:MovePlayerTo(x, y, z, o, flag[, speed]) problem. menu

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  1. #1
    BurnDownTheSystem's Avatar Private
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    :MovePlayerTo(x, y, z, o, flag[, speed]) problem.

    Hi, I tried to use this command but I have some problems with it:

    Code:
    :MovePlayerTo(x, y, z, o, flag[, speed]) : :MoveTo() for players. The flag can be 0 (walking), 256 (teleport), 4096 (running) or 12288 (flying).
    
    Taken from Arcemu.org*
    Whenever I do PlayerA:MovePlayerTo(x, y, z, o, flag, speed) doesnt matter which of the two I do it runs like a madman, for example: im making something where the player will mount a horse and I want the player on the horse to move to a specific location it will run as if it has .mod speed 60.

    How can I fix this? Ive tried every flag/speed possible but it still doesnt work as it should.

    :MovePlayerTo(x, y, z, o, flag[, speed]) problem.
  2. #2
    stoneharry's Avatar Moderator Harry

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    flag 4096 and speed 1 you can try...

    That function is -very- buggy. What actually happens is you move instantly server side but play the animation over time client side. I know of no other solution.

  3. #3
    BurnDownTheSystem's Avatar Private
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    It worked, but unfortunatly it will not run as mount speed thanks for the help though

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