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  1. #1
    MacWarrior's Avatar Member
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    [Trinity] GameObjects & NPC related questions

    Hello guys,

    I got some questions and requests about GameObjects and NPC on TrinityCore.

    I/ Commands .gob move & .gob turn
    Since a long time, these commands :
    .gob move
    .gob turn

    Need a deco/reco to see the gobs moved.

    It's correctly working on Mangos, so it's a core-related issue.
    Does anyone has a fix for this ? ( Even hackly )

    II/ GameObjects & NPC far seeing
    On official servers, some GOB and NPC are visible from far... far... far away !
    Like some big mobs in outland, etc...
    I know that on Ascent servers, we can configure the visibility distance in DB, and can make some GOB/NPC visible from everywhere ( With limited interaction )
    Does anyone has already implemented this kind of implementation ? ( Even hackly )

    Thanks a lot for your responses !
    Cordially,
    MacWarrior.

    [Trinity] GameObjects & NPC related questions
  2. #2
    Xrakra2's Avatar Member
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    Up guys!

    I need an answer for the gob visibility pls.

  3. #3
    stoneharry's Avatar Moderator Harry


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    Trinity has load distance for objects and creatures in the world config.

    I don't know if orientation of a object can be changed via command in trinity. It can be implemented.

  4. #4
    Xrakra2's Avatar Member
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    Hey stoneharry thx for the answer, would u be able to tell me how do u change the load distance?

  5. #5
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Xrakra2 View Post
    Hey stoneharry thx for the answer, would u be able to tell me how do u change the load distance?
    worldserver.conf - TrinityCore - TrinityCore Collaboration Platform

    Code:
    #
    #    Visibility.Distance.Continents
    #    Visibility.Distance.Instances
    #    Visibility.Distance.BGArenas
    #        Description: Visibility distance to see other players or gameobjects.
    #                     Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
    #                     For instances default ~170.
    #                     Max limited by grid size: 533.33333
    #                     Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #        Default:     90  - (Visibility.Distance.Continents)
    #                     170 - (Visibility.Distance.Instances)
    #                     533 - (Visibility.Distance.BGArenas)
     
    Visibility.Distance.Continents = 90
    Visibility.Distance.Instances = 170
    Visibility.Distance.BGArenas = 533

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