[Mage] Automate FFB / FB 'rotation' menu

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  1. #1
    carnage2007's Avatar Member
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    [Mage] Automate FFB / FB 'rotation'

    This is thanks to the person who found out about this, and the guy who posted it here:

    http://www.mmowned.com/forums/wow-ex...functions.html

    I made a macro that will automate fire and FFB's 'rotation', providing the best possible dps.

    What it does:

    1.) Check for living bomb on target, if down, casts living bomb
    2.) Check for hotstreak on player, if up, casts pyroblast
    3.) Check for improved scorch on target, if down, casts scorch
    4.) else cast fireball (or frostfire bolt, just change this to what you want)

    /dump c=CastSpellByName;if not UnitDebuff("target", "Living Bomb") then c("Living Bomb") elseif UnitBuff("player", "Hot Streak") then c("Pyroblast") elseif not UnitDebuff("target", "Improved Scorch") then c("Scorch") else c("Fireball") end

    All credit for this macro goes to i2lurchi (he improved my original)

    It casts scorch twice, this cannot be prevented as there is an issue with the debuff being 'delayed'. It takes around a second to be applied on the target after casting, so the macro still thinks imp. scorch isnt up.
    Last edited by carnage2007; 08-18-2009 at 11:59 AM.

    [Mage] Automate FFB / FB 'rotation'
  2. #2
    jt12852's Avatar Member
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    This is just a copy and paste of my warning on the other /dump exploit threads.

    Anyone who wishes to abuse protected functions with a /dump exploit in macros should first ensure that their macros are not being stored on Blizzard's servers. To do so, use the following command:
    Code:
    /console synchronizeMacros 0
    This only needs to be done once per account per computer/WoW installation.

  3. #3
    Sn00zr's Avatar Active Member
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    Doesn't fit? Or am I just noob?

  4. #4
    carnage2007's Avatar Member
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    Download bindpad, will allow you to make macro's over the limit and bind them directly to keys.

  5. #5
    i2lurchi's Avatar Member
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    the macro is longer than 255 characters

    try
    Code:
    /dump c=CastSpellByName;if not UnitDebuff("target", "Living Bomb") then c("Living Bomb") elseif UnitBuff("player", "Hot Streak") then c("Pyroblast") elseif not UnitDebuff("target", "Improved Scorch") then c("Scorch") else c("Fireball") end
    you will need to use
    Code:
    /dump loadstring("DevTools_DumpCommand = (function(msg) loadstring(msg)() end)")()
    once per relog/reload UI!

  6. #6
    carnage2007's Avatar Member
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    Nice lurchi, ill change my post to that and direct credit to you

  7. #7
    reptyl's Avatar Member
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    Any risks using these kinda macros/ "/dump" things?

    I'm completely new to it... But my dad is pretty slow at his mages rotation and that stuff would save his ass.

  8. #8
    carnage2007's Avatar Member
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    There are risks to all exploits, the risk is minimized by doing what jt12852 said.

    However, in my opinion, as they havent hotfixed this yet. I predict a few bans going out to the people who have used this (without turning off macro sync). The fact that they havent fixed this yet could say:

    1.) Its not hotfixable and will be fixed tomorrow (EU), not sure if its been fixed in US, guess not.

    2.) Its incredibilly complicated and is the basis of alot of blizzard's debugging system, and it will be hard to remove.

    3.) They don't know about it yet (you have more chance of being hit by a meteor than this being true)

    4.) anything else people will add


    Edit: If people do start getting banned for using this, It will probablly just be some small 48 or 72 hour ones. Obviously depending on your previous history exploiting the game, lucky for those of us that have never been caught.

  9. #9
    jt12852's Avatar Member
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    The execution path for this is secure because it is called by a signed Blizzard AddOn (the new developer tools), this allows the secure functions to be evaluated in that context.

    This cannot be fixed without a client patch unless Blizzard can remotely revoke their own signing key for this one single addon.

  10. #10
    Coolio Jenkins's Avatar Member
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    is there any way to make this so it doesnt scorch? ive been looking for this for like a year, will love you long time, rep, and maybe even GC if I can get one

  11. #11
    Freddyxx's Avatar Member
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    I took the old macro and removed the scorch part, ended up with this and is working fine.

    /dump c=CastSpellByName;if not UnitDebuff("target", "Living Bomb") then c("Living Bomb") elseif UnitBuff("player", "Hot Streak") then c("Pyroblast") else c("Fireball") end

  12. #12
    Brolly's Avatar Member
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    World of Warcraft Client Patch 3.2.0a

    We’ll be releasing a minor bug fix patch to version 3.2.0a. This sort of patch is very small in size, and we use them to fix specific issues that can’t be hot-fixed. Issues addressed with this patch:

    * Fixed an exploit players were using with / commands



    /bye /dump

  13. #13
    Coolio Jenkins's Avatar Member
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    noooo i come back and find someone got the macro for me and couldnt use it

  14. #14
    carnage2007's Avatar Member
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    filler

    If you go into the World of Warcraft/Data/enUS folder (replace enUS with your region), and move or rename the patch-enUS-2.MPQ (again replacing enUS with your region) file, you can once again use /dump along with protected functions as seen in other threads.
    filler filler

  15. #15
    amarth's Avatar Member
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    Is this bannable now?

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