Hello. This one is all about zeppelins - and the way they behave.
What I'm going to show you will allow you to stand, cast, drink, basicly do what you want, _IN THE AIR_ (although, very limited amount of places you can choose).
Uses I can think of would be to simply amaze people, or, if you happen to be alliance, kill some hordies (night elf - shadowmeld ftw?)
Requirements:
Flying Mount (speed does not matter)
"Move Down" binding bound to a key. Default "X"
How-To:
Step 1:
Start off by getting into the airspace of orgrimmar. Then observe the zeppelins and their flight paths, until you find the spot in the air you want to end up at. (You can stay whereever the zeppelins top has been at (see pictures if unsure about what I mean).
See picture below for more details.
Picture 1
Step 2:
See picture 2. Do not panic incase you go "inside" the zeppelin after pressing x, just do not press any keys.
Picture 2
Step 3:
Once you have landed ontop of the zeppelin, do not move. Wait for the zeppelin to move, so it is no longer under you. You may dismount (and stealth or whatever) at this point. See picture 3 below.
Picture 3
Step 4:
Once the zeppelin has left, you should remain in the air, able to cast, do /emotes, remount, etc. Casting spells like Levitate will cause you to fall (as they move your character). Moving your character with WASD/mouse will also cause you to fall.
And there you go. I imagine alliance side (night elves especially) being able to use this position to kill horde characters.
Other then I have been unable to find many uses to it (well, inviting lowbies and Leap of Faiting them into air always works, but that only scares them that much)
I was unable to find any threads about the exploit, and I have found it on my own (although thanks to my friends who helped me out with testing stuff)
Edit: Lol, already seeing people spinning around in the air @ zeppelin flightpaths on my realm. Closing in on 150 views 0 posts.. :<