Gameobject respawn-timer menu

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  1. #1
    Forsight's Avatar Private
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    Gameobject respawn-timer

    I'm currently busy setting up a small questline for a custom town one of the builders in our GM team is making and running as a personal server project. Now, point is, we're planning to bring a drastic change in the way of RPing and bring back a lot of retail aspects such as professions. So in this small sub-questline of one bigger storyline, you're going to start off as a miner and perform some errands.

    Now the problem is that we've set up a mine and everything related to it, together with ore depositries, just that they do not respawn once you've mined one of 'em. It's pretty much a big problem since it's a main questline and we're expecting a lot of people to pass along in that mine to get ores. They just don't respawn and I can't find a table in the DB that allows me to set the respawn timer of a GO. Yes, phases were already applied and they do spawn when you reboot the server. Asked everyone on the team but none was able to give me a working solution.

    I cannot devote myself to restarting the server hour after hour and interrupt RP because a single person isn't able to finish his/her quest. Any help would be appreciated.

    Gameobject respawn-timer
  2. #2
    stoneharry's Avatar Moderator Harry


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    If you set the loot to free for all in the loot_gameobjects table, then each player can only loot it once and it doesn't despawn.

    As for actually handling the respawn, you will either have to change it in the core for all objects or I can look into whether it is possible to do it via another method tomorrow.

  3. #3
    Forsight's Avatar Private
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    I'm not experienced editing the core. So if you could either give me a short step-by-step guide to specifically change that or tell me something more simple, I'd be pleased. Nevertheless, thanks for the help already.

  4. #4
    stoneharry's Avatar Moderator Harry


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    http://www.arcemu.org/wiki/index.php...meobject_names

    Try experimenting with what it says at the 'sound1-9' part.

  5. #5
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    Thanks for the help. Looks like it's solved.

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