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  1. #1
    Fumi's Avatar Contributor CoreCoins Purchaser
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    Mobs aint taking damage

    Hey

    i've made several npcs and i just came across that i cant do any damage to em



    Uploaded with ImageShack.us

    I can hit him with one spell (THIS)

    Mobs aint taking damage
  2. #2
    stoneharry's Avatar Moderator Harry


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    World config -> find collision -> set it to 0 -> restart server -> see if that fixes it.

  3. #3
    Facerolling's Avatar Contributor
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    Is that a custom weapon?

    If it is, you have used an ID that isn't in the DBC that is registered as a weapon, this was a means implemented in 3.3 to attempt to limit emulation, but there are workarounds. use the search tool for "Custom weapon fix" or something, there's a whole bunch of threads about it.

    Or yeah, stoneharry beats me by a minute He knows more about this than I do.
    hey ervyone whats up gamboys

  4. #4
    newtech's Avatar Active Member
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    Yeah I agree with the above guys...

    Stoneharry: Because he always knows what he's doing xD

    Facerolling: Because I also think it sounds like you made something wrong with the NPC :s

    Thanks
    Newtech
    LuaHypArc Lua scripter - 3.3.5a World Builder.

  5. #5
    Fumi's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by stoneharry View Post
    World config -> find collision -> set it to 0 -> restart server -> see if that fixes it.
    it is set to 0

    ---------- Post added at 09:13 AM ---------- Previous post was at 09:12 AM ----------

    Originally Posted by Facerolling View Post
    Is that a custom weapon?

    If it is, you have used an ID that isn't in the DBC that is registered as a weapon, this was a means implemented in 3.3 to attempt to limit emulation, but there are workarounds. use the search tool for "Custom weapon fix" or something, there's a whole bunch of threads about it.

    Or yeah, stoneharry beats me by a minute He knows more about this than I do.
    its not custom made its this weapon = Flesh-Carving Scalpel - Item - World of Warcraft

  6. #6
    Facerolling's Avatar Contributor
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    Alright, Can you do an SQL dump of the NPC in particular, or can you check that his resistances are normal?

    What core are you running?
    hey ervyone whats up gamboys

  7. #7
    Fumi's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by Facerolling View Post
    Alright, Can you do an SQL dump of the NPC in particular, or can you check that his resistances are normal?

    What core are you running?
    All resisting is 0, i am doing ArcEmu (by SQL dump do you mean post it here? if so here it is)

    Code:
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `killcredit1`, `killcredit2`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `leader`) 
    values ('99996', "Wizard", "Grunt of the Horde", '', '0', '10', '0', '1', '0', '0', '18408', '0', '0', '0', '1', '1', '0');
    
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`, `summonguard`) 
    values ('99996', '81', '81', '21', '1890000', '1890000', '1500000', '1', '0', '3600', '0', '1852', '2436', '0', '0', '0', '0', '1200000', '21547', '0', '0', '0', '0', '0', '0', '0', '0', "78723, 32200", '0', '0', '0', '2.50', '8.00', '14.00', '0', '0', '0', '0', '0', '0', '0', '0');

  8. #8
    Facerolling's Avatar Contributor
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    Your Combat Reach and bounding Radius are set to 0. Try changing the combat reach to 1 (and possibly the bounding radius). Other than that, I can't see what's wrong, are there any scripts linked to NPC ID 99996?

    They're both in Creature_proto
    hey ervyone whats up gamboys

  9. #9
    Fumi's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by Facerolling View Post
    Your Combat Reach and bounding Radius are set to 0. Try changing the combat reach to 1 (and possibly the bounding radius). Other than that, I can't see what's wrong, are there any scripts linked to NPC ID 99996?

    They're both in Creature_proto
    i've added a ai_agents to him trying to make him cast leet fireballs but he wont

    changing this 0s!

    EDIT
    i deletede his ai_agents and now he works apperently his to stupid to take damage and cast fireball Q.Q
    Last edited by Fumi; 04-06-2011 at 02:41 AM. Reason: Meat balls

  10. #10
    Facerolling's Avatar Contributor
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    If you want him to cast a fireball, your best bet is a Lua script as you're on ArcEmu. It's relatively simple and there are probably some guides out there
    hey ervyone whats up gamboys

  11. #11
    Fumi's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by Facerolling View Post
    If you want him to cast a fireball, your best bet is a Lua script as you're on ArcEmu. It's relatively simple and there are probably some guides out there

    i have a problem with LUA i cant seem to find a hostile faction, i've tried 21,14,2,35 and more and they are all neutral or friendly, might be cause i am admin

  12. #12
    Facerolling's Avatar Contributor
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    make sure you have .gm off, and Lua is quite simple, If you give me the spell you wish to use and the time interval you want him to use it, i'll make a sample script for you to see.
    hey ervyone whats up gamboys

  13. #13
    Fumi's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by Facerolling View Post
    make sure you have .gm off, and Lua is quite simple, If you give me the spell you wish to use and the time interval you want him to use it, i'll make a sample script for you to see.
    i made a non gm char and then then the mobs were hostile, but does that mean they wont cast spells on admins only on players? :S

    and i would like a sample that i can edit

  14. #14
    Facerolling's Avatar Contributor
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    No, it means you had your GM tag on, which makes all mobs neutral to the GM only, if you take the tag off, you function as a normal player.

    Hold on, i'll do a template real quick.

    Code:
    function monster_OnCombat(Unit, Event)
    Unit:RegisterEvent ("monster_Fireball", 10000, 0)
    end
    
    function monster_Fireball(Unit, Event)
    Unit:FullCastSpellOnTarget(#, Unit:GetClosestPlayer())
    end
    
    function monster_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents()
    end
    
    function monster_OnDeath(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(99996, 1, "monster_OnCombat")
    RegisterUnitEvent(99996, 2, "monster_OnLeaveCombat")
    RegisterUnitEvent(99996, 4, "monster_OnDeath")
    99996 is the NPC ID
    # is the Spell ID
    10000 is the time in milliseconds the spell will be cast
    0 is the number of times the spell will be cast (0 is infinite, until the event is removed or the mob dies.)
    Unit:GetClosestPlayer() is who the spell will hit, currently it will get whoever is the closest to the mob, it can be interchanged with many things, for example : Unit:GetRandomPlayer(7) is anyone but the main tank.
    Last edited by Facerolling; 04-06-2011 at 04:15 AM.
    hey ervyone whats up gamboys

  15. #15
    Fumi's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by Facerolling View Post
    No, it means you had your GM tag on, which makes all mobs neutral to the GM only, if you take the tag off, you function as a normal player.

    Hold on, i'll do a template real quick.
    i did have it off - but it dosent matter they are hostile to normal players
    looking forward to it

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