*This was performed last on 3/28/08 by multiple guildies. The uses of this could vary from pointless to lifesaving depending on who dies and when.
As many are probably aware, the Kael fight has a teleport phase in which he brings all members to him and then throws them into the air. The exploit here is that he will bring you in from anywhere in the instance. Should one of your dpsers die (since a tank or healer dying would likely cause a wipe) then should be able to release and run back in if there be enough time.
Some may say this is useless since the fight is so easy but you never know, it could be just enough edge to pull off a kill after some bad luck. After all, no one likes a wipe!
EDIT: For those concerned about not being able to enter an encounter while a boss fight is going on the following was confirmed by the user "Warrencc";
Confirmed. I tested it in normal and heroic. It seems the trigger to keep you from zoning in during an encounter is nonexistent in normal mode. Heroic mode, however, has the trigger, so this works in normal MgT only.
PS: I searched for this and was unable to find it posted elsewhere. Should this be a repost i apologize.