do you never want lag again. if you install thisprogram right wow will run50 times faster and never any lag. click this link to get the program. http://www.transgaming.com/index.php...display&ceid=8
or click http://www.transgaming.com/index.php...display&ceid=8
to install:
############################################################################
TransGaming Technologies Inc.
SwiftShader Demonstration
October 18, 2005
SwiftShader is Copyright(c)2003-2005 TransGaming Technologies Inc.
############################################################################
Thank you for downloading TransGaming's demonstration release of SwiftShader,
our high-speed pure-software 3D renderer.
SwiftShader is a revolutionary software-only 3D renderer that supports
DirectX 9 features including both Pixel and Vertex Shaders and can be more
than 50 times faster than Microsoft's reference rasterizer. SwiftShader
achieves this level of performance through the use of TransGaming's SwiftAsm
runtime code generation system. SwiftAsm allows developers to easily and
efficiently generate highly optimized code entirely at runtime. SwiftShader
uses SwiftAsm to translate both shader-based and fixed function geometry
and pixel pipeline operations into high-speed x86 SSE and MMX code, which
is then cached for later reuse as needed.
NOTE: Use of the SwiftShader Demonstration Release is subject to the enclosed
SwiftShader License agreement which you must have agreed to before downloading
this package.
System requirements
-------------------
* 700 MHz (or higher) x86 CPU with SSE extensions.
Pentium-M CPU recommended.
* Basic 2D video card - no 3D card necessary!
* Microsoft Windows 2000, Windows XP
OR
* Linux system running TransGaming's Cedega
* 256 MB RAM
* 25 MB free hard disk space
Installation
------------
TransGaming's SwiftShader 3D renderer is packaged into two DLL files:
D3D8.DLL and D3D9.DLL
These DLL files can be dropped into a directory containing an application
that uses Direct3D, and SwiftShader will automatically be used in place of
the built-in OS version of Direct3D. Note that some applications may load
the D3D DLL directly from the Windows System32 directory. Such programs
will not work directly with SwiftShader without modification.
In addition to the DLL file, an optional configuration file can be used
with SwiftShader. This file, SwiftShader.ini, should also be put in the
same directory as the application. The comments in the SwiftShader.ini
file provide basic documentation on the available options. The commercial
version of SwiftShader includes an API for changing many of these
settings at runtime.
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