[Trinity] Spawn and Delete Gameobjects menu

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  1. #1
    Scapee's Avatar Member
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    [Trinity] Spawn and Delete Gameobjects

    Hello, was looking for a guide or someone to show me how gameobjects function with C++ scripting, how you are able to spawn them with boss fight then delete them again.

    [Trinity] Spawn and Delete Gameobjects
  2. #2
    choweyiii's Avatar Contributor
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    Not sure if you mean lua (I don't think people script bosses in C++ too often) But here's the lua commands

    function BossName_SpawnDoor(Unit, Event)
    Unit:SpawnGameObject(entry, x, y, z, o, duration, scale)
    end

  3. #3
    Scapee's Avatar Member
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    Trinity does not support LUA only C++ scripting...

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