Originally Posted by
Gameshark
I was messing around with Lonforte thinking it would just work, I did customize my defines in map extractor to extract from my custom patches but you were right, it was erroring out on the last part of the map. Guessing that it’s because it’s buildings an such are in patch-O.mpq but I did put the patch in my work/data folder so not sure what’s going on there. I built my own map from scratch and extracted just fine and can now go to it in game with no crashes. Do you happen to know how to add objects in via Noggit such as trees and buildings and such?