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  1. #1
    mysticy's Avatar Member
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    Get out in WSG start

    So, there's jumping over fence in tunnel etc. but i figured a new way.

    To do it, you need to use walljumping, to make it easier, run this macro said in one other thread, it makes u to face directly to N,E,S,W, makes alot easier:
    /run local p,f,m,t=Minimap,CreateFrame"Frame"m,t=({p:GetChildren()})[9],p:CreateFontString(0,0,"SystemFont")t:SetPoint("TOP",0,-9)f:SetScript("OnUpdate",function()_=mod(m:GetFacing()/PI,.5)t:SetFormattedText((_<.002 and"\124cff11ff11"or"").."%.3f",_)end)



    So then, there's flag, and 2 not full vertical "pillars" on both side of it.
    face towards that wall and start walljumping straight upwards in right side "pillar" until you are like 5 meters higher than the higher stand, somekind of balcony.
    Then jump on that balcony when you think your enough high to jump there. Slowfalling effects help lot here if u have.

    Then just run out and get ready to be reported 9 times 6):
    [Gnomepower] is the ultimate item for every gnome.

    Get out in WSG start
  2. #2
    dr00dsteve's Avatar Active Member
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    Rogues can also use sprint, hunter aspect, ect

  3. #3
    Canttouchdis's Avatar Active Member
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    Oh HELLZ yea you can get up there, i use it all the time. Only problem is that if you try to run out it will port you right back to the spawning area. Did you test this recently?
    Come three years from now, we will all perish.
    ORLY?

  4. #4
    dr00dsteve's Avatar Active Member
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    Originally Posted by Canttouchdis View Post
    Oh HELLZ yea you can get up there, i use it all the time. Only problem is that if you try to run out it will port you right back to the spawning area. Did you test this recently?
    I do this on my 39 twink every game :P yes it works as of recent.

  5. #5
    Badkill's Avatar Member
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    screen pls :P

  6. #6
    Stinja1's Avatar Member
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    im confused, how do you do this, where do you jump?

  7. #7
    dr00dsteve's Avatar Active Member
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    2 sec ill get screens

  8. #8
    Stinja1's Avatar Member
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    10 minutes later....

  9. #9
    Grim_R3aper's Avatar Member
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    is this for retail?

  10. #10
    Stinja1's Avatar Member
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    yeah it is, im positive

  11. #11
    dr00dsteve's Avatar Active Member
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    Sorry it took so long got caught up in the WSG match ><
    Last edited by dr00dsteve; 01-03-2008 at 11:50 PM.

  12. #12
    Stinja1's Avatar Member
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    ahaha, when i type in
    Code:
    /run local p,f,m,t=Minimap,CreateFrame"Frame"m,t=({p:GetChildren()})[9],p:CreateFontString(0,0,"SystemFont")t:SetPoint("TOP",0,-9)f:SetScript("OnUpdate",function()_=mod(m:GetFacing()/PI,.5)t:SetFormattedText((_<.002 and"124cff11ff11"or"").."&#37;.3f",_)end)
    a little thing appears on my mini map, and if i get it to 0.000 or 0.001 it turns green for N, S,E,W and it makes my wall jumps imba hax if i do it when its green, is this what is supposed ot happen?

  13. #13
    Dougford's Avatar Member
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    nice gonna try

  14. #14
    illogic's Avatar Member
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    this does not work.. if you try to walk out it will reset you back to the flag room..

  15. #15
    dr00dsteve's Avatar Active Member
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    Works for me if you wait till it has like 2 sec to start or when the preperation buff is removed you can run out

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