[Request/Question] TBC Alpha US 5610 Emulator menu

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  1. #1
    gurluas's Avatar Active Member
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    [Request/Question] TBC Alpha US 5610 Emulator

    Is it possible to make a Mangos or Trinitycore server for 1.12.1 work with the TBC alpha 5610?
    Yawe no longer works with modern operating systems, and the sandbox is entirely gone, besides, I'd like to try and make a proper server out of the TBC alpha.

    I remember Mangos repacks at the time being modified to work.

    EDIT:

    A mirror to Yawe or the Tbc sandbox for 5610 and 5665 would also be appreciated, I've been searching in vain for hours, only finding dead links.
    Last edited by gurluas; 06-19-2013 at 04:13 AM.

    [Request/Question] TBC Alpha US 5610 Emulator
  2. #2
    aidarius's Avatar Corporal
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    ?????

    Try this its sanbox for alpha tbc. Btw there is posibility to run tbc alpha on mangos core for 1.12 client with small core modification. Its not fullcompatibile but u can , kill mobs doing quests. Tbc content obviously is not avilable.

  3. #3
    gurluas's Avatar Active Member
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    Which core modification?

    And thank you so much for the sandbox :3

  4. #4
    aidarius's Avatar Corporal
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    basic thing is to let the realmd allow to login, and mangosd alllow to enter world

    at 1st src/realmd/realmlist.cpp modify section like that:
    static RealmBuildInfo ExpectedRealmdClientBuilds[] =
    {
    {12340, 3, 3, 5, 'a'}, // highest supported build, also auto accept all above for simplify future supported builds testing
    {11723, 3, 3, 3, 'a'},
    {11403, 3, 3, 2, ' '},
    {11159, 3, 3, 0, 'a'},
    {10505, 3, 2, 2, 'a'},
    {8606, 2, 4, 3, ' '},
    {5610, 2, 0, 0, ' '}, // <<<<< add this line here is our tbc alpha client
    {6141, 1, 12, 3, ' '},
    {6005, 1, 12, 2, ' '},
    {5875, 1, 12, 1, ' '},
    {0, 0, 0, 0, ' '} // terminator
    };

    2nd modification at src/realmd/authsocket.cpp modification is required in 2 places at this file:
    void AuthSocket::SendProof(Sha1Hash sha)
    {
    switch (_build)
    {
    case 5875: // 1.12.1
    case 6005: // 1.12.2
    case 6141: // 1.12.3
    case 5610: // 2.0.0 <<<<< add this line
    {

    and 2nd one

    void AuthSocket::LoadRealmlist(ByteBuffer& pkt, uint32 acctid)
    {
    switch (_build)
    {
    case 5875: // 1.12.1
    case 6005: // 1.12.2
    case 6141: // 1.12.3
    case 5610: // 2.0.0 <<<< add this too
    {
    pkt << uint32(0); // unused value
    pkt << uint8(sRealmList.size());


    3rd file src/game/shared defines.h at the end of file modify to that:

    #define EXPECTED_MANGOSD_CLIENT_BUILD {5875, 6005, 6141 ,5610 , 0} // 5610 is our added build


    compile the core run realmd and mangosd
    log in and here is effect:
    http://imageshack.us/a/img266/3405/2frz.jpg
    http://imageshack.us/a/img194/939/8a8w.jpg

    there are many bugs , but its better than sandbox, some development work could bring nice effects.

    ps core must run on oryginal vanilla maps and dbcs, do not extract and put alpha files for core (they got different size, structure etc).
    Last edited by aidarius; 06-25-2013 at 12:05 PM.

  5. #5
    gurluas's Avatar Active Member
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    Thank you, I wanted to give you reputation, but it wont let me. It's been many days and I've given it to a lot of people but it still asks me to spread the reputation...Sorry.

  6. #6
    aidarius's Avatar Corporal
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    no probs dude, just wanted help.

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