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  1. #1
    nevermorebe's Avatar Private
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    Nefarian platform

    Hey guys,

    I'm new here, relatively new to emulators but I know c++/sql/... (I'm a dev in real life). I've been wanting to start scripting so I figured I'd take on a challenge and do Nef (I'm on skyfire 4.0.6 btw). So far I haven't gotten to doing anything because of the damn elevator/platform. I found the place to add it to the database in a script I found online (it had nothing for Nef but at least I found out where to add the platform)

    Code:
    INSERT INTO `gameobject` VALUES (4015050,207834,669,15,2,-107.832,-224.645,7.03043,3.13705,0,0,0.999997,0.00227041,300,0,1);
    I've gone through quite a few things since then, tried to see how it was done elsewhere (lady deathwing's elevator), tried changing the type to 11, attempted GO_STATE_READY/GO_STATE_ACTIVE/ ... I've checked in the update function of gameobject and blocked the entry from updating completely ... none of it seems to make a difference, the platform just keeps on moving (or disappears altogether when giving it the wrong type, etc). I'm at a loss, I'm sure it has something to do with the waypoints but tracing back the Relocate functions in 'object' have left me at a loss. Does anyone know what's going on or have a clue on how to halt the platform?

    Thanks in advance
    Last edited by nevermorebe; 07-10-2013 at 04:53 PM. Reason: forgot prefix

    Nefarian platform
  2. #2
    Focusx's Avatar Sergeant
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    My best shot at why this happends, is the fact, that its phasing in and out.(Could also be caused by the following raids/instances)

    But as far I know, this has been a major problem to all servers, and I dont really think anyone has found a fix for it.
    Though I remember a guy named ozeneu(Or something like that) on another forum, he were making repack, while I was upgrading and fixing some stuff for him, I remember that it were fixed there.

    But give me some time, I'll go do some research!

    Edit:
    Sorry mate, haven't been able to find anything...
    Last edited by Focusx; 07-11-2013 at 05:35 AM. Reason: added more text

  3. #3
    nevermorebe's Avatar Private
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    Hey, thanks for the reply, I kind of figured this wasn't an easy one as I've found a couple of threads in different forums with similar issues. I'll probably end up phasing it in some way as well (or I'll figure out how it's moving and move it in the opposite direction, something I've been trying to avoid but is starting to look more and more like a viable option). I've had a slight success with type 14 which didn't move the platform (which would be fine for me, I could just make 3 platforms - 2 static ones and one that moves so I can kill the one I don't need as the change occurs) but had some strange behavior (none of the world geometry except for the other elevator was visible while I was on it). The thing that has kept me puzzled though is that when putting the flags on 40, I can stand on the platform just fine as it moves (leading me to believe that I should look into the collision code - which was my last thought before going to bed last night) because it seems to keep the movement - not expressed by position just fine). Thanks again for the help though, I'm sure this is a nut that can be cracked

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