In the outer ring of Deepholm, between the 9 o'clock and 12 o'clock areas, there are large giants killing groups of mobs running around. Specific areas are anywhere between 34,53 and 32,42. Above these areas are large groups of bats, usually 10 or more. These bats have 5,368 hitpoints each. There are anywhere between 3 and 5 groups of bats flying around at one time. Range pull these, aoe them down, and skin. They always give a Savage Leather (whole ones, no scraps), and sometimes a Bloated Stomach with random Volatiles in them. The bats always stay up, when you kill one or two, more spawn, just loot, fly around, and find the next.
Below is a screenshot of my map. I have added points where I pull the bats. Going from top to bottom is 34.2, 44.3; 35.8, 46.3; 33.0, 49.6 (2 groups intersect paths from this spot - pull em both); 32.7, 53.5; and 29.7, 53.7 (2 groups from this spot as well.) While you can pull these groups from anywhere, once you have been out there, you find the problem lies with the patrolling groups of ground mobs. While these won't kill you, they aren't skinnable and can be very annoying. These spots are from little pedestals in the area that do not contain any adjacent mobs or in any patrolling mobs' paths. One of the points is, but it's the first spot you can pull 2 groups from and not move. Risk
Some may say this is more of a guide, and I have posted in guides, but the more I think about it, I do not think, based on Blizzard's behavior over the last few years, that their intent was to create a group of mobs with only 5khp each, that yields 8-10 savage leather every time. It would be like creating one single, normal-hp-for-that-area mob that you can bug out and skin 8-10 times.
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