Hello, was looking for a guide or someone to show me how gameobjects function with C++ scripting, how you are able to spawn them with boss fight then delete them again.
Hello, was looking for a guide or someone to show me how gameobjects function with C++ scripting, how you are able to spawn them with boss fight then delete them again.
Not sure if you mean lua (I don't think people script bosses in C++ too often) But here's the lua commands
function BossName_SpawnDoor(Unit, Event)
Unit:SpawnGameObject(entry, x, y, z, o, duration, scale)
end
Trinity does not support LUA only C++ scripting...