Falling through the map! Please help? menu

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  1. #1
    chaoticd35's Avatar Site Donator
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    Falling through the map! Please help?

    I am running Arcemu 3.3.5 server. When I login and make a character, after I enter the game, I immediately fall through the map and all my npcs as well. I have tried searching on here but not getting anything, I tried replacing my files in Navicat, and numerous other things to no avail. Please can someone tell me what it may be?

    Falling through the map! Please help?
  2. #2
    stoneharry's Avatar Moderator Harry

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    You're missing map data. To get a blizzlike experience you need maps, vmaps, mmaps. Map data, vector maps, movement maps.

    Not many guides for this out there, some info here:

    Movement Maps - ArcEmu
    arcemu/CollideInterface.h at master . arcemu/arcemu . GitHub

    TrinityCore or Mangos is probably a better emulator to use if you want less bugs and fewer crashes.

  3. #3
    chaoticd35's Avatar Site Donator
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    Originally Posted by stoneharry View Post
    You're missing map data. To get a blizzlike experience you need maps, vmaps, mmaps. Map data, vector maps, movement maps.

    Not many guides for this out there, some info here:

    Movement Maps - ArcEmu
    arcemu/CollideInterface.h at master . arcemu/arcemu . GitHub

    TrinityCore or Mangos is probably a better emulator to use if you want less bugs and fewer crashes.
    Thanks for the reply. I have maps,mmpaps and vmaps in my folder but obviously missing data. I decided to try a Trinity repack in the mean time.

  4. #4
    stoneharry's Avatar Moderator Harry

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    Originally Posted by chaoticd35 View Post
    Thanks for the reply. I have maps,mmpaps and vmaps in my folder but obviously missing data. I decided to try a Trinity repack in the mean time.
    You have to enable it in your world config as well as far as I remember. From my old ArcEmu server folder world.config:

    Code:
    <Server PlayerLimit = "0"
            Motd = "Welcome to the Edge of Chaos expansion!"         
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "1"
            ShowGMInWhoList = "1"
            MapUnloadTime="300"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0"
            TimeZone="0"
            Collision="1"
    Note collision = 1.

    Make sure the map/vmap config is correct:

    Code:
    /******************************************************
    * Terrain & Collision Settings
    *
    *   Set the path to the map_xx.bin files and whether unloading should be enabled
    *   for the main world maps here. Unloading the main world maps when they go idle
    *   can save a great amount of memory if the cells aren't being activated/idled
    *   often. Instance/Non-main maps will not be unloaded ever.
    *
    *   Default:
    *      MapPath = "maps"
    *      vMapPath = "vmaps"
    *      UnloadMaps = 1
    *
    ******************************************************/
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
    		 UseMMaps = "1"
             UnloadMaps = "1">

  5. #5
    chaoticd35's Avatar Site Donator
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    Originally Posted by stoneharry View Post
    You have to enable it in your world config as well as far as I remember. From my old ArcEmu server folder world.config:

    Code:
    <Server PlayerLimit = "0"
            Motd = "Welcome to the Edge of Chaos expansion!"         
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "1"
            ShowGMInWhoList = "1"
            MapUnloadTime="300"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0"
            TimeZone="0"
            Collision="1"
    Note collision = 1.

    Make sure the map/vmap config is correct:

    Code:
    /******************************************************
    * Terrain & Collision Settings
    *
    *   Set the path to the map_xx.bin files and whether unloading should be enabled
    *   for the main world maps here. Unloading the main world maps when they go idle
    *   can save a great amount of memory if the cells aren't being activated/idled
    *   often. Instance/Non-main maps will not be unloaded ever.
    *
    *   Default:
    *      MapPath = "maps"
    *      vMapPath = "vmaps"
    *      UnloadMaps = 1
    *
    ******************************************************/
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
    		 UseMMaps = "1"
             UnloadMaps = "1">

    i will look and see if that is what it is.

  6. #6
    stoneharry's Avatar Moderator Harry

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    Originally Posted by chaoticd35 View Post
    i will look and see if that is what it is.
    ArcEmu must be compiled with this line uncommented to use mmaps as well:

    arcemu/CollideInterface.h at master . arcemu/arcemu . GitHub

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