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  1. #1
    xyrusazabi's Avatar Member
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    Custom Script Idea/Help needed (TrinityCore 3.3.5)

    Hi folks! So I have this idea. Don't know if it's possible, but judging from my searching, this seems to be my last hope of an answer.

    Ever notice how you're busting ass out in the wilderness and, "uh-oh, my bags are getting full!" "But I don't want to tele all the way back to a town and then come back."

    Well I figured there has to be a way to spawn a vendor NPC from an item that a player can carry around with them at all times. At this point, the vendor doesn't really matter, since I can just insert whatever vendor and items i want once i have that crucial part of the script figured out...making an item spawn an NPC.

    So what do you all think? Is it possible, a dumb idea, or been done to death already? I honestly don't know, and I have been all over google, trust me.

    Thanks for your time! Any response is appreciated!
    Last edited by xyrusazabi; 02-26-2013 at 10:46 PM.

    Custom Script Idea/Help needed (TrinityCore 3.3.5)
  2. #2
    XxXGenesisXxX's Avatar Sergeant Major
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    You could just make a bank NPC that can follow? Or if you want to go deeper, you could make a second bank. For example how it used to be (could still be) that Goblin Auction houses are different stocks than faction auctions. Make a new bank type NPC that can be called forth. Presumably this won't be an easy task to do without the know how.

  3. #3
    xyrusazabi's Avatar Member
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    Nice! I like the idea of a Bank Npc following the player around. Could be rather comical depending on the model used

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