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    Realmlist will not show up :L Please dont flame for being in the wrong place :3newbie

    Hi guys, sorry if this is in the wrong place :3 i have been trying to get my compiled ArcEmu server online for weeks, but i cant get the config files to work, i have been changing things about trying to get it to work and now my logon and world.exe wont work together ( i get the wait 10 seconds thing), i have been using the ArcEmu set up guide but i hit a rock n_n, here are my configs, please comment if you find anything out of place! thanks in advance!
    Code:
    /***********************************************************************
    * ArcEmu Logonserver Configuration File
    * Last edited: 11/14/2010
    *
    *******************************************************************************
    * Configure the logonserver to connect to the accounts mysql database below   *
    *******************************************************************************
    * Database Section
    *
    * LogonDatabase.Host      - The hostname that the database is located on
    * LogonDatabase.Username  - The username used for the mysql connection
    * LogonDatabase.Password  - The password used for the mysql connection
    * LogonDatabase.Name      - The database name
    * LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    *******************************************************************************/
    
    <LogonDatabase Hostname = "127.0.0.1"
                   Username = "root"
                   Password = "arcemu"
                   Name     = "arc_logon"
                   Port     = "3306">
    
    /* Host Directive
    *
    *    This is the address that the realmlist will listen on.
    *    To listen on all addresses, set it to 0.0.0.0
    *    Default: 127.0.0.1 (localhost)
    *
    *    Note: ISHost is the interserver communication listener.
    */
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    /* Server file logging level
    *
    *    This directive controls how much output the server will
    *    write to log files. It cannot be disabled
    *    0 = Normal + Error; 1 = Detail; 2 = Debug
    *    Default: 0
    */
    
    <LogLevel File = "0">
    
    /* Account Refresh Time
    *
    *    This controls on which time interval accounts gets
    *    refreshed. (In seconds)
    *    Default = 600
    *    600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
    *
    */
    
    <Rates AccountRefresh = "600">
    
    /* WorldServer Setup
    *
    *  RemotePassword
    *    This directive controls the password used to authenticate with the worldserver.
    *    It must be the same between the two configs. If it is not, your server will
    *    not register.
    *
    *    Default: "change_me_logon"
    *
    *  AllowedIPs
    *    This section MUST be completed, otherwise all attempts to link your servers will fail.
    *    These "Allowed" fields are a space-separated list of CIDR-form IP addresses that are allowed
    *    to make server connections to your logonserver, and register realms.
    *    For example, everything in the 127.0.0.* range would be:
    *         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    *
    *    To allow a single IP,
    *         1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    *
    *  AllowedModIPs
    *    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    *    (adding bans, GMs, account permissions, etc)
    */
    
    <LogonServer RemotePassword = "arcemu"
                 AllowedIPs = "127.0.0.1/24"
                 AllowedModIPs = "127.0.0.1/24">
    Code:
    /*****************************************************
    * ArcEmu Realms Configuration File
    * Last edited: 11/14/2010
    *
    * Configure ArcEmu's Realms below
    ******************************************************
    ******************************************************
    * LogonServer Section
    *
    *    Address:
    *      The address (no port) of the server.
    *
    *    Port:
    *      The port on which the logon server listens. (*** NOT 3724 ***)
    *
    *    Name:
    *      Not really relevant, but name the logon.
    *
    *    RealmCount:
    *      The number of realms in the next section.
    *	To add more realms, increase this - and also fill out more realms below depending on the configuration you need to connect to them.
    *
    ******************************************************/
    
    <LogonServer Address = "127.0.0.1:8129"
    	Port = "8093"
    	Name = "Default Logon"
    	RealmCount = "3">
    
    /******************************************************
    * Realm Section
    *
    *    Name:
    *      The name of the realm.
    *    
    *    Address:
    *      The address (and port) of that realm.
    *
    *    Icon:
    *      The type of realm (PVP, Normal, RPPVP, RP)
    *
    *    TimeZone:
    *      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
    *       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    *
    *    Population:
    *      (0 = low, 1 = medium, 2 = high)
    *
    *   Important information below
    *
    *
    *	To make your server public and for you to be able to connect to it, please read this entirely.
    *
    *
    * We added two more realms to the default, why? Because of how internal networking works - each outside IP to your IP needs a connection to listen on for players/you to be able to log into.
    * This issue came up alot and MANY poorly written guides also came up with modifications to the host list in windows and a bunch of other fallacies.
    * Using these new "three realm" configs you don't have to follow any guides but this one.
    *
    *	<Realm1 Name = "My Realm Name"
    *		Address = "localhost" 
    *		Icon = "PVP"
    *		Population = "1.0"
    *		TimeZone = "2">
    *	
    *	<Realm2 Name = "Private"
    *		Address = "localhost" 
    *		Icon = "PVP"
    *		Population = "1.0"
    *		TimeZone = "1">
    *
    *	<Realm3 Name = "Localhost"
    *		Address = "localhost" 
    *		Icon = "PVP"
    *		Population = "1.0"
    *		TimeZone = "1">
    *	
    *	EXPLANATION:
    *
    *	These three realms are all one realm, all making different listening IPs so others may log into the world.
    *
    *	Realm1 is the public realm, people outside of your network log into this.
    *
    *	Realm2 is the IP of the computer hosting the server. It will most commonly be a 192.168.*.* IP. NOT YOUR OUTSIDE/INTERNET IP. This is so other computers in your local arena network can connect to the realm.
    *
    *	Realm3 is the localhost connection, you will be using this to log into your server if you host and login to the server from the SAME computer.
    *
    *	Realmlist would then be the IP that is suitable for you to use in your setup, players will use the realm1 URL - while you use either realm2 or realm3 depending on the server setup.
    *
    *	You can cleanup the unused realms you made while doing this process if you have any, however even if you use a Realm3 type configuration to login, remember local network users on the same LAN as you will use Realm2 to login. 
    *
    *	To obtain your LAN IP address on:
    * Windows = windows-key+r > type "cmd" > type "ipconfig" > under "IPV4 Address:"
    * Linux = terminal > type "ifconfig" > under eth0's "inetaddr:"
    *	To obtain your INTERNET IP:
    * Go to: http://www.whatsmyip.org/
    * Foward ports: 3724 (Realmlist) and 8129 (World) 
    * If you add more outside(public) realms remember that their world ports need forwarding too.
    *
    * 	Timezone values :
    *	0=Korean			16=China
    *	1=Development		17=CN1
    *	2=United States     18=CN2
    *	3=Oceanic			9=CN3
    *	4=Latin America		20=CN4
    *	5=Tournament		21=CN5
    *	6=Korean			22=CN6
    *	8=English			23=CN7
    *	9=German			24=CN8
    *	10=French			25=Tournament
    *	11=Spanish			26=Test Server
    *	12=Russian			27=Tournament
    *	13=Tournament		28=QA Server
    *	14=Taiwan			29=CN9
    *	15=Tournament		30=TestServer2
    ******************************************************/
    
    <Realm1 Name = "My Realm Name"
    	Address = "127.0.0.1" 
    	Icon = "PVP"
    	Population = "1.0"
    	TimeZone = "8">
    	
    <Realm2 Name = "Private"
    	Address = "127.0.0.1" 
    	Icon = "PVP"
    	Population = "1.0"
    	TimeZone = "8">
    
    <Realm3 Name = "Localhost"
    	Address = "127.0.0.1" 
    	Icon = "PVP"
    	Population = "1.0"
    	TimeZone = "8">
    Code:
    /***********************************************************************
    * ArcEmu World Configuration File
    * Last edited: 11/14/2010
    *
    * Configure ArcEmu's world server below.
    ***********************************************************************
    ***********************************************************************
    * Mysql Database Section
    *
    *   Database.Host      - The hostname that the database is located on
    *   Database.Username  - The username used for the mysql connection
    *   Database.Password  - The password used for the mysql connection
    *   Database.Name      - The database name
    *   Database.Port      - Port that MySQL listens on. Usually 3306.
    *******************************************************/
    
    <WorldDatabase Hostname = "127.0.0.1" Username = "root" Password = "arcemu" Name = "arc_world" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "127.0.0.1" Username = "root" Password = "arcemu" Name = "arc_character" Port = "3306" Type = "1">
    
    /******************************************************
    * Listen Config
    *
    *    Host
    *        This is the address that the server will listen on.
    *        To listen on all addresses, set it to 0.0.0.0
    *        Default: 127.0.0.1 (localhost)
    *
    *    WorldServerPort
    *        This is the port that the world server listens on.
    *        It has to be the same as what is specified in the
    *        realms table in the LogonDatabase.
    *        Default: 8129
    *
    ******************************************************/
    
    <Listen Host = "127.0.0.1/24"
            WorldServerPort = "8129">
    
    /******************************************************
    * Log Level Setup
    *
    *    File Logging Level
    *        This directive controls how much output the server will
    *        write to log files. It cannot be disabled
    *        0 = Normal + Error; 1 = Detail; 2 = Debug
    *        Default: 0
    *
    *    World server packet logging feature
    *        If this directive is turned on, a file called `world.log`
    *        will be created in the server's directory and all packets
    *        sent and received by clients will be dumped here in bfg
    *        format.
    *        Default: 0
    *
    *    DisableCrashdumpReport
    *        Disables crashdump reports, else if the build has debugging enabled, 
    *        arcemu-world will call ./arcemu-crashreport every time it starts, so 
    *        if there is a core, a crashdump will automatically be reported 
    *        to the tracker at sf.net
    *        Needs gdb and curl
    *        Linux only
    *        Default: 0
    *
    ******************************************************/
    
    <LogLevel File="0" World="0" DisableCrashdumpReport="0">
    
    /******************************************************
    * Server Settings
    *
    *    PlayerLimit
    *        This directive controls the amount of sessions that will be
    *        accepted by the server before it starts to add people to 
    *        the server queue.
    *        Default: 100
    *
    *    Motd
    *        This message will be displayed by the server in the chat
    *        box every time any user logs on. Colors can be used in the
    *        standard WoW format.
    *        Default: "No MOTD specified
    *
    *    Send Stats On Join
    *        This directive controls whether the server will send the online player
    *        count to a cilent when it enters the world.
    *
    *    Breathing Setup
    *        If the breathing code is causing problems or you want to run a fun server, you can disable 
    *        water checks by enabling this directive.
    *        Default: 1
    *
    *    Separate Channels Control
    *        This directive controls whether horde and alliance chats will be separated across channels.
    *        Set to 1 for blizzlike separated channels, or 0 to allow horde/alliance to speak to each other
    *        across channels.
    *        Default: 0
    *
    *    Compression Threshold
    *        This directive controls the limit when update packets will be compressed using deflate.
    *        For lower-bandwidth servers use a lower value at the cost of CPU time.
    *        Default: 1000
    *
    *    Queue Update Rate
    *        This directive controls how many milliseconds (ms) between the updates
    *        that the queued players receive telling them their position in the queue.
    *        Default: 5000 (5 seconds).
    *
    *    Kick AFK Players
    *        Time in milliseconds (ms) that a player will be kicked after they go afk.
    *        Default: 0 (disabled)
    *
    *    Connection Timeout
    *        This directive specifies the amount of seconds that the client will be disconnected
    *        after if no ping packet is sent. It is advised to leave it at the default.
    *        Default: 180
    *
    *    Realm Type
    *        This is the realm type that will be used by the server to handle world PVP.
    *        Default: 0 (pve)(RPPVE)
    *        Other values: 1(pvp)(RPPVP)
    *
    *    AdjustPriority
    *        Set the server to high process priority - may cause lockups.
    *        Default: 0
    *
    *    RequireAllSignatures
    *        This directive controls whether the full 10 signatures will be required in order
    *        to turn in a petition. Smaller servers would be better off having it turned off.
    *        Default: off
    *
    *    ShowGMInWhoList
    *        This directive controls whether GM's will be shown in player's who lists or not.
    *        Default: on
    *
    *    MapUnloadTime
    *        This directive controls whether to unload map cells after an idle period of <x> seconds.
    *        NOTE: THIS CAN'T BE SET TO 0!!!
    *        Default: 300
    *
    *    LimitedNames
    *        This directive forces all character names to be a-z and A-Z compliant.
    *        Default: 1
    *
    *    UseAccountData
    *        This directive determines whether the account_data table is used to save custom client data.
    *        May cause buggy behaviour.
    *        Default: 0
    *
    *    AllowPlayerCommands
    *        This directive, if enabled can allow players to use commands with a '0' command group.
    *        Default: 0
    *
    *    EnableLFGJoin
    *        If this is enabled, you can join the LFG channel without using the LFG tool.
    *        Default: 0
    *
    *    TimeZone
    *        Set your local timezone relative to GMT here.
    *        Default: 0
    *
    *    Collision
    *        Enable collision system (LoS checks).
    *        Default: 0
    *	 Make sure you have extracted vmaps.
    *
    *    DisableFearMovement (In Battlegrounds and Arenas only!)
    *        Disable fear movement in arenas & battlegrounds. 
    *        Recommended if you do not have collision enabled!
    *        Default: 0 (off) Not blizzlike
    *
    *    SaveExtendedCharData
    *        Enable saving extended data to characters table.
    *        Recommended for armory type services.
    *        Default: 0 (off)
    *
    ******************************************************/
    
    <Server PlayerLimit = "100"
            Motd = "Welcome to the World of Warcraft!"         
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="300"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0"
            TimeZone="0"
            Collision="1"
            DisableFearMovement="0"
            SaveExtendedCharData="0">
    
    /********************************************************
    * Announce Configuration
    *
    *    Tag
    *      Configure what is shown in front of your announces in the [] brackets.
    *      Default: Staff (would give [Staff])
    *
    *    GMAdminTag
    *      Configure whether the <GM> or <Admin> tag is shown in announces.
    *      Default: 0 (disabled)
    *
    *    NameinAnnounce
    *      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    *      Default: 1 (enabled)
    *
    *    NameinWAnnounce
    *      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    *      of the message.
    *      Default: 1 (enabled)
    *
    *    ShowInConsole
    *      This controls whether announces are shown in the arcemu-world console or not.
    *      This does not apply for the team-internal GM announce.
    *      Default: 1 (enabled)
    *
    ********************************************************/
    <Announce       Tag = "Staff"
                    GMAdminTag = "0"
                    NameinAnnounce = "1"
                    NameinWAnnounce = "1"
                    ShowInConsole = "1">
    
    /******************************************************
    * Power regeneration multiplier setup
    * 
    *    These directives set up the multiplier in which regen values will be
    *    multiplied by every 2 seconds.
    *    Powers: 
    *        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy, VehiclePower = Vehicle Powers ( whatever is set currently )
    *    
    *    Reputation:
    *        Kill = Rep gained on kill, Quest = rep gained from quests
    *
    *    Honor:
    *        Honor = multiplier used to calculate honor per-kill.
    *
    *    PvP:
    *        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    *        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    *
    *    XP:
    *        The xp that a player receives from killing a creature will be multiplied
    *        by this value in order to get his xp gain.
    *
    *    RestXP: 
    *        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    *        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    *        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    *        Note that resting in a resting area (Zzz) goes 4 times faster.
    *        Default: 1 (bubble every 8 hrs)
    *
    *    Drop(Color):
    *        These values will be multiplied by the drop percentages of the items for creatures
    *        to determine which items to drop. All default to 1.
    *        To allow you better control of drops, separate multipliers have been created for items 
    *        of each quality group. 
    *
    *    DropMoney:
    *        This value will be multiplied by any gold looted and pickpocketed
    *
    *    Save:
    *        Value in milliseconds (ms) that will be between player autosaves.
    *        Default: 300000 (5 minutes)
    * 
    *    SkillChance:
    *        The chance that you have to level up a skill in melee or a profession is multiplied
    *        by this value.
    *        Default: 1
    *
    *    SkillRate:
    *        The amount of "levels" your skill goes up each time you gain a level is multiplied
    *        by this value.
    *
    *    ArenaMultiplier
    *         Every week/day the arena points gained by a player will be multiplied by this value.
    *
    ******************************************************/
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           Power4="1"
           VehiclePower="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           ArenaQueueDiff="150"
           Compression="1"
           XP="1"
           QuestXP="1"
           RestXP="1"
           ExploreXP="1"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="1"
           DropOrange="1"
           DropArtifact="1"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    /******************************************************
    * GM Client Channel
    *
    *   This should be set to 'gm_sync_channel' for various Game Master ticket addons to work.
    * 		In ArcGM you can set this to be any channel you wish, however it is good to announce if you change this to anything other then default to your staff
    *		to avoid confusion.
    *   Default: gm_sync_channel
    *
    ******************************************************/
    
    <GMClient GmClientChannel = "gm_sync_channel">
    
    /******************************************************
    * Terrain & Collision Settings
    *
    *   Set the path to the map_xx.bin files and whether unloading should be enabled
    *   for the main world maps here. Unloading the main world maps when they go idle
    *   can save a great amount of memory if the cells aren't being activated/idled
    *   often. Instance/Non-main maps will not be unloaded ever.
    *
    *   Default:
    *      MapPath = "maps"
    *      vMapPath = "vmaps"
    *      UnloadMaps = 1
    *
    ******************************************************/
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
             UnloadMaps = "1">
    
    /******************************************************
    * Log Settings
    * 
    *    Cheaters:
    *        This directive sets up the cheater logging file, if turned on any
    *        cheat / packet exploit / speedhack attempts will be logged here.
    *
    *    GMCommands:
    *        These two directives set up the GM command logging fie. If turned on,
    *        most gm commands will be logged for this file for abuse investigation, etc.
    *
    *    TimeStamp:
    *        Enables timestamps in logs.
    *
    ******************************************************/
    
    <Log Cheaters="0" GMCommands="0" TimeStamp="0">
    
    /******************************************************
    * Mail System Setup
    *
    *    These directives control the limits and behaviour of the ingame mail system.
    *    All options must have Mail prefixed before them.
    *   
    *    ReloadDelay                 
    *        Controls the delay at which the database is "refreshed". Use it if you're
    *        inserting mail from an external source, such as a web-based interface.
    *        0 turns it off.
    *        Default: 0
    *
    *    DisablePostageCostsForGM 
    *        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    *        Default: 1
    *
    *    DisablePostageCosts
    *        Disables postage costs for all players.
    *        Default: 0
    *
    *    DisablePostageDelayItems
    *        Disables the one hour wait time when sending mail with items attached.
    *        Default: 1
    *
    *    DisableMessageExpiry
    *        Turns off the 30 day / 3 day after read message expiry time. 
    *        WARNING: A mailbox still cannot show more than 50 items at once
    *        (stupid limitation in client).
    *        Default: 0
    *
    *    EnableInterfactionMail
    *        Removes the faction limitation for sending mail messages. Applies to all players.
    *        Default: 1
    *
    *    EnableInterfactionMailForGM 
    *        Removes the faction limitation for sending mail messages, but only applies
    *        to GM's. EnableInterfactionMail overrides this.
    *        Default: 1
    *   
    ******************************************************/
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    /******************************************************
    * Status Dumper Config
    *
    *        These directives set up the status dumper plug-in. Filename is an
    *        absolute or relative path to the server binary. Interval is the
    *        time that the stats will be dumped to XML.
    *        Default: stats.xml / 120000 (2 minutes)
    *
    ******************************************************/
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    /******************************************************
    * Startup Options
    *
    *    Preloading
    *        This directive controls whether the entire world will be spawned at server
    *        startup or on demand. It is advised to leave it disabled unless you are a
    *        developer doing testing.
    *        Default: off
    *
    *    Background Loot Loading
    *        This directive controls whether loot will be loaded progressively during
    *        startup or in the background in a separate thread. Turning it on will
    *        result in much faster startup times.
    *        Default: on
    *
    *    Multithreaded Startup
    *        This controls whether the server will spawn multiple worker threads to
    *        use for loading the database and starting the server. Turning it on
    *        increases the speed at which it starts up for each additional CPU in your
    *        computer.
    *        Default: on
    *
    *    Unimplemented Spell ID Dump
    *        This directive controls whether to dump the IDs of spells with unimplemented
    *        dummy/scripted effect or apply dummy aura effect. You need to load the
    *        spellhandlers library for this to actually produce a valid result!
    *        Default: off
    *        
    *
    *    Additional Table Binding
    *        You can load static item/creature/etc data into the server using this directive.
    *        This way throughout database updates your custom data can be preserved.
    *        Format: "sourcetable destination table,sourcetable destinationtable"
    *        Example: "myitems items,mynpcs creature_names"
    *        Default: ""
    *
    ******************************************************/
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             EnableSpellIDDump = "0"
             LoadAdditionalTables="">
    
    /******************************************************
    * Flood Protection Setup
    *
    *    Lines
    *        This is the number of "messages" or lines that it will allow before stopping messages from
    *        being sent. This counter is reset every "Seconds" seconds.
    *        Default: 0 (disabled)
    *
    *    Seconds
    *        This is the number of seconds in between the Line counter being reset.
    *        Default: 0 (disabled)
    *
    *    SendMessage
    *        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    *        message will be sent upon flood triggering.
    *        Default: 0
    *
    ******************************************************/
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    /******************************************************
    * LogonServer Setup
    *
    *    DisablePings   
    *        This directive controls whether pings will be sent to the logonserver to check
    *        if the connection is still "alive". Expect problems if it is disabled.
    *        Default: 0
    *
    *    RemotePassword
    *        This directive controls the password used to authenticate with the logonserver.
    *        It must be the same between the two configs. If it is not, your server will
    *        not register.
    *
    ******************************************************/
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "arcemu">
    
    /******************************************************
    * AntiHack Setup
    * Note: Most of this doesn't work as it should.
    *
    *    Teleport   
    *        This directive controls anti-teleport hack checks will be enabled or not.
    *        Default: 1
    *
    *    Speed
    *        This directive controls anti-speed hack checks will be performed on player movement or not.
    *        Default: 1
    *
    *    SpeedThreshold
    *        This directive controls the threshold at which the speedhack detection will trip.
    *        It's (characters' move time of distance - real move time of distance)
    *        Default: -600.0
    *
    *    FallDamage
    *        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    *        Default: 1
    *
    *    Flying
    *        This directive controls whether flight hacks will be performed on players or not.
    *        Default: 1
    *
    *    FlightThreshold
    *	   This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    *	   Default: 10
    *
    *    DisableOnGM
    *        This directive controls hack checks will be disabled for GM's or not.
    *        Default: 0
    *
    ******************************************************/
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
    	  FlightThreshold="10" 
              DisableOnGM="1">
    
    /******************************************************
    * Period Setup
    *
    *    These are the periods that the server will wait before doing periodic duties. At the moment only
    *    arena point calculation and honor point calculation are used here.
    *
    *    Default:
    *         Arena: weekly
    *         Honor: daily
    *             (blizzlike values)
    *
    ******************************************************/
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly"
             DailyUpdate="daily">
    
    /******************************************************
    * Channels Setup
    *
    *    These directives control some of the aspects in the channel system.
    *
    *    BannedChannels
    *         If you would like to ban users from creating or joining a channel specify them here in a ';'
    *         separated list.
    *         Default: ""
    *
    *    MinimumLevel
    *	  Channel names that require a minimum level of 10 to talk, seperate names by ;
    *	  Default: ""
    *
    *
    ******************************************************/
    
    <Channels BannedChannels=""
              MinimumLevel="">
    
    /******************************************************
    * Remote Console Setup
    *
    *    These directives control the remote administration console.
    *
    *    Enabled
    *         If you want to enable the remote administration console, set this.
    *         Default: 0
    *
    *    Host
    *         This is the interface the RA server listens on.
    *         Default: "0.0.0.0"
    *
    *    Port
    *         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    *         Default: 8092
    *
    ******************************************************/
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
     
    /******************************************************
    * Movement Setup
    *
    *    NOTE: For any of these directives to function, movement compression has to be compiled into
    *          the server.
    *
    *    FlushInterval
    *        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    *        If you have a high threshold, keeping this at 1-2 seconds will work better.
    *        Default: 1000 (one second)
    *
    *    CompressionRate
    *        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    *        Range: 1-9 (or 0 is disable)
    *        Default: 1
    *
    *    CompressionThreshold
    *        This is the distance that will be used to determine if an object needs to be sent compressed or
    *        normal. It is advised to keep it at least 30 units. This value is used for players.
    *        Default: 30.0
    *
    *    CompressionThresholdCreatures
    *        This is the distance that will be used to determine if an object needs to be sent compressed or
    *        normal. This value is used for creatures, so it can be a lot lower.
    *        Default: 10.0
    *
    ******************************************************/
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatures="10.0">
    
    /******************************************************
    * Localization Setup
    *
    *    LocaleBindings
    *        This is a list of locale names and the other locale you want to associate with them.
    *        For example, to make the European client always use the French language, "enGB=frFR"
    *
    *        Must be terminated by a space.
    *
    *        Default: ""
    *
    ******************************************************/
    
    <Localization LocaleBindings="enGB">
    
    
    /******************************************************
    * Dungeon / Instance Setup
    *
    *    TakeGroupLeaderID
    *        If a player doesn't have an instance id, the group isn't already assigned
    *        to an instance and the group or raid leader already have one, the player will
    *        be bound to the instance id of the group/raid leader.
    *        Default: 1 (enabled)
    *
    *    SlidingExpiration
    *        If enabled, persistent instances will expire relative to the creation time.
    *        Otherwise persistent instances will expire at fixed points of time. (blizz like)
    *        Default: 0 (disabled)
    *
    *    DailyHeroicInstanceResetHour
    *        Sets the hour of day when heroic instances will be reset on disabled SlidingExpiration.
    *        Default: 5
    *
    *    CheckTriggerPrerequsites
    *        Entering & checks
    *        Default: 1
    ******************************************************/
    
    <InstanceHandling TakeGroupLeaderID="1" 
                      SlidingExpiration="0" 
                      DailyHeroicInstanceResetHour="5" 
                      CheckTriggerPrerequsites="1" >
    
    /******************************************************
    * BattleGround settings
    * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
    *
    *    Alterac Valley
    *    AV_MIN
    *    AV_MAX
    *
    *    Arathi Basin
    *    AB_MIN
    *    AB_MAX
    *
    *    Warsong Gulch
    *    WSG_MIN
    *    WSG_MAX
    *
    *    Eye Of The Storm.
    *    EOTS_MIN
    *    EOTS_MAX
    *
    *    Strand Of The Ancients
    *    SOTA_MIN
    *    SOTA_MAX
    *
    *    Isle Of Conquest
    *    IOC_MIN
    *    IOC_MAX
    *
    ******************************************************/
    
    <Battleground AV_MIN="10"
                  AV_MAX="40"
                  AB_MIN="5"
                  AB_MAX="15"
                  WSG_MIN="5"
                  WSG_MAX="10"
                  EOTS_MIN="5"
                  EOTS_MAX="15"
                  SOTA_MIN="5"
                  SOTA_MAX="15"
                  IOC_MIN="10"
                  IOC_MAX="40">
    
    /*****************************************************
    *    Arena Settings
    *
    *    Allows you to control current season and its progress.
    *
    *     Season - has to be higher than 0 for arenas to work.
    *     Progress - sets the progress, 0 = finished, 1 = in progress
    *
    *****************************************************/
    
    <Arena Season = "8"
           Progress = "1">
    
    /*****************************************************
    *   GameMaster settings
    *
    *   StartOnGMIsland
    *       Makes GM Characters start on GM Island
    *       Also sets their bind location to GM Island
    *       Default:1 (Yes)
    *
    *   DisableAchievements
    *       Disables achievements for GameMasters.
    *       Default:0 (No)
    *
    *****************************************************/
    
    <GameMaster StartOnGMIsland = "0"
                DisableAchievements = "0">
    
    /*****************************************************
    * Limits settings
    *
    *    Enable
    *        Enable damage/hp/mana caps
    *        Default value: 1 (enabled)
    *    AutoAttackDmg
    *        Maximum damage allowed for auto-attack (swing)
    *        Default value: 10000
    *    SpellDmg
    *        Maximum damage allowed for a spell
    *        Default value: 30000
    *    Health
    *        Maximum health allowed for a player
    *        Default value: 100000
    *    Mana
    *        Maximum mana allowed for a player
    *        Default value: 80000
    *    Disconnect
    *        Disconnect player that exceeds limits above
    *        Default value: 0 (disabled)
    *    BroadcastGMs
    *        Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
    *        Default value: 1 (on)
    *
    * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
    *
    *****************************************************/
    
    <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    #    DisablePings   
    #        This directive controls whether pings will be sent to the logonserver to check
    #        if the connection is still "alive". Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        This directive controls the password used to authenticate with the logonserver.
    #        It must be the same between the two configs. If it is not, your server will
    #        not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "arcemu">
    Thanks guys!
    Last edited by Tommyruin; 06-13-2012 at 01:59 PM. Reason: Changezzz

    Realmlist will not show up :L Please dont flame for being in the wrong place :3newbie
  2. #2
    stoneharry's Avatar Moderator Harry

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    <LogonServer Address = "127.0.0.1:8129"

    Change that back to:

    127.0.0.1.

    Scroll down to:


    <Realm1 Name = "My Realm Name"
    Address = "127.0.0.1"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "8">

    <Realm2 Name = "Private"
    Address = "127.0.0.1"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "8">

    <Realm3 Name = "Localhost"
    Address = "127.0.0.1"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "8">

    Change these all to:

    127.0.0.1:8129

    Now it should work.

  3. #3
    Tommyruin's Avatar Member
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    Originally Posted by stoneharry View Post
    Now it should work.
    It doesnt let my world and logon servers connect anybody please help! I am geting that Wait 10 seconds for it to try again error!

  4. #4
    Tommyruin's Avatar Member
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    Nver mind now i sorted it

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