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  1. #1
    glorre1337's Avatar Banned
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    People can't connect

    I have open ports on my private server i can connect but not my friends. Why?

    People can't connect
  2. #2
    1337pyro's Avatar Contributor CoreCoins Purchaser
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    cause you gave them the wrong ip?

    if its something with 192.168.0.x something went wrong

    02/02/2011 01:52 <Jackie Moon> I might just go whack off all this talk about man boobs is making me frisky

  3. #3
    glorre1337's Avatar Banned
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    What do you mean?

  4. #4
    DarkVanir's Avatar Master Sergeant
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    Post your server configs (code tags!), your hosts file, your OS, and everything.
    Γαια αγια

  5. #5
    glorre1337's Avatar Banned
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    REALMD.CFG
    Code:
    ############################################
    # MaNGOS realmd configuration file         #
    ############################################
    
    [RealmdConf]
    ConfVersion=2010062001
    
    ###################################################################################################################
    # REALMD SETTINGS
    #
    #    LoginDatabaseInfo
    #        Database connection settings for the realm server.
    #        Default: hostname;port;username;password;database
    #                 .;somenumber;username;password;database - use named pipes at Windows
    #                       Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    #                 .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    #                       Unix sockets: experimental, not tested
    #
    #    LogsDir
    #         Logs directory setting.
    #         Important: Logs dir must exists, or all logs be disable
    #         Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be
    #                       stored in current directory for run program.
    #
    #    MaxPingTime
    #         Settings for maximum database-ping interval (minutes between pings)
    #
    #    RealmServerPort
    #         Default RealmServerPort
    #
    #    BindIP
    #         Bind Realm Server to IP/hostname
    #         This option is useful for running multiple worldd/realmd instances
    #         on different IP addresses using default ports.
    #         DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
    #
    #    PidFile
    #        Realmd daemon PID file
    #        Default: ""             - do not create PID file
    #                 "./realmd.pid" - create PID file (recommended name)
    #
    #    LogLevel
    #        Server console level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogTime
    #        Include time in server console output [hh:mm:ss]
    #        Default: 0 (no time)
    #                 1 (print time)
    #
    #    LogFile
    #        Logfile name
    #        Default: "Realmd.log"
    #                 "" - empty name disable creating log file
    #
    #    LogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    LogFileLevel
    #        Server file level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogColors
    #        Color for messages (format "normal_color details_color debug_color error_color)
    #        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
    #                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    #        Default: "" - none colors
    #                 "13 7 11 9" - for example :)
    #
    #    UseProcessors
    #        Used processors mask for multi-processors system (Used only at Windows)
    #        Default: 0 (selected by OS)
    #                 number (bitmask value of selected processors)
    #
    #    ProcessPriority
    #        Process proirity setting (Used only at Windows)
    #        Default: 1 (HIGH)
    #                 0 (Normal)
    #
    #    WaitAtStartupError
    #        After startup error report wait <Enter> or some time before continue (and possible close console window)
    #                 -1 (wait until <Enter> press)
    #        Default:  0 (not wait)
    #                  N (>0, wait N secs)
    #
    #    RealmsStateUpdateDelay
    #        Realm list Update up delay (updated at realm list request if delay expired).
    #        Default: 20
    #                 0  (Disabled)
    #
    #    WrongPass.MaxCount
    #        Number of login attemps with wrong password before the account or IP is banned
    #        Default: 0  (Never ban)
    #
    #    WrongPass.BanTime
    #        Duration of the ban in seconds (0 means permanent ban)
    #        Default: 600
    #
    #    WrongPass.BanType
    #        Ban the IP or account on which login is attempted
    #        Default: 0 (Ban IP)
    #                 1 (Ban Account)
    #
    ###################################################################################################################
    
    LoginDatabaseInfo = "127.0.0.1;3306;root;PASSWORD;realmd"
    LogsDir = ""
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "Realmd.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogColors = ""
    UseProcessors = 0
    ProcessPriority = 1
    WaitAtStartupError = 0
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0
    MANGOSD.CFG
    Code:
    #####################################
    # MaNGOS Configuration file         #
    #####################################
    
    [MangosdConf]
    ConfVersion=2010062001
    
    ###################################################################################################################
    # CONNECTIONS AND DIRECTORIES
    #
    #    RealmID
    #        RealmID must match the realmlist inside the realmd database
    #
    #    DataDir
    #        Data directory setting.
    #        Important: DataDir needs to be quoted, as it is a string which may contain space characters.
    #        Example: "@prefix@/share/mangos"
    #
    #    LogsDir
    #        Logs directory setting.
    #        Important: Logs dir must exists, or all logs need to be disabled
    #        Default: "" - no log directory prefix, if used log names isn't absolute path
    #        then logs will be stored in current directory for run program.
    #
    #
    #    LoginDatabaseInfo
    #    WorldDatabaseInfo
    #    CharacterDatabaseInfo
    #        Database connection settings for the world server.
    #        Default:
    #                ---MYSQL---
    #                    hostname;port;username;password;database
    #                    .;somenumber;username;password;database - use named pipes at Windows
    #                        Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    #                    .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    #                ---PGSQL---
    #                    hostname;port;username;password;database
    #                    .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
    #
    #    MaxPingTime
    #        Settings for maximum database-ping interval (minutes between pings)
    #
    #    WorldServerPort
    #        Default WorldServerPort
    #
    #    BindIP
    #        Bind World Server to IP/hostname
    #        This option is useful for running multiple worldd/realmd instances
    #        on different IP addresses using default ports.
    #        DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
    #
    ###################################################################################################################
    
    RealmID = 1
    DataDir = "."
    LogsDir = ""
    LoginDatabaseInfo     = "127.0.0.1;3306;root;PASSWORD;realmd"
    WorldDatabaseInfo     = "127.0.0.1;3306;root;PASSWORD;mangos"
    CharacterDatabaseInfo = "127.0.0.1;3306;root;PASSWORD;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"
    
    ###################################################################################################################
    # PERFORMANCE SETINGS
    #
    #    UseProcessors
    #        Used processors mask for multi-processors system (Used only at Windows)
    #        Default: 0 (selected by OS)
    #                 number (bitmask value of selected processors)
    #
    #    ProcessPriority
    #        Process priority setting (Used only at Windows)
    #        Default: 1 (HIGH)
    #                 0 (Normal)
    #
    #    Compression
    #        Compression level for update packages sent to client (1..9)
    #        Default: 1 (speed)
    #                 9 (best compression)
    #
    #    PlayerLimit
    #        Maximum number of players in the world. Excluding Mods, GM's and Admins
    #        Default: 100
    #                 0 (for infinite players)
    #                -1 (for Mods, GM's and Admins only)
    #                -2 (for GM's and Admins only)
    #                -3 (for Admins only)
    #
    #    SaveRespawnTimeImmediately
    #        Save respawn time for creatures at death and for gameobjects at use/open
    #        Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    #                 0 (save creature/gameobject respawn time at grid unload)
    #
    #    MaxOverspeedPings
    #        Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    #        Default: 2
    #
    #    GridUnload
    #        Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
    #        Default: 1 (unload grids)
    #                 0 (do not unload grids)
    #
    #    SocketSelectTime
    #        Socket select time (in milliseconds)
    #        Default: 10000
    #
    #    GridCleanUpDelay
    #        Grid clean up delay (in milliseconds)
    #        Default: 300000 (5 min)
    #
    #    MapUpdateInterval
    #        Map update interval (in milliseconds)
    #        Default: 100
    #
    #    ChangeWeatherInterval
    #        Weather update interval (in milliseconds)
    #        Default: 600000 (10 min)
    #
    #    PlayerSave.Interval
    #        Player save interval (in milliseconds)
    #        Default: 900000 (15 min)
    #
    #    PlayerSave.Stats.MinLevel
    #        Minimum level for saving character stats for external usage in database
    #        Default: 0  (do not save character stats)
    #                 1+ (save stats for characters with level 1+)
    #
    #    PlayerSave.Stats.SaveOnlyOnLogout
    #        Enable/Disable saving of character stats only on logout
    #        Default: 1 (only save on logout)
    #                 0 (save on every player save)
    #
    #    vmap.enableLOS
    #    vmap.enableHeight
    #        Enable/Disable VMmap support for line of sight and height calculation
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    vmap.ignoreMapIds
    #        Map id that will be ignored by VMaps
    #        List of ids with delimiter ','
    #        If more then one id is defined and spaces are included, the string has to be enclosed by "
    #        Example: "369,0,1,530"
    #
    #    vmap.ignoreSpellIds
    #        These spells are ignored for LoS calculation
    #        List of ids with delimiter ','
    #
    #    DetectPosCollision
    #        Check final move position, summon position, etc for visible collision with other objects or
    #        wall (wall only if vmaps are enabled)
    #        Default: 1 (enable, required more CPU power usage)
    #                 0 (disable, less nice position selection but will less CPU power usage)
    #
    #    TargetPosRecalculateRange
    #        Max distance from movement target point (+moving unit size) and targeted object (+size)
    #        after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
    #        More distance let have better performence, less distance let have more sensitive reaction at target move.
    #        Default: 1.5
    #
    #    UpdateUptimeInterval
    #        Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
    #        Default: 10 (minutes)
    #
    #    MaxCoreStuckTime
    #        Periodically check if the process got freezed, if this is the case force crash after the specified
    #        amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
    #        Default: 0 (Disabled)
    #
    #    AddonChannel
    #        Permit/disable the use of the addon channel through the server
    #        (some client side addons can stop work correctly with disabled addon channel)
    #        Default: 1 (permit addon channel)
    #                 0 (do not permit addon channel)
    #
    #    CleanCharacterDB
    #        Perform character db clean ups on start up
    #        Default: 1 (Enable)
    #                 0 (Disabled)
    #
    ###################################################################################################################
    
    UseProcessors = 0
    ProcessPriority = 1
    Compression = 1
    PlayerLimit = 100
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSave.Interval = 900000
    PlayerSave.Stats.MinLevel = 0
    PlayerSave.Stats.SaveOnlyOnLogout = 1
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    vmap.ignoreMapIds = "369"
    vmap.ignoreSpellIds = "7720"
    DetectPosCollision = 1
    TargetPosRecalculateRange = 1.5
    UpdateUptimeInterval = 10
    MaxCoreStuckTime = 0
    AddonChannel = 1
    CleanCharacterDB = 1
    
    ###################################################################################################################
    # SERVER LOGGING
    #
    #    LogSQL
    #        Enable logging of GM commands - all SQL code will be written to a log file
    #        All commands are written to a file: YYYY-MM-DD_logSQL.sql
    #        If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
    #        Default: 1 - Write SQL code to logfile
    #                 0 - Do not log
    #
    #    PidFile
    #        World daemon PID file
    #        Default: ""             - do not create PID file
    #                 "./worldd.pid" - create PID file (recommended name)
    #
    #    LogLevel
    #        Server console level of logging
    #        0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    LogTime
    #        Include time in server console output [hh:mm:ss]
    #        Default: 0 (no time)
    #                 1 (print time)
    #
    #    LogFile
    #        Logfile name
    #        Default: "Server.log"
    #                 "" - Empty name disable creating log file
    #
    #    LogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    LogFileLevel
    #        Server file level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogFilter_TransportMoves
    #    LogFilter_CreatureMoves
    #    LogFilter_VisibilityChanges
    #    LogFilter_Weather
    #    LogFilter_DbStrictedCheck
    #        Log filters (active by default)
    #        Default: 1 - not include with any log level
    #                 0 - include in log if log level permit
    #
    #    LogFilter_PeriodicAffects
    #    LogFilter_PlayerMoves
    #    LogFilter_SQLText
    #    LogFilter_AIAndMovegens
    #    LogFilter_PlayerStats
    #    LogFilter_Damage
    #    LogFilter_Combat
    #    LogFilter_SpellCast
    #        Log filters (disabled by default, mostly debug only output affected cases)
    #        Default: 0 - include in log if log level permit
    #                 1 - not include with any log level
    #
    #    WorldLogFile
    #        Packet logging file for the worldserver
    #        Default: "world.log"
    #
    #    WorldLogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    DBErrorLogFile
    #        Log file of DB errors detected at server run
    #        Default: "DBErrors.log"
    #
    #    CharLogFile
    #        Character operations logfile name
    #        Default: "Char.log"
    #                 "" - Empty name disable creating log file
    #
    #    CharLogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    CharLogDump
    #        Write character dump before deleting in Char.log
    #        For restoration, cut character data from log starting from
    #        line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
    #        Default: 0 - don't include dumping chars to log
    #                 1 - include dumping chars to log
    #
    #    GmLogFile
    #        GM Log file of gm commands
    #        Default: "" (Disable)
    #
    #    GmLogTimestamp
    #        GM Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    GmLogPerAccount
    #        GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
    #        Default: 0 - add gm log data to single log file
    #                 1 - add gm log data to account specific log files with name
    #                     in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
    #                     or form Logname_#ID.Ext
    #
    #    RaLogFile
    #        Log file of RA commands
    #        Default: "Ra.log"
    #                 "" - Empty name for disable
    #
    #    LogColors
    #        Color for messages (format "normal_color details_color debug_color error_color")
    #        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
    #                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    #        Default: "" - none colors
    #        Example: "13 7 11 9"
    #
    ###################################################################################################################
    
    LogSQL = 1
    PidFile = ""
    LogLevel = 3
    LogTime = 0
    LogFile = "Server.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1
    LogFilter_Weather = 1
    LogFilter_DbStrictedCheck = 1
    LogFilter_PeriodicAffects = 0
    LogFilter_PlayerMoves = 0
    LogFilter_SQLText = 0
    LogFilter_AIAndMovegens = 0
    LogFilter_PlayerStats = 0
    LogFilter_Damage = 0
    LogFilter_Combat = 0
    LogFilter_SpellCast = 0
    WorldLogFile = ""
    WorldLogTimestamp = 0
    DBErrorLogFile = "DBErrors.log"
    CharLogFile = "Char.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    GmLogFile = ""
    GmLogTimestamp = 0
    GmLogPerAccount = 0
    RaLogFile = ""
    LogColors = ""
    
    ###################################################################################################################
    # SERVER SETTINGS
    #
    #    GameType
    #        Server realm style
    #        0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
    #        also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
    #        activated places and sanctuaries)
    #
    #    RealmZone
    #        Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
    #
    #    1 Development    - any language (Default)
    #    2 United States  - extended-Latin
    #    3 Oceanic        - extended-Latin
    #    4 Latin America  - extended-Latin
    #    5 Tournament     - basic-Latin at create, any at login
    #    6 Korea          - East-Asian
    #    7 Tournament     - basic-Latin at create, any at login
    #    8 English        - extended-Latin
    #    9 German         - extended-Latin
    #    10 French        - extended-Latin
    #    11 Spanish       - extended-Latin
    #    12 Russian       - Cyrillic
    #    13 Tournament    - basic-Latin at create, any at login
    #    14 Taiwan        - East-Asian
    #    15 Tournament    - basic-Latin at create, any at login
    #    16 China         - East-Asian
    #    17 CN1           - basic-Latin at create, any at login
    #    18 CN2           - basic-Latin at create, any at login
    #    19 CN3           - basic-Latin at create, any at login
    #    20 CN4           - basic-Latin at create, any at login
    #    21 CN5           - basic-Latin at create, any at login
    #    22 CN6           - basic-Latin at create, any at login
    #    23 CN7           - basic-Latin at create, any at login
    #    24 CN8           - basic-Latin at create, any at login
    #    25 Tournament    - basic-Latin at create, any at login
    #    26 Test Server   - any language
    #    27 Tournament    - basic-Latin at create, any at login
    #    28 QA Server     - any language
    #    29 CN9           - basic-Latin at create, any at login
    #
    #    DBC.Locale
    #        DBC Language Settings
    #        0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish;
    #        255 = Auto Detect (Default)
    #
    #    StrictPlayerNames
    #        Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
    #        Default: 0 disable (but limited server timezone dependent client check)
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting.
    #                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    #                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    StrictCharterNames
    #        Limit guild team charter names to language specific symbols set, not allow create charters with allowed symbols in name
    #        Default: 0 disable
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting.
    #                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    #                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    StrictPetNames
    #        Limit pet names to language specific symbols set
    #        Default: 0 disable
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting.
    #                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    #                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    MinPlayerName
    #        Minimal name length (1..12)
    #        Default: 2
    #
    #    MinCharterName
    #        Minimal name length (1..24)
    #        Default: 2
    #
    #    MinPetName
    #        Minimal name length (1..12)
    #        Default: 2
    #
    #    CharactersCreatingDisabled
    #        Disable characters creating for specific team or any (non-player accounts not affected)
    #        Default: 0 - enabled
    #                 1 - disabled only for Alliance
    #                 2 - disabled only for Horde
    #                 3 - disabled for both teams
    #
    #    CharactersPerAccount
    #        Limit numbers of characters per account (at all realms).
    #        Note: this setting limit character creating at _current_ realm base at characters amount at all realms
    #        Default: 50
    #                The number must be >= CharactersPerRealm
    #
    #    CharactersPerRealm
    #        Limit numbers of characters for account at realm
    #        Default: 10 (client limitation)
    #                The number must be between 1 and 10
    #
    #    SkipCinematics
    #        Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
    #        Default: 0 - show intro for each new characrer
    #                 1 - show intro only for first character of selected race
    #                 2 - disable intro show in all cases
    #
    #    MaxPlayerLevel
    #        Max level that can be reached by player for experience (in range from 1 to 255).
    #        Change not recommended
    #        Default: 60
    #
    #    StartPlayerLevel
    #        Staring level that have character at creating (in range 1 to MaxPlayerLevel)
    #        Default: 1
    #
    #    StartPlayerMoney
    #        Amount of money that new players will start with.
    #        If you want to start with silver, use for example 100 (100 copper = 1 silver)
    #        Default: 0
    #
    #    MaxHonorPoints
    #        Max honor points that player can have.
    #        Default: 75000
    #
    #    StartHonorPoints
    #        Amount of honor that new players will start with
    #        Default: 0
    #
    #    MinHonorKills
    #        Min kills that players must obtain to enter in weekly honor calculation
    #        Default: 15
    #
    #    MaintenanceDay
    #        The day of the week is performed server maintenance ( currently used for Honor distribution )
    #        range (0..6): 0 is the first day of the week (normally sunday), 6 is the latest
    #        Default: 3 (Wednesday in EU)
    #
    #    InstantLogout
    #        Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
    #        Default: 1 (Mods/GMs/Admins)
    #
    #    AllFlightPaths
    #        Players will start with all flight paths (Note: ALL flight paths, not only player's team)
    #        Default: 0 (true)
    #                 1 (false)
    #
    #    AlwaysMaxSkillForLevel
    #        Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    ActivateWeather
    #        Activate weather system
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    CastUnstuck
    #        Allow cast or not Unstuck spell at .start or client Help option use
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    MaxSpellCastsInChain
    #        Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
    #        Too Low value will make some correct triggered casts fail
    #                 0 (no limit)
    #        Default: 10
    #
    #    Instance.IgnoreLevel
    #        Ignore level requirement to enter instance
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    Instance.IgnoreRaid
    #        Ignore raid requirement to enter instance
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    Instance.ResetTimeHour
    #        The hour of the day (0-23) when the global instance resets occur.
    #        Default: 4
    #
    #    Instance.UnloadDelay
    #        Unload the instance map from memory after some time if no players are inside.
    #        Default: 1800000 (miliseconds, i.e 30 minutes)
    #                 0 (instance maps are kept in memory until they are reset)
    #
    #    Quests.LowLevelHideDiff
    #        Quest level difference to hide for player low level quests:
    #        if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
    #        Default: 4
    #                -1 (show all available quests marks)
    #
    #    Quests.HighLevelHideDiff
    #        Quest level difference to hide for player high level quests:
    #        if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
    #        Default: 7
    #                -1 (show all available quests marks)
    #
    #    Quests.IgnoreRaid
    #        Non-raid quests allowed in raids
    #        Default: 0 (not allowed)
    #                 1 (allowed)
    #
    #    Guild.EventLogRecordsCount
    #        Count of guild event log records stored in guild_eventlog table
    #        Increase to store more guild events in table, minimum is 100
    #        You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
    #        Default: 100
    #
    #    TimerBar.Fatigue.GMLevel
    #        Disable/enable fatigue for security level (0..4) or high
    #        Default: 4 (None)
    #
    #    TimerBar.Fatigue.Max
    #        Fatigue max timer value (in secs)
    #        Default: 60 (1 minute)
    #                  0 (instant death)
    #
    #    TimerBar.Breath.GMLevel
    #        Disable/enable waterbreathing for security level (0..4) or high
    #        Default: 4 (None)
    #
    #    TimerBar.Breath.Max
    #        Waterbreathing max timer value (in secs)
    #        Default: 180
    #                   0 (instant underwater breathing damage start)
    #
    #    TimerBar.Fire.GMLevel
    #        Disable/enable lava fire damage for security level (0..4) or high
    #        Default: 4 (None)
    #
    #    TimerBar.Fire.Max
    #        Lava damage delay max timer value (in secs)
    #        Default:  1
    #                  0 (instant in lava damage start)
    #
    #    MaxPrimaryTradeSkill
    #        Max count that player can learn the primary trade skill.
    #        Default: 2
    #        Max : 10
    #
    #    MinPetitionSigns
    #        Min signatures count to creating guild (0..9).
    #        Default: 9
    #
    #    MaxGroupXPDistance
    #        Max distance to creature for group memeber to get XP at creature death.
    #        Default: 74
    #
    #    MailDeliveryDelay
    #        Mail delivery delay time for item sending
    #        Default: 3600 sec (1 hour)
    #
    #    PetUnsummonAtMount
    #        Persmanent pet will unsummoned at player mount
    #        Default: 0 - not unsummon
    #                 1 - unsummon for any mount
    #
    #    Event.Announce
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    BeepAtStart
    #        Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    WaitAtStartupError
    #        After startup error report wait <Enter> or some time before continue (and possible close console window)
    #                 -1 (wait until <Enter> press)
    #        Default:  0 (not wait)
    #                  N (>0, wait N secs)
    #
    #    Motd
    #        Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    #
    ###################################################################################################################
    
    GameType = 1
    RealmZone = 1
    DBC.Locale = 255
    DeclinedNames = 0
    StrictPlayerNames = 0
    StrictCharterNames = 0
    StrictPetNames = 0
    MinPlayerName = 2
    MinCharterName = 2
    MinPetName = 2
    CharactersCreatingDisabled = 0
    CharactersPerAccount = 50
    CharactersPerRealm = 10
    SkipCinematics = 0
    MaxPlayerLevel = 60
    StartPlayerLevel = 60
    StartPlayerMoney = 2000
    MaxHonorPoints = 75000
    StartHonorPoints = 0
    MinHonorKills = 15
    MaintenanceDay = 3
    InstantLogout = 0
    AllFlightPaths = 1
    AlwaysMaxSkillForLevel = 1
    ActivateWeather = 1
    CastUnstuck = 1
    MaxSpellCastsInChain = 10
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Instance.ResetTimeHour = 4
    Instance.UnloadDelay = 1800000
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    Quests.IgnoreRaid = 0
    Guild.EventLogRecordsCount = 100
    TimerBar.Fatigue.GMLevel = 4
    TimerBar.Fatigue.Max = 60
    TimerBar.Breath.GMLevel = 4
    TimerBar.Breath.Max = 180
    TimerBar.Fire.GMLevel = 4
    TimerBar.Fire.Max = 1
    MaxPrimaryTradeSkill = 2
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    PetUnsummonAtMount = 0
    Event.Announce = 1
    BeepAtStart = 1
    WaitAtStartupError = 0
    Motd = "Welcome to Dunemaul."
    
    ###################################################################################################################
    # PLAYER INTERACTION
    #
    #    AllowTwoSide.Accounts
    #        Allow or not accounts to create characters in the 2 teams in any game type.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.Interaction.Chat
    #    AllowTwoSide.Interaction.Channel
    #    AllowTwoSide.Interaction.Group
    #    AllowTwoSide.Interaction.Guild
    #    AllowTwoSide.Interaction.Trade
    #    AllowTwoSide.Interaction.Auction
    #    AllowTwoSide.Interaction.Mail
    #        Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade with different team,
    #        merge all auction houses for players from different teams, send mail to different team.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.WhoList
    #        Allow or not show player from both team in who list.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.AddFriend
    #        Allow or not adding friends from other team in friend list.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    TalentsInspecting
    #        Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
    #        inspect talents always)
    #        Default: 1 (allow)
    #                 0 (not allow)
    #
    ###################################################################################################################
    
    AllowTwoSide.Accounts = 1
    AllowTwoSide.Interaction.Chat = 1
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 1
    AllowTwoSide.Interaction.Guild = 1
    AllowTwoSide.Interaction.Trade = 1
    AllowTwoSide.Interaction.Auction = 1
    AllowTwoSide.Interaction.Mail = 1
    AllowTwoSide.WhoList = 1
    AllowTwoSide.AddFriend = 1
    TalentsInspecting = 1
    
    ###################################################################################################################
    # CREATURE SETTINGS
    #
    #    ThreatRadius
    #        Radius for creature to evade after being pulled away from combat start point
    #        If ThreatRadius is less than creature aggro radius then aggro radius will be used
    #        Default: 100 yards
    #
    #    Rate.Creature.Aggro
    #        Aggro radius percent or off.
    #        Default: 1   - 100%
    #                 1.5 - 150%
    #                 0   - off (0%)
    #
    #    CreatureFamilyFleeAssistanceRadius
    #        Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
    #        Default: 30
    #                 0   - off
    #
    #    CreatureFamilyAssistanceRadius
    #        Radius which creature will use to call assistance without moving
    #        Default: 10
    #                 0   - off
    #
    #    CreatureFamilyAssistanceDelay
    #        Reaction time for creature assistance call
    #        Default: 1500 (1.5s)
    #
    #    CreatureFamilyFleeDelay
    #        Time during which creature can flee when no assistant found
    #        Default: 7000 (7s)
    #
    #    WorldBossLevelDiff
    #        Difference for boss dynamic level with target
    #        Default: 3
    #
    #    Corpse.EmptyLootShow
    #        If target can have loot (or can be skining after loot) but no loot generated still show loot window
    #        Default: 1 (show)
    #                 0 (not show)
    #
    #    Corpse.Decay.NORMAL
    #    Corpse.Decay.RARE
    #    Corpse.Decay.ELITE
    #    Corpse.Decay.RAREELITE
    #    Corpse.Decay.WORLDBOSS
    #        Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially)
    #        Default: 300, 900, 600, 1200, 3600
    #
    #    Rate.Corpse.Decay.Looted
    #         Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
    #         Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0)
    #
    #    Rate.Creature.Normal.Damage
    #    Rate.Creature.Elite.Elite.Damage
    #    Rate.Creature.Elite.RAREELITE.Damage
    #    Rate.Creature.Elite.WORLDBOSS.Damage
    #    Rate.Creature.Elite.RARE.Damage
    #        Creature Damage Rates.
    #        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    #    Rate.Creature.Normal.SpellDamage
    #    Rate.Creature.Elite.Elite.SpellDamage
    #    Rate.Creature.Elite.RAREELITE.SpellDamage
    #    Rate.Creature.Elite.WORLDBOSS.SpellDamag
    #    Rate.Creature.Elite.RARE.SpellDamage
    #        Creature Spell Damage Rates.
    #        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    #    Rate.Creature.Normal.HP
    #    Rate.Creature.Elite.Elite.HP
    #    Rate.Creature.Elite.RAREELITE.HP
    #    Rate.Creature.Elite.WORLDBOSS.HP
    #    Rate.Creature.Elite.RARE.HP
    #        Creature Health Ammount Modifier.
    #        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    #    ListenRange.Say
    #        Distance from player to listen text that creature (or other world object) say
    #        Default: 25
    #
    #    ListenRange.TextEmote
    #        Distance from player to listen textemote that creature (or other world object) say
    #        Default: 25
    #
    #    ListenRange.Yell
    #        Distance from player to listen text that creature (or other world object) yell
    #        Default: 300
    #
    ###################################################################################################################
    
    ThreatRadius = 100
    Rate.Creature.Aggro = 1
    CreatureFamilyFleeAssistanceRadius = 30
    CreatureFamilyAssistanceRadius = 10
    CreatureFamilyAssistanceDelay = 1500
    CreatureFamilyFleeDelay = 7000
    WorldBossLevelDiff = 3
    Corpse.EmptyLootShow = 1
    Corpse.Decay.NORMAL = 300
    Corpse.Decay.RARE = 900
    Corpse.Decay.ELITE = 600
    Corpse.Decay.RAREELITE = 1200
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.0
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
    ListenRange.Say = 40
    ListenRange.TextEmote = 40
    ListenRange.Yell = 300
    
    ###################################################################################################################
    # CHAT SETTINGS
    #
    #    ChatFakeMessagePreventing
    #        Chat protection from creating fake messages using a lot spaces (other invisible symbols),
    #        not applied to addon language messages, but can prevent working old addons
    #        that use normal languages for sending data to another clients.
    #        Default: 0 (disible fake messages preventing)
    #                 1 (enabled fake messages preventing)
    #
    #    ChatStrictLinkChecking.Severity
    #        Check chat messages for ingame links to spells, items, quests, achievements etc.
    #        Default: 0 (disable link checking)
    #                 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
    #                 2 (verifiy that pipe commands are used in a correct order)
    #                 3 (check if color, entry and name don't contradict each other. For correct work, please assure
    #                    that you have extracted locale DBCs of every language specific client playing on this server.)
    #
    #    ChatStrictLinkChecking.Kick
    #        Defines, what should be done if a message is considered to contain invalid pipe commands.
    #        Default: 0 (silently ignore message)
    #                 1 (kick players who sent invalid formed messages)
    #
    #    ChatFlood.MessageCount
    #        Chat anti-flood protection, haste message count to activate protection
    #        Default: 10
    #                 0 (disible anti-flood protection)
    #
    #    ChatFlood.MessageDelay
    #        Chat anti-flood protection, minimum message delay to count message
    #        Default: 1 (in secs)
    #
    #    ChatFlood.MuteTime
    #        Chat anti-flood protection, mute time at activation flood protection (not saved)
    #        Default: 10 (in secs)
    #
    #    Channel.SilentlyGMJoin
    #        Silently join GM characters (security level > 1) to channels
    #        Default: 0 (join announcement in normal way)
    #                 1 (GM join without announcement)
    #
    ###################################################################################################################
    
    ChatFakeMessagePreventing = 0
    ChatStrictLinkChecking.Severity = 0
    ChatStrictLinkChecking.Kick = 0
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.SilentlyGMJoin = 0
    
    ###################################################################################################################
    # GAME MASTER SETTINGS
    #
    #    GM.LoginState
    #        GM mode at login
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.Visible
    #        GM visibility at login
    #        Default: 2 (last save state)
    #                 0 (invisible)
    #                 1 (visible)
    #
    #    GM.AcceptTickets
    #        Is GM accepting tickets from player by default or not.
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.Chat
    #        GM chat mode at login
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.WhisperingTo
    #        Is GM accepting whispers from player by default or not.
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.InGMList.Level
    #        Max GM level showed in GM list (if visible) in non-GM state (.gm off)
    #                 0 (none)
    #                 1 (only moderators)
    #                 2 (only gamemasters)
    #        Default: 3 (anyone)
    #
    #    GM.InWhoList.Level
    #        Max GM level showed in who list (if visible).
    #                 0 (only players)
    #                 1 (only moderators)
    #                 2 (only gamemasters)
    #        Default: 3 (anyone)
    #
    #    GM.LogTrade
    #        Include GM trade and trade slot enchanting operations in GM log if it enable
    #        Default: 1 (include)
    #                 0 (not include)
    #
    #    GM.StartLevel
    #        GM starting level (1-255)
    #        Default: 1
    #
    #    GM.LowerSecurity
    #        Disallow a lower security member to interact with a higher one using commands
    #        Default: 0 (disable)
    #                 1 (enable)
    #
    ###################################################################################################################
    
    GM.LoginState            = 2
    GM.Visible               = 2
    GM.AcceptTickets         = 2
    GM.Chat                  = 2
    GM.WhisperingTo          = 2
    GM.InGMList.Level        = 3
    GM.InWhoList.Level       = 3
    GM.LogTrade              = 1
    GM.StartLevel            = 1
    GM.LowerSecurity         = 0
    
    ###################################################################################################################
    # VISIBILITY AND RADIUSES
    #
    #    Visibility.GroupMode
    #        Group visibility modes
    #        Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    #                 1 (raid members 100% auto detect invisible player from same raid)
    #                 2 (players from same team can 100% auto detect invisible player)
    #
    #    Visibility.Distance.Continents
    #    Visibility.Distance.Instances
    #    Visibility.Distance.BG
    #        Visibility distance for different ingame object in different maps.
    #        Visibility on continents on offy ~90 yards. In BG ~180. For instances default ~120.
    #        Max limited by active player zone: ~ 333
    #        Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    #    Visibility.Distance.Object
    #        Visible distance for gameobject, dynobject, bodies, corpses, bones
    #        Min limit is iteraction distance (5)
    #
    #    Visibility.Distance.InFlight
    #        Visible distance for player in flight
    #        Min limit is 0 (not show any objects)
    #
    #    Visibility.Distance.Grey.Unit
    #        Visibility grey distance for creatures/players (fast changing objects)
    #        addition to appropriate object type Visibility.Distance.* use in case visibility removing to
    #        object (except corpse around distances) If D is distance and G is grey distance then object
    #        make visible if distance to it <= D but make non visible if distance > D+G
    #        Default: 1 (yard)
    #
    #    Visibility.Distance.Grey.Object
    #        Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    #        Default: 10 (yards)
    #
    #
    ###################################################################################################################
    
    Visibility.GroupMode = 0
    Visibility.Distance.Continents    = 90
    Visibility.Distance.Instances     = 120
    Visibility.Distance.BG            = 180
    Visibility.Distance.Object        = 66
    Visibility.Distance.InFlight      = 66
    Visibility.Distance.Grey.Unit   = 1
    Visibility.Distance.Grey.Object = 10
    
    ###################################################################################################################
    # SERVER RATES
    #
    #    Rate.Health
    #    Rate.Mana
    #    Rate.Rage.Income
    #    Rate.Rage.Loss
    #    Rate.Focus
    #    Rate.Loyalty
    #    Rate.Energy (Rogue)
    #        Health and power regeneration and rage income from damage.
    #        Default: 1
    #
    #    Rate.Skill.Discovery
    #         Skill Discovery Rates
    #         Default: 1
    #
    #    Rate.Drop.Item.Poor
    #    Rate.Drop.Item.Normal
    #    Rate.Drop.Item.Uncommon
    #    Rate.Drop.Item.Rare
    #    Rate.Drop.Item.Epic
    #    Rate.Drop.Item.Legendary
    #    Rate.Drop.Item.Artifact
    #    Rate.Drop.Item.Referenced
    #    Rate.Drop.Money
    #         Drop rates (items by quality and money)
    #         Default: 1
    #
    #    Rate.XP.Kill
    #    Rate.XP.Quest
    #    Rate.XP.Explore
    #        XP rates
    #        Default: 1
    #
    #    Rate.Rest.InGame
    #    Rate.Rest.Offline.InTavernOrCity
    #    Rate.Rest.Offline.InWilderness
    #        Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    #
    #    Rate.Damage.Fall
    #        Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    #
    #    Rate.Auction.Time
    #    Rate.Auction.Deposit
    #    Rate.Auction.Cut
    #        Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    #
    #    Auction.Deposit.Min
    #        Minimum auction deposit size in copper
    #        Default: 0
    #
    #    Rate.Honor
    #        Honor gain rate
    #
    #    Rate.Mining.Amount
    #    Rate.Mining.Next
    #        Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
    #        Mining.Next changes chance to have next use of a deposit)
    #
    #    Rate.Talent
    #        Talent Point rates
    #        Default: 1
    #
    #    Rate.Reputation.Gain
    #         Reputation Gain rate
    #         Default: 1
    #
    #    Rate.Reputation.LowLevel.Kill
    #         Reputation Gain form low level kill (grey creture)
    #         Default: 0.2
    #
    #    Rate.Reputation.LowLevel.Quest
    #         Reputation Gain rate
    #         Default: 1
    #
    #    Rate.InstanceResetTime
    #        Multiplier for the number of days in between global raid/heroic instance resets.
    #        Default: 1
    #
    #    SkillGain.Crafting
    #    SkillGain.Defense
    #    SkillGain.Gathering
    #    SkillGain.Weapon
    #         crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    #         Default: 1
    #
    #    SkillChance.Orange
    #    SkillChance.Yellow
    #    SkillChance.Green
    #    SkillChance.Grey
    #        Skill chance values (0..100)
    #        Default: 100-75-25-0
    #
    #    SkillChance.MiningSteps
    #    SkillChance.SkinningSteps
    #         For skinning and Mining chance decrease with skill level.
    #         Default: 0  - no decrease
    #                  75 - in 2 times each 75 skill points
    #
    #    DurabilityLossChance.Damage
    #         Chance lost one from equiped items durability point at damage apply or receive.
    #         Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
    #
    #    DurabilityLossChance.Absorb
    #         Chance lost one from armor items durability point at damage absorb.
    #         Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
    #
    #    DurabilityLossChance.Parry
    #         Chance lost weapon durability point at parry.
    #         Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
    #
    #    DurabilityLossChance.Block
    #         Chance lost sheild durability point at damage block.
    #         Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
    #
    #    Death.SicknessLevel
    #         Starting Character start gain sickness at spirit resurrection (1 min)
    #         Default: 11
    #                  -10 - character will have full time (10min) sickness at 1 level
    #                  maxplayerlevel+1 - character will not have sickness at any level
    #
    #    Death.CorpseReclaimDelay.PvP
    #    Death.CorpseReclaimDelay.PvE
    #         Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
    #         Default: 1 (enabled)
    #                  0 (disabled)
    #
    #    Death.Bones.World
    #    Death.Bones.Battleground
    #         Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground)
    #         Default: 1 (enabled)
    #                  0 (disabled)
    #
    ###################################################################################################################
    
    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Energy = 1
    Rate.Skill.Discovery = 1
    Rate.Drop.Item.Poor = 1
    Rate.Drop.Item.Normal = 35
    Rate.Drop.Item.Uncommon = 1
    Rate.Drop.Item.Rare = 10
    Rate.Drop.Item.Epic = 5
    Rate.Drop.Item.Legendary = 3
    Rate.Drop.Item.Artifact = 1
    Rate.Drop.Item.Referenced = 1
    Rate.Drop.Money = 25
    Rate.XP.Kill    = 20
    Rate.XP.Quest   = 8
    Rate.XP.Explore = 5
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 1
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Auction.Deposit.Min = 0
    Rate.Honor = 1
    Rate.Mining.Amount = 10
    Rate.Mining.Next   = 10
    Rate.Talent = 1
    Rate.Reputation.Gain = 10
    Rate.Reputation.LowLevel.Kill    = 0.2
    Rate.Reputation.LowLevel.Quest   = 1
    Rate.InstanceResetTime = 1
    SkillGain.Crafting = 10
    SkillGain.Defense = 10
    SkillGain.Gathering = 10
    SkillGain.Weapon = 10
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green  = 25
    SkillChance.Grey   = 0
    SkillChance.MiningSteps   = 0
    SkillChance.SkinningSteps = 0
    DurabilityLossChance.Damage = 0.5
    DurabilityLossChance.Absorb = 0.5
    DurabilityLossChance.Parry  = 0.05
    DurabilityLossChance.Block  = 0.05
    Death.SicknessLevel = 11
    Death.CorpseReclaimDelay.PvP = 1
    Death.CorpseReclaimDelay.PvE = 1
    Death.Bones.World = 1
    Death.Bones.Battleground = 1
    
    ###################################################################################################################
    # BATTLEGROUND CONFIG
    #
    #    Battleground.CastDeserter
    #        Cast Deserter spell at player who leave battleground in progress
    #        Default: 1 (enable)
    #                 0 (disable)
    #
    #    Battleground.QueueAnnouncer.Join
    #        Enable queue announcer posting to chat at join
    #        Default: 0 (not send)
    #                 1 (send to joined player only)
    #                 2 (send to all players)
    #
    #    Battleground.QueueAnnouncer.Start
    #        Enable queue announcer posting to chat at BG start
    #        Default: 0 (disable)
    #                 1 (enable)
    #
    #    Battleground.InvitationType
    #        Set Battleground invitation type
    #        Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance)
    #                 1 (Experimental - don't allow to invite much more players of one faction)
    #
    #    Battleground.PrematureFinishTimer
    #        The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
    #        Default: 300000 (5 minutes)
    #                 0 - disable (not recommended)
    #
    #    BattleGround.PremadeGroupWaitForMatch
    #        The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
    #                 1800000 (30 minutes)
    #        Default: 0 - disable premade group matches (group always added to bg team in normal way)
    #
    ###################################################################################################################
    
    Battleground.CastDeserter = 1
    Battleground.QueueAnnouncer.Join = 1
    Battleground.QueueAnnouncer.Start = 1
    Battleground.InvitationType = 0
    BattleGround.PrematureFinishTimer = 300000
    BattleGround.PremadeGroupWaitForMatch = 0
    
    ###################################################################################################################
    #
    # NETWORK CONFIG
    #
    #    Network.Threads
    #         Number of threads for network, recommend 1 thread per 1000 connections.
    #         Default: 1
    #
    #    Network.OutKBuff
    #         The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
    #         Default: -1 (Use system default setting)
    #
    #    Network.OutUBuff
    #         Userspace buffer for output. This is amount of memory reserved per each connection.
    #         Default: 65536
    #
    #    Network.TcpNoDelay:
    #         TCP Nagle algorithm setting
    #         Default: 0 (enable Nagle algorithm, less traffic, more latency)
    #                  1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
    #
    #    Network.KickOnBadPacket
    #         Kick player on bad packet format.
    #         Default: 0 - do not kick
    #                  1 - kick
    #
    ###################################################################################################################
    
    Network.Threads = 1
    Network.OutKBuff = -1
    Network.OutUBuff = 65536
    Network.TcpNodelay = 1
    Network.KickOnBadPacket = 0
    
    ###################################################################################################################
    # CONSOLE, REMOTE ACCESS AND SOAP
    #
    #    Console.Enable
    #        Enable console
    #        Default: 1 - on
    #                 0 - off
    #
    #    Ra.Enable
    #        Enable remote console
    #        Default: 0 - off
    #                 1 - on
    #
    #    Ra.IP
    #        Default remote console ip address, use 0.0.0.0 for every address
    #
    #    Ra.Port
    #        Default remote console port
    #        Default: 3443
    #
    #    Ra.MinLevel
    #        Minimum level that's required to login,3 by default
    #        Default: 3 (Administrator)
    #
    #    Ra.Secure
    #        Kick client on wrong pass
    #                 0 - off
    #        Default: 1 - on
    #
    #    Ra.Stricted
    #        Not allow execute console level only commands remotly by RA
    #                 0 - off
    #        Default: 1 - on
    #
    #
    #    SOAP.Enable
    #        Enable soap service
    #        Default: 0 - off
    #                 1 - on
    #
    #    SOAP.IP
    #        Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
    #        Default: 127.0.0.1
    #
    #    SOAP.Port
    #        SOAP port
    #        Default: 7878
    #
    ###################################################################################################################
    
    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1
    Ra.Stricted = 1
    
    SOAP.Enabled = 0
    SOAP.IP = 127.0.0.1
    SOAP.Port = 7878
    
    ###################################################################################################################
    #    CharDelete.Method
    #        Character deletion behavior
    #        Default: 0  - Completely remove the character from the database
    #                 1  - Unlinking, the character gets unlinked from the account,
    #                      the name gets freed up and appears as deleted ingame
    #
    #    CharDelete.MinLevel
    #        Character gets deleted by CharDelete.Method=0 when the character
    #        hasn't the specified level yet.
    #        Default: 0  - For all characters the specified mode will be used
    #                 1+ - Only for players which have reached the specified level
    #                      will be deleted by the specified mode.
    #                      the rest will be deleted by CharDelete.Method=0
    #
    #    CharDelete.KeepDays
    #        Define the amount of days for which the characters are kept in the database before
    #        they will be removed
    #        Default: 30
    #                 0  - Don't delete any characters, they stay in the database forever.
    #
    ###################################################################################################################
    
    CharDelete.Method = 0
    CharDelete.MinLevel = 0
    CharDelete.KeepDays = 30

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