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  1. #121
    satuross's Avatar Member
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    /dump loadstring("if (UnitBuff(\"player\", \"Hot Streak\")) then SpellStopCasting() CastSpellByName(\"Pyroblast(Rank 12)\") end

    How can we change "hot strak" for maelstrom weapon 5 charges? :x

    Use Blizzard UI-Protected Functions
  2. #122
    i2lurchi's Avatar Member
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    [RESTODRUID] Heal one target with all your hots up!

    this is a single button spam macro for resto healing

    Warning: You might have to disable ALL your addons and your Chat will be spammed witch dump messages!

    you can just spam one key and the macros will keep Lifebloom, Rejuvenation, Regrowth and Nourish on your target, it also uses Innervate!

    Your have to make 5 Macros witch exact the same macro names I use!

    UPDATE: please update macro 4 and macro HEAL!
    UPDATE: Innervate is FIXED!
    UPDATE: fixed all macros, RENAME all your macros!




    --- DH1 --- you have to create a macro witch the name DH1

    Code:
    /dump loadstring("CastSpellByName(\"Lifebloom\")") ()
    --- DH2 ---

    Code:
    /dump loadstring("_,_,_,_,_,_,_,s,_=UnitBuff(\"target\",\"Rejuvenation\"); if (s~=\"player\") then CastSpellByName(\"Rejuvenation\") else RunMacro(\"DH3\") end") ()
    ---DH3 ---

    Code:
    /dump loadstring("local _,_,_,_,_,_,_,o,_=UnitBuff(\"target\",\"Regrowth\"); if (o~=\"player\") then CastSpellByName(\"Regrowth\") else CastSpellByName(\"Nourish\") end") ()
    ---DH4 ---

    Code:
    /dump loadstring("local _,_,_,c,_,_,_,_,_=UnitBuff(\"target\",\"Lifebloom\"); if (c~=3) then RunMacro(\"DH1\") else RunMacro(\"DH2\") end") ()
    ---DruidHEAL---

    Code:
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Innervate\") if ((UnitPower(\"player\") < 9000) and (d == 0)) then TargetUnit(\"player\") CastSpellByName(\"Innervate\") TargetLastTarget()  else RunMacro(\"DH4\") end") ()
    --------------------------------

    now just target someone and spam the HEAL macro!
    have fun


    (sry for gramar/spelling)


    edit: see updated macros at page 16
    Last edited by i2lurchi; 08-18-2009 at 05:40 AM.

  3. #123
    greenthing's Avatar Contributor
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    Actually, how would I change this:
    /dump loadstring("if UnitPower(\"Player\") > 60 then CastSpellByName(\"Death Coil\") end")()
    into casting Gargoyle if it's ready? and is it possible to check if a blood rune is up?

  4. #124
    i2lurchi's Avatar Member
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    Originally Posted by satuross View Post
    /dump loadstring("if (UnitBuff(\"player\", \"Hot Streak\")) then SpellStopCasting() CastSpellByName(\"Pyroblast(Rank 12)\") end

    How can we change "hot streak" for maelstrom weapon 5 charges? :x
    Code:
    /dump loadstring("local _,_,_,c,_,_,_,_,_=UnitBuff(\"player\",\"Maelstrom Weapon\"); if (c=5) then CastSpellByName(\"Lightning Bolt\") end") ()
    didn't test it, but it should work

  5. #125
    Lexodia's Avatar Member
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    having trouble getting macro's to recognise cooldowns... if i can get that to work then this becomes very usable
    if anyone knows...

  6. #126
    xipwnedux's Avatar Member
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    Originally Posted by greenthing View Post
    I have been playing with this myself for 5 minutes (immidiatly after checking here basically) and made a very simple rotation for a DK that I just started.

    1:
    /dump loadstring("if (not UnitDebuff(\"target\", \"Frost Fever\")) then CastSpellByName(\"Icy Touch(Rank 1)\") end")()
    /dump loadstring("if (UnitBuff(\"player\", \"Blood Plague\")) then RunMacro(2) end")()

    /dump RunMacro(4)


    2:
    /cast Plague Strike

    3:
    /dump loadstring("if UnitPower(\"Player\") > 60 then CastSpellByName(\"Death Coil\") end")()

    /dump RunMacro(5)

    4:
    /dump loadstring("if (UnitBuff(\"player\", \"Blood Presence\")) then RunMacro(3) else CastSpellByName(\"Blood Presence\") end")()

    5:
    /cast Scourge Strike

    (requires 5 macros named 1/2/3/4/5)
    1st checks if frost fever is up, else it casts icy touch, then it checks if blood plague is up else it casts plague strike, it also checks if blood presence is up, else it changes to it, it casts death coil with 60 or more runic power & at last it does scourge strike.

    You should be able to create your own with this.

    Thanks but I use Heart Strike AND Death Strike. Is there a way to make it cast both?
    Not to mention casting Heart Strike when I have Death Runes up.

  7. #127
    i2lurchi's Avatar Member
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    having trouble getting macro's to recognise cooldowns... if i can get that to work then this becomes very usable
    if anyone knows...
    Code:
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Innervate\") if ((UnitPower(\"player\") < 10000) and (d == 0)) then CastSpellByName(\"Innervate\") end") ()
    this works for innervate on low mana and without CD

    does anybody know how to change that macro to cast Innervate on me?
    Code:
    CastSpellByName(\"Innervate\")
    is there any way to define the target of "CastSpellByName"? thanks

  8. #128
    Iaccidentallytwink's Avatar Elite User
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    THERE WAS A COMMAND THAT WORKED ON THE 3.0.8 PTR THAT WAS ABLE TO GET THE PERSONS USERNAME IN CONSOLE MODE? +REP TO FIRST PERSON TO POST THE COMMAND AND CONFIRM IF IT WORKS.

    There was also one that GOT THE USERS INFO, but there was no way to display the info. MAYBE THE DUMP WILL POST IT? +REP to whoever can find that command.


  9. #129
    Samzonx's Avatar Member
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    curious i have a

    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\") if interruptAble then SpellStopCasting() CastSpellByName(\"Wind Shear\") end")()

    macro that i copied from your kick macro Main, and i just get an empty result, am i doing somthing wrong?

  10. #130
    Lexodia's Avatar Member
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    Originally Posted by i2lurchi View Post
    Code:
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Innervate\") if ((UnitPower(\"player\") < 10000) and (d == 0)) then CastSpellByName(\"Innervate\") end") ()
    this works for innervate on low mana and without CD

    does anybody know how to change that macro to cast Innervate on me?
    Code:
    CastSpellByName(\"Innervate\")
    is there any way to define the target of "CastSpellByName"? thanks
    TY, FINALLY, +Rep
    ive been at this for long enough and ive finally completed my script

    Code:
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Hammer of Justice\") if UnitCastingInfo(\"target\") and (d == 0) then SpellStopCasting() CastSpellByName(\"Hammer of Justice\") else CastSpellByName(\"Shield of Righteousness\") end")()
    what this will do is it will first check if the target is casting
    then it will check whether hammer of justice (can be replaced by kick, pummel, counterspell, all of it) is on cooldown or not
    if it isn't on cooldown, and the target is casting, it'll use hammer of justice
    if the target isnt casting, or if he IS casting but hammer of justice is on cooldown, then it will use shield of righteousness
    this is absolutely brilliant for kick, pummel, all the sort that isn't on a gcd
    generally the idea is to copy this macro 5x over, with mortal strike with whirlwind, etc, then adding #showtooltip mortal strike and whirlwind for it
    then, while using it as normal abilities, you can spam them, and by 'accident' you'll be able to pummel / kick / shock the target whenever he's casting

    so far my only downside is that it doesnt work for channeled spells, and in arena this is especially good for penance, to interrupt it in the first 0.2 seconds but atm u'll have to use the other macro for it

    I
    LOVE
    /DUMP

  11. #131
    deadca7's Avatar Elite User
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    Originally Posted by greenthing View Post
    I have been playing with myself for 5 minutes (immidiatly after checking here basically) and made a very simple rotation for a DK that I just started.

    1:
    /dump loadstring("if (not UnitDebuff(\"target\", \"Frost Fever\")) then CastSpellByName(\"Icy Touch(Rank 1)\") end")()
    /dump loadstring("if (UnitBuff(\"player\", \"Blood Plague\")) then RunMacro(2) end")()

    /dump RunMacro(4)


    2:
    /cast Plague Strike

    3:
    /dump loadstring("if UnitPower(\"Player\") > 60 then CastSpellByName(\"Death Coil\") end")()

    /dump RunMacro(5)

    4:
    /dump loadstring("if (UnitBuff(\"player\", \"Blood Presence\")) then RunMacro(3) else CastSpellByName(\"Blood Presence\") end")()

    5:
    /cast Scourge Strike

    (requires 5 macros named 1/2/3/4/5)
    1st checks if frost fever is up, else it casts icy touch, then it checks if blood plague is up else it casts plague strike, it also checks if blood presence is up, else it changes to it, it casts death coil with 60 or more runic power & at last it does scourge strike.

    You should be able to create your own with this.
    How can i add [Blood Strike] into this ?


  12. #132
    Samzonx's Avatar Member
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    nm i changed around your macro lex, it works perfectley!

    also can i get banned or action taken against my account for using this?

  13. #133
    greenthing's Avatar Contributor
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    Originally Posted by deadca7 View Post
    How can i add [Blood Strike] into this ?
    I use this:
    /dump loadstring("if UnitHealth(\"Player\") < 1000 then CastSpellByName(\"Death Strike\") else
    /castsequence Scourge Strike, Blood Strike

    So in it's last phase it will check if the DK's HP is below 1000 hp (or whatever you want it to be then), if so it does Death Strike else it will do Scourge Strike and the next time Blood Strike so both set of runes are always used.

    I also added this:
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Summon Gargoyle\") if ((UnitPower(\"player\") > 59) and (d == 0)) then CastSpellByName(\"Summon Gargoyle\") end") ()
    /dump RunMacro(6)

    between blood presence & deathcoil, so it first does gargoyle (if ready/not on cooldown) and afterwards the death coil.

    Though, anyone who could help me how to get Bone Shield working?
    Basically I want it to check if it is off-cooldown and if so check if it's already up and else it casts it.

  14. #134
    Lexodia's Avatar Member
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    i suppose its a dump exploit so i'd say yes, but that i cant really say for sure

  15. #135
    greenthing's Avatar Contributor
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    It is indeed possible that Blizzard gives punishments later on, but in that case expect the standard 24h ban procedure.

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