or trick the client into sending different packets. I'm not into memory editing. Damn Blizzard for making this change!
Or perhaps there is a way to trick the game into thinking you're in one location, while you're actually in another? Like with the old SecondWorld tricks when the game thought you were still at the graveyard. Perhaps something like this can still be achieved? Gives me something to ponder, anyhow.
+4 rep, and thanks!