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  1. #1
    wowpup79's Avatar Banned
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    coding an instance in trinity core

    Yo long time, so by buddy in my pvp clan on Dalaran was talking about making a server just to mess around, was wondering if coding for cores, how is it?
    I could code for days and was looking at a few languages. The time i was out when i wasn't looking at exploits and hacks, i decided to try something new.

    So how is coding a core like? If i could code a game in 5 days i feel as though i can code bits of a core

    coding an instance in trinity core
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    Lysolfs's Avatar Contributor
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    I have never worked with a core directly, though depending on what you want to achieve you won't even have to code. With a private server you can just place NPCs, game objects etc., you'll just have to add them to the database (in case you want to invent new ones) and place them ingame with GM commands. For boss scripts you might want to use LUA scripts or whatever the core you have is using. However if you want to create a completely new instance the main problem will probably the fact of having the surroundings. Since the map files are saved locally on the client, you'd have to modify those map files and distribute that modified client to everyone who should be on your server. Afaik there is no way around this and I think that modifying the map files is kind of tough, you'll also need modelling skills for that.

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