Up-to-date: 3.1.2 -- Last update 3.6.2009
Info:
This is probably the hugest of my attempts to contribute for MMOwned. This is thread has
all secret places of WoW listed.
I've taken images, coords and compiled the info all by myself!
I've spent many many hours doing this so,I don't want this thread's text, images or coords
to be stolen to any other site or reposted!
If you do copy and paste my threads info, I will find you and then you're in trouble.
Note: There might still be some places left which I haven't noticed. Also there must be some
typos or mistakes I've made. So if you realize something weird please PM me.
Each place is listed like this:
[Name]
[Coords] <Map ID> <X> <Y> <Z>
[Info]
[Method] Method to get to the place: A) Basic Exploring = No programs, Model edits used
B) Other methods = Hacking, Model Edits and Private servers needed
[Guide] link to a working guide.
[Images]
LARGE UPDATE: Added many new guides thanks to Kazgrum!
Kalimdor:
Hyjal
(Aka. World Tree)
-Coords:
1 4654 -3772 944
-Info:
Hyjal Summit rises high above northern Kalimdor, surrounded by Winterspring, the Moonglade,
and Felwood. The mountain's twin peaks are the highest points on Kalimdor and home to Nordrassil,
the massive World Tree. Blizzard implemented a "No Man's Land" teleport that removes you from the
zone. There exists a small picket fence which indicates that this area is "Under Construction"
-Method: ?
-Guide: Report a working guide
Pic 1 - World tree and typical Hyjal groundscape
Pic 2 - Crashed gnome plane in the highest point of Azeroth. Behind it theres the World tree
Pic 3 - Hyjal Crater with some ancient buildings
Gamemaster Island
(Aka. GM island or GM isle)
-Coords:
1 16222 16265 14
-Info:
Gamemaster Island is a mysterious place designed to serve as a hangout for Blizzard's Game Masters. It is
located to the far northwest of Teldrassil, surrounded by unmapped space between itself and the main
continent, making it completely impossible to reach without model editing or hacking.Underneath GM Island,
embedded in the lower structure of the island, is a hidden room. This room is completely textured with
large white tiles and illuminated with one single light source, leaving a bright circular spot of light in
the center of the room's floor. There are no objects in the room anymore, there was a chair before 2.4 but
then it got deleted for some reason.
-Method: B
-Guide: Report a working guide
Pic 4 - Coast of the Gamemaster's Island
Pic 5 - Table inside GM Islands guildhouse
Pic 6 - Gamemaster's Island's own little graveyard
Silithus Farm
-Coords:
1 -10735 2467 7
-Info:
On the very most south west coast of Kalimdor, near Silithus there is a small, uninhabited Tauren village.
Two canoes lie at the shore and a windmill overlooks the whole place, there is also a tent. Nearby to the
east is a also small cave network that seems to go beneath Ahn'Qiraj. However, the caves are entirely empty
save for piles of bones of various sizes, although whilst some could conceivably be from
a Tauren.
-Method: A
-Guide:
Pic 7 - The whole village
Pic 8 - Cave east to the camp.
The Ring of Valor
(Aka. Orgrimmar Arena)
-Coords: 1 2176 -4766 55
-Info:
The Ring of Valor is a massive gladiatorial arena located in the Valley of Honor in Orgrimmar. Arena
was supposed to serve the same purpose as the Gurubashi Arena, except there would be no treasure in
the middle. The used version of Orgrimmar arena is highly different, it has a larger scale and is
the only arena designed to allow mounts.
-Method: ?
-Guide: Report a working guide
Pic 9 - Orgrimmar Arena
Shatterspear Village
(Aka. Shatterspear Troll Village or Dancing Troll Village)
-Coords: 1 7333 -1542 162
-Info:
Shatterspear Village is a little village inhabited by trolls of the Shatterspear tribe. The village can
be seen from the hippogryph when flying to or from Nighthaven, Moonglade. The settlement is in the
mountains between Darkshore, Moonglade, Felwood and Winterspring. Some trollsdance and seem to be
celebrating some kind of festivity. Aside from the main populace, there are four notable characters,
including Una Ji'ro, Jory Zaga, Krah'ranik and Voriya. A Tauren head can be seen hanging by a rope stake
on dancefloor.
-Method: A
-Guide:
Pic 10 - Troll discolights and a hanging tauren head
Pic 11 - Two Shatterspearish buildings
Shrine of the Fallen Warrior
(Koiter's grave)
-Coords: 1 -399.514526 -2184.797363 157.687363
-Info:
Shrine of the Fallen Warrior is a memorial to Michel Koiter, a Blizzard employee who died during the development of
World of Warcraft. It is a stone obelisk is engraved with the initials "MK". If you visit the grave you can see a
spirit healer in front of it called Koiter.
-Method: A
-Guide: Report a working guide
Pic 12 - Grave with the letters MK on it
Stonetalon Logging Camp
-Coords: 1 1951.512085 1530.475586 247.288147
-Info:
A small, nearly inaccessible coastal zone west of the Stonetalon Mountains and surrounded by mountains on the
western coast of Kalimdor. Has been mentioned as being a splinter Pandaren Settlement, as potential starting area for a new race.
"Pandarian". This area is similar to Elwynn falls as its viewable while taking a taxi flight, and was presumably intended as
eye candy for the long flights that pass through this area.
-Method: ?
-Guide: http://www.mmowned.com/forums/wow-exploration/226311-stonetallon-logging-camp.html
Pic 13 - A huge robot machine. Scary.
Pic 14 - Goblinish robot and plane landing stations
Pic 15 - Once again a crashed Gnome plane
Stonetalon Ruins and cave
-Coords: 1 2813.660645 2248.552979 215.524643
1 2691.832275 2296.176025 194.033310 (cave)
-Info:
A part of Logging camp. Place has elfish ruins, a small lake and a broken boat.
-Method: ?
-Guide: [ame="http://www.youtube.com/watch?v=AijczCqZ5gk"]YouTube - WoW Stonetalon Ruins[/ame]
Pic 16 - Nelfish ruins
Pic 17 - Taurenish building just after the Nelf buildings
Tanaris Underwater village
-Coords: 1 -9619 -5594 -496
-Info: Deep down in the sea floor in Tanaris lies a strange goblin village. In alpha there were probably an island and after it got removed, the
buildings still remained. When visiting be careful, because if you hit the ground you will die.
-Method: A
-Guide: Report a working guide
Pic 18 - Strange city underwater Tanaris
The South Sea islands
-Coords: 1 -9619 -5594 -496
-Info: Two islands southeast of Land's End Beach within Tanaris.
These islands are involved in the quest "Draconic for Dummies". People with the Ahn'Qiraj quest will be able to get an a swim speed buff to swim into the islands
-Method: A
-Guide: Report a working guide
Pic 19 - Typical goblin houses on the second island.
Teldrassil Furbold camp
-Coords: 1 9725.27 -21.43 20.03
-Info: A small Furbold camp down in the Teldassil. Reachable by jumping down from the tree. Has usually some Furbolds on it.
-Method: ?
-Guide: Report a working guide
Pic 20 - The camp without any Furbolgs
Stonetalon "Help" mountains
-Coords:
Normal - 1 524 -236 582
Mirror - 1 675 -150 585
-Info: Two mountains which have boths a text on top of them saying "Help", the text is written mirrored 2nd
mountain which is just in opposite of 1st one which has the text written normally. These mountains are kinda similar
to Loch Modan "Help" mountain.
-Method: B
-Guide: Report a working guide
Pic 20.1 - Stonetalon "Help mountain, the 2nd mountain just behind it
Pic 20.2 - The second mountain
Eastern Kingdoms:
Old Ironforge
(Aka. Hall or Assembly of Thanes)
-Coords:
0 -4818 -973 465
-Info:
In the High Seat area of Ironforge, there is a hidden door behind Deliana.
This hidden door leads to a long hallway descending to the underground
chamber of Old Ironforge. Old Ironforge consists of a large column of stone
in a pool of lava. At the top is a carpeted platform, and a path winds
down around the column to two closed doors. The ceiling features large purple crystal formations.
Ironforge’s kings are buried in the Hall of Thanes, and the old throne is here as well.
-Method: A
-Guide:
Pic 21 - Old Ironforge, the stairs to the throne and diamonds
Pic 22 - Old Ironforge, lava and doors
Wetlands mountain camp
-Coords:
0 -3855 -3479 579
-Info:
A small camp in top of a mountain near Grim Batol. On the Northside of the mountain theres a HELP
written to the ground with grass and stones. The guys who were trapped on top of this mountain had set
up a camp which still lies broken on top of the mountain, unfortunately there are also two skeletons on
the ground.
-Method: B
-Guide: Report a working guide
Pic 23 - Mountain camp. Broken tent and skeletons on the ground
Pic 24 - The famous HELP text in the other side of the camps mountain
Ironforge airport
(Aka. Dun Morogh airfield)
-Coords:
0 -4789 -1691 504
-Info:
The Dun Morogh airfield is an airfield located in a high mountain valley northeast of the dwarven
capital of Ironforge. It has two landing strips, and several gnome pilots are there standing next
to their planes or tinkering with them. Around the airfield there are a series of dwarven buildings
and structures. Mountaineers from Ironforge patrol the area, and some members of the Stormpike Guard
can be found here too. North of the airfield there is a gryphon roost, but it is inactive and does
not offer a flight path. Further north, near Wetlands, there is a crashed gnome plane along with
some bones.
-Method: A
-Guide:
Pic 25 - Gnome warplanes, airport and the moonlight
Pic 26 - Unused gryphons in the moonlight
Wetlands Farm
-Coords: 0 -4050 -1436 165
-Info:
The Wetlands farm is in southwestern Wetlands roughly south of Menethil Harbor usually reachable by
falling down the mountainside from near the Ironforge Airport. This is a series of small farmland
plots around a pond at the base of a tall waterfall. The area itself is on a plateau above normal Wetlands
areas. You can tell this area is not finished because the hills and valleys east of this area have
strange unfinished looking textures. There is also a signpost with three directions: "This way",
"The other way" and "That way." If you follow the road you'll get to a tunnel which leads to nowhere.
-Method: A
-Guide: Report a working guide
Pic 27 - Haystacks and a wagon. In moonlight once again.
Pic 28 - Waterfall and the tunnel to nowhere
Pic 29 - Two typical buildings
Ortell's Hideout
-Coords:
0 -5362 -2540 485
-Info:
Ortell's Hideout is normally a small cave located in southeastern Silithus where Hermit Ortell resides.
In Dun Morogh mountains there lies a hidden version of this cave in the mountain. Upon entering this
cave the player enters Silithus general chat.
-Method: A
-Guide: Report a working guide
Pic 30 - Mysterious cave in Dun Morogh
Secret Stranglethorn Cave
-Coords:
0 -12865 -1396 115
-Info:
Stranglethorn cave is a small cave in mountain range south of Zul'Gurub. There is a road which leads to
the cave but the place is mostly unfinished. If you walk around the place you'll see floting trees and
strange hills. Theres also waterfall nearby the cave.
-Method:
-Guide:
Pic 31 - Sign and a waterfall behind STV
Pic 32 - The secret cave
Karazhan Smiley
-Coords:
0 -11073 -1956 39
-Info:
A smiley with circle head, two eyes and mouth under karazhan is a joke made by a Blizzard's graphic
designer.
-Method: A
-Guide:
Pic 33 - Smile!
Stormwind Falls
(aka. Elwynn Falls)
-Coords:
0 -8324 -339 146
-Info:
Waterfall and house, high above Elwynn Forest nearby the river which leads to Northshire. Up to the
waterfall there is a little camp with fire, tent, boat and some stuff. Up to the hills there is a house
whichis well known as "impossible" to reach. Hippogryphs fly over this river while flying from Stormwind
to Ironforge so this place is mostly ment to be just a flyover place.
-Method:A
Guide:
Pic 34 - The waterfalls
Pic 35 - The camp in the waterfalls
Well of the Forgotten
(Aka. Karazhan Crypt or Lower Karazhan)
-Coords:
0 -11084 -1801 53
-Info:
This crypt lies behind the tower of Karazhan in Deadwind Pass, in the cemetery at Morgan's Plot. It
is stretching deep underground in a labyrinthine series of rooms. In my oppinion this is the most
horrific places in the whole WoW. Easily the most horrific chamber is the "Upside Down Sinners"
-a large water-filled room with dead people attached to chains floating upside-down, feet pointing
towards the ceiling. In some rooms you can hear a faint hearthbeat sound loop and that really scary.
Some says that this instance was closed due to keep the age rating for the game.
-Method: A
-Guide: http://www.mmowned.com/forums/wow-exploration/235023-rogue-karazhan-crypt-3-1-2-a.html
Pic 36 - Tombs which have almost no space between floor and the roof
Pic 37 - Bodies hanging upside down (their eyes move!)
Pic 38 - More tombs and gates
Pic 39 - Hole from upper level leads here
Pic 40 - Black stairs
Arathi Highlands Dwarven Farm
(Aka. Arathi Highlands Farm)
-Coords: 0 -1852 -4145 11
-Info:
Arathi Highlands Dwarven Farm is a small farm on the far east coast of Arathi Highlands. Two Dwarven
Farmers, some rams and critters used live on the farm until patch 3.0.2 when they were removed by unknown
reason.
-Method: A
-Guide: Report a working guide
Pic 41 - A cropfield
Pic 42 - Two dwarwish buildings
Newsmans's Landing
(Aka. Westfall house)
-Coords: 0 -6374 1260 8
-Info:
Newman's Landing is a small area off the west coast of Dun Morogh. In the coast there lies a small house.
Before 3.0.2 there were no mobs but now in 3.0.2 this location is now classed as Dun Morogh, and a
Goblin with the voice of a Gnome by the name of High Admiral "Shelly" Jorrik stands at the dock
accompanied by two Booty Bay Bruisers. He is able to sell Blacksmithing Supplies and can repair.
-Method: A
-Guide: Report a working guide
Pic 43 - The Newman's Landing without the new vendor
Undercity Top Tier
-Coords: 0 1698.628418 239.529617 -40.688759
-Info:
A corridor which goes all around undercity. Added into game for unknown reason.
-Method: ?
-Guide:
Pic 44 - Part of the tier
Pic 45 - Skeleton bridge over the corridor
Quel'Thalas island
-Coords: 0 4244.6 -2731.4 6.1
-Info:
A coastline camp with an elfish tower, brick and temple. Can be reached by swimming.
-Method: A
-Guide:
Pic 46 - Quel'Thalas with Nelfish buildings
Cut-Throat Alley
-Coords: 0 -8521.3 599.5 101.399338
-Info:
In the dwarven district theres a house which leads to an alley called Cut-throat Alley. There are completely no people in the alley,
even when theres a little house on end of it. The alley is also marked on the Stormwind map.
-Method: A
-Guide: Report a working guide
Pic 47 - The Alley leading to nowhere
Dun Morogh plane camp
-Coords: 0 -6161 -786 423
-Info:
A small flightover place with a plane and a little camp. Eyecandy as the ones before.
-Method: A
-Guide: Report a working guide
Pic 48 - The plane and the camp
Dun'Morogh's Troll cave
-Coords: 0 -4615 -804 642.5
-Info: A cave with one troll riding a road nexto it with a wolf and another troll
just camping near the cave. The place is seen by flying from Wetlands to Ironforge, so its mostly an eyecandy.
Left to the cave theres a crashed gnome plane, what a surprise... It has even bones and equipment of its pilot down to it.
-Method: A
-Guide: Report a working guide
Pic 49 - Road leading to the camp
Pic 50 - Crashed gnome plane, once again. They must be really bad pilots.
Forgotten gnome camp
-Coords: 0 -5933 452 509
-Info: A camp with a tent and a random spiderish robot, its next to Gnome & Dwarf's starting place just up in the mountains.
-Method: ?
-Guide:
Pic 51 - The camp with a mechanical spider, creepy
Outland:
Newton's Remains
-Coords: 530 -920.231323 7096.489258 170.352890
-Info:
A floating island with a skeleton lying on the ground with a axe on its head and around apples on him dropped down from nearly
apple tree. Its a reference to Newton which was hitten by an apple and after that he "invented" gravitation. This might explain
the floating islands on Outland.
-Method: A
-Guide: Report a working guide
Pic 52 - "Newton" with an axe on his head
Pic 53 - The source of apples
Nagrand Tomb
-Coords: 530 -2140.501953 9142.687500 137.041855
-Info:
A hidden tomb with skeletons sitting on it. Placed on the edge of the world in Nagrand.
-Method: A
-Guide: Report a working guide
Pic 54 - A skeleton on the tomb looking into space
Challe's Home for Little Tykes
-Coords: 530 -483.401794 7461.944824 186.120987
-Info:
Nestled in the hills between Nagrand and Zangarmarsh, Challe's Home For Little Tykes is a haven for children of both factions.
Challe herself (a Troll female) stands next to the hut, watching over the babies inside. Two tykes, Sa'rah
(a Blood Elf girl) and Chaddo (a human boy) run around the place, while a third named Jara (an orc boy) plays in a
corner of the sandbox. Inside the hut, however, is the first known Night Elf Baby seen the in the game. As well as the first
known Troll and Tauren babies seen in game. There's a dog house just outside the fence with either food or the remains of the
dog inside, as the dog seems to be missing. Behind the hut are three various size and types of cages. In one the remains of a
humanoid. Some people believe that Challe is going to eat those babies.
-Method: A
-Guide: Report a working guide
Pic 55 - I wonder what happened to their dog
Pic 56 - A playground with a rocket toy
Pic 57 - Orc and Elf babies feeling safe
Nova's Shrine
-Coords: 530 2387.753906 3191.757324 152.669388
-Info:
The shrine in Netherstorm was made in honor to the main character in the cancelled Blizzard game "Starcraft: Ghost". The
letter N O V A blink up in the shrine.
-Method: A
-Guide: Report a working guide
Pic 58 - Nova's Shrine and the space
Instances and Other places:
Emerald Dream
(Aka. Emerald Forest or Verdant fields)
-Coords: 169 3105.41 3096.78 27.0032 Emerald Forest Statue
169 -2128.12 -1005.89 132.213 The Verdant Fields
169 2732.93 -3319.63 101.284 Emerald Forest Trees
169 -70 3000 101 Spawn point
-Info:
Emerald dream is an unfinished end-game instance. It's mostly a place full of green mountains. Some parts of Emerald Dream have
been worked on like the statue, verdant fields, Spiral fields and Emerald Forest. Emerald Dream is an important part of Druids lore
in Warcraft. Currently the Emerald Dream is only explorable in Quest "Hope Within the Emerald Nightmare", and that encompasses only
a small section of Moonglade.
-Method: B
-Guide: Report a working guide
Pic 59 - Emerald giant statue with dreamcatchers on the background
Pic 60 - Verdant fiels lighten by the sun
Pic 61 - Emerald Forest in a foggy morning
Pic 62 - A spiral field with some almost finished textures
Deeprun Tram Aquarium
-Coords: 369 3.297 1382.282 -100.303
-Info:
The aquarium in middle of the deeprun tram tunnel. There used to be a waterdragon, Nessy and a goblin explorer with a diving suit
but they got removed. Also there are some broken ships and a chest which doesn't contain anything. People used to get there by
using "/sit /stand" lag macro before it got fixed.
-Method: A
-Guide: Report a working guide
Pic 63 - The aquarium and the metro tunnel in the same image
Azhara Crater
-Coords: 128 135 236.1 37
-Info:
Azshara Crater was planned as a future Battleground located in Azshara. It was likely to be in southern Azshara,
in the Forlorn Ridge. It was intended to work in a similar fashion to Alterac Valley. The BG is divided into three
areas, one Horde, one Alliance and one Neutral.
-Method: B
-Guide: Report a working guide
Pic 64 - Two dragon statues, the left one has lost its head
Pic 65 - Alliance base with typical nelfish buildings
Pic 66 - Huge building sharing the same model with Temple of the Moon in Darnassus
Pic 67 - Horde base with both, Orc and Troll and Taurenish buildings and walls
Old Sunken Monastery
-Coords: 44 126 -1 19
-Info:
Blizzard designed the SM to be a connected instance, whit connected i mean that all the 4 parts of SM were
ment to be together when release came out but everything didn't come out like that. Blizzard wanted the
parts of the SM be seperated to easier and harder parts. Althought the Old SM still exists ingame and it
has pretty great looking graphics and amazing story to tell. I myself prefer this better than seperated SM.
The real SM is connected too but not the same way as old SM; all the 4 instances are on same map so with XYZ
you can fly from cathedral to graveyard.
-Method: B
-Guide: Report a working guide
Pic 68 - The center of old SM
Stormwind Vault
(Aka. Stormwind Jail or Prison)
-Coords: 35 -1 52 -27
-Info:
The Stormwind Vault is a prison within the human capital of Stormwind, it is a lot bigger scale than the
stockades and it has more graphical work. The instance portal was removed in beta but the instance still
remains unused in WoW. The place is titled strangely "The Stockade: Stormwind Vault".
-Method: B
-Guide: Report a working guide
Pic 69 - Circle room with a viewing up to upper corridor
Pic 33 - Big circle shape room, but without doors
Outland testing area
(Aka. Deadmine's Outland)
-Coords:
36 -1596 597 6
-Info:
Secret Outlands testing area outside of the mountain where the instance Deadmines is located.
Area was found out before the Burning Crusade expansion and it was ment to be a floating rocks and
Hellfire Peninsula stylish ground test.
-Method: ?
-Guide: http://www.mmowned.com/forums/wow-exploration/246778-new-way-old-outland-deadmines-not-tested-yet.html
Pic 70 - Deadmines secret, floating rocks and trees
Pic 71 - Floating trees and starlines in the moonlight
Sources: WoWWiki - Your guide to the World of Warcraft
Thank you for reading!
Now I need you! If you have an working guide, suggestion, new place or something helpful please PM me. +Rep for contributing to this thread!
Copyright X3L (C) 2009 Images