[4.0.3a] Exploration - Changes interesting to MMOwned explorers... menu

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  1. #1
    WizardTrokair's Avatar <Walks Through Walls>
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    [4.0.3a] Exploration - Changes interesting to MMOwned explorers...[WIP]

    WoW Exploration post patch 4.0.3a

    Due to the world being torn asunder, our beloved Exploration forum here will be flooded this week with new threads. People showing off the 'new look' of our old favorite spots, new ways to get into them, and older things that no longer work. Above Undercity, Underneath Stormwind, Peacebloom River, Green Smoke, Old Ironforge & the IF Airport, Ortell's Hideout, etc... there are certain spots that are foreign to the average player, but the MMOwned explorer knows them all too well by name...

    The purpose of this thread here is to start a discussion about what has changed and what remains the same as of 4.0.3a with the "usual haunts" for WoW explorers... this way we can perhaps prevent some of the double-posting, and maybe even save some exploration time with our shared experiences.


    Ashzara Endless Strip - The endless strip of land on the edge of the water in Ashzara has been removed. Strangely enough, the land strip still appears on my mini-map, but the actual land is gone. RIP Endless Strip.

    Peacebloom River - EDIT: The fishing node has been hotfixed and is now just a regular fishing node. The "cut off water" at the end of the river, however, now ends at finished mountains.

    Newman's Landing - This still exists. You have to swim north of Stormwind and past the water-filled destruction from Deathwing... it is now located off the coast of Dun Morogh. The three goblin NPCs that used to be there a long time ago have returned.

    Ironforge Airport - I went to IF Airport the old way, via slowfall from the IF graveyard... but discovered it was filled with angry dwarven NPCs! Heading to the old 'non-usable' flight point at the end of the landing strip, I discovered a plane that I could right-click on and jump in...and it flew me to Gol'Bolar Quarry. I can only assume that this is the way to get "back" to Gol'Bolar from what must be a new quest that sends you to the IF Airport. It appears this is now open to the public.

    Old Ironforge - Still closed off completely, but still exists and is accessible with glitches as of 4.0.3a

    Underneath Stormwind - I tried falling through the ledge above the torch near the AH, but the ledge is now solid. I tried mount-glitching through the canals at the front entrance, but they 'squared' them off. I tried mount-glitching through doorways, but they've all been widened. Overhanging ledges have been squared off as well, so no mounting through those. I tried running over the mountains from Dun Morogh... but Deathwing destroyed that mountain path. The HUGE expanse of land that was north of Stormwind is now covered in water. Immediately north of SW is now a graveyard that is part of the city. Conclusion - RIP Underneath Stormwind.

    "Bengal Tiger Cave" - The infamous STV Waterfall and 'Tiger cave' are still hidden in the mountains of STV. The empty lake in front of the waterfall has been filled in. The path next to the waterfall still leads to the cave, and the cave is still empty...

    House above Stormwind Falls - The house above Stormwind Falls in Elwynn Forest does not in fact belong to Nat Pagle. A Gnome now resides there, tending to a flock of sheep. It still exists during patch 4.0.3a.

    Ortell's Hideout (Dun Morogh) - The version of Ortell's Hideout previously in Dun Morogh has been removed. It is now called "The Mountain Den" and does not zone you into Silithus. (See Classicclean's post, copied below) RIP Ortell's Hideout.

    Karazhan Crypt - The Karazhan Crypt area below the tower in Deadwind Pass still exists as of patch 4.0.3a (see Dataanti's post below).

    Silithus Tauren Farm & Cave - The Tauren Farm is gone as of this patch, apparently it sunk into the ocean. The cave nearby is still there. (See Shayden85's thread, linked below) RIP Silithus Tauren Farm

    Above the Undercity (Ruins of Lordaeron) - The area above Undercity has been re-drawn to represent the proper Ruins of Lordaeron. You can no longer drop into the Undercity via the holes that used to be up here. See video below.



    Please, start some discussion here... share your experiences with the new patch! Sorry for the TLDR post, but I am a verbose person and I type fast.
    Last edited by WizardTrokair; 02-02-2011 at 11:25 AM. Reason: formatting text

    [4.0.3a] Exploration - Changes interesting to MMOwned explorers...
  2. #2
    WizardTrokair's Avatar <Walks Through Walls>
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    Underneath Stormwind

    Hey... I got bored and made a quick video that highlights the area formerly known as "Underneath Stormwind"...R.I.P.

    Last edited by WizardTrokair; 11-26-2010 at 08:24 AM.

  3. #3
    WizardTrokair's Avatar <Walks Through Walls>
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    Stranglethorn Vale Waterfall + Ogre Cave

    The waterfall & infamous "bengal tiger cave" in STV, post 4.0.3a.

    Sadly, there is still no vendor selling the Tiger mount.







    ..and I'll throw in my old Waterfall Comparison video for good measure.

    Enjoy.





    **************************************************************


    House above Elwynn Falls

    Contrary to popular belief, this is not the house of Nat Pagle. The house is now surrounded by about 23 sheep, and has a resident... "Agee Tyler", a lv 80 Gnome from Gnomeregan.





    .
    One of Agee's sheep is a robo-sheep.... and it has a special surprise for you when you kill it...

    Last edited by WizardTrokair; 11-26-2010 at 08:42 AM.

  4. #4
    Nyarly's Avatar ★ Elder ★ Lorekeeper of Exploration
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    What's the surprise !
    Tell me now !!§!

    Nice find, need to spread before giving you rep again

  5. #5
    WizardTrokair's Avatar <Walks Through Walls>
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    Originally Posted by Classicclean View Post
    Just discovered that Ortell's Hideout (the replica in Dun Morogh/Loch Modan) is gone with 4.0.3a.
    The cave is now called "the Mountain Den"

    Screen:

    [spoiler][/spoiler]
    *added to initial post*

    As mentioned above, I'm trying to keep this going in order to save explorers some time checking out all of the 4.0.3a changes to the old "standard haunts" from the past.

  6. #6
    Classicclean's Avatar Constructeur de lá Fotz
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    Originally Posted by NanaCry View Post
    What's the surprise !
    Tell me now !!§!

    Nice find, need to spread before giving you rep again
    If you REALLY LIKE exploring, the suprise is worth it. If you expect someone very cool like a pet, epics or smth else then it's not I went there yesterday, took me about an hour because the hills etc changed and I tried like 5 different ways but it was worth it^^

  7. #7
    Dataanti's Avatar Private
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    http://www.mmowned.com/forums/world-...gans-plot.html

    u can still get there... just differently

  8. #8
    Jockizz's Avatar Member
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    Originally Posted by Classicclean View Post
    If you REALLY LIKE exploring, the suprise is worth it. If you expect someone very cool like a pet, epics or smth else then it's not I went there yesterday, took me about an hour because the hills etc changed and I tried like 5 different ways but it was worth it^^
    Wow, the suprise IS worth it, took a while to get there though... Don't want to say what it is, dont want to spoil teh funz :3
    +rep

  9. #9
    WizardTrokair's Avatar <Walks Through Walls>
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    UPDATE:

    Dataani's information on Karazhan Crypt added (from link above).

    Shayden85's information on Silithus Tauren Farm & Cave added from this post: http://www.mmowned.com/forums/world-...-silithus.html



    ---------- Post added at 11:11 AM ---------- Previous post was at 10:07 AM ----------



    Above the Undercity (Ruins of Lordaeron)

    Above the Undercity used to be an empty landscape... with a hole in the ground where you could jump down onto the top tier of Undercity.

    With Azeroth flying mounts right around the corner, it has now been redrawn as the proper Ruins of Lordaeron. You can no longer drop into Undercity from this location via open holes in the ground.

    Video below, and initial post updated.

    Last edited by WizardTrokair; 12-02-2010 at 11:14 AM.

  10. #10
    RickJamesLich's Avatar Member
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    The underwater village in Tanaris is still around, in fact I'd say it's easier to reach now than it was before (with a shammy or lock for self rezzing of course). Strangely enough when I got close, I was sucked to the bottom of the sea floor and died (even tho I've been here before, didn't think I was that close to the bottom, perhaps they added invisible walls or changed something around the area). I'll post pics if people are interested in the location.
    Last edited by RickJamesLich; 12-05-2010 at 03:12 AM.

  11. #11
    luc1fr's Avatar Member
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    Also for future reference, the npc at Elwynn Falls, w/e (the sheep guy!)

    Tyler Agee profiles | LinkedIn

    Read descript of this guys profile

    Also, Nice surprised, I'm currently trying to get back up there, as.. a different being o.O

  12. #12
    RickJamesLich's Avatar Member
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    Adding on to my first post, the underwater village is still in game, but appears unreachable. Once you get to a certain point, you will die (kinda as if u fell to ur death), without fatigue being factored in. It looks like one of the huts slightly moved too... not noticable unless you been there a bunch of times like me lol. Swimming from above still leads to a sudden death too.

  13. #13
    Horneyyy's Avatar Member
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    They removed the Peacebloom producing fishing school as a hotfix yesterday.

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