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  1. #1
    ramble's Avatar Knight-Lieutenant
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    exp rates help

    How can i put higher exp rate on mangos? , Ive Always used ArcEmu

    So, what table is exp rates in? Becouse in ArcEmu it was just to edit the configs.

    Help please? :]
    twocents

    ----
    Edit : And if anyone know the gameobject id for the speed buff in mangos please post it to i cant find it in the database

    ---------- Post added at 12:07 PM ---------- Previous post was at 11:55 AM ----------

    why is it so many guests on mmwowned? -,-
    Last edited by ramble; 07-30-2010 at 12:04 PM.

    exp rates help
  2. #2
    bfwlegend's Avatar Member
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    --Credits go to Suenc for the tut

    1.Got to your MaNGOS folder.
    2.Open mangosd.conf with the notpad(recommended), or word.
    3.Scroll all the way down until you find this:

    ################################################## ################################################## ###############
    # SERVER RATES
    #
    # Rate.Health
    # Rate.Mana
    # Rate.Rage.Income
    # Rate.Rage.Loss
    # Rate.Focus
    # Rate.Loyalty
    # Health and power regeneration and rage income from damage.
    # Default: 1
    #
    # Rate.Skill.Discovery
    # Skill Discovery Rates
    # Default: 1
    #
    # Rate.Drop.Item.Poor
    # Rate.Drop.Item.Normal
    # Rate.Drop.Item.Uncommon
    # Rate.Drop.Item.Rare
    # Rate.Drop.Item.Epic
    # Rate.Drop.Item.Legendary
    # Rate.Drop.Item.Artifact
    # Rate.Drop.Item.Referenced
    # Rate.Drop.Money
    # Drop rates (items by quality and money)
    # Default: 1
    #
    # Rate.Drop.Money
    # Drop rates
    # Default: 1
    #
    # Rate.XP.Kill
    # Rate.XP.Quest
    # Rate.XP.Explore
    # XP rates
    # Default: 1
    #
    # Rate.XP.PastLevel70
    # XP needed per level past 70 (Rates below 1 not recommended)
    # Default: 1
    #
    # Rate.Rest.InGame
    # Rate.Rest.Offline.InTavernOrCity
    # Rate.Rest.Offline.InWilderness
    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    #
    # Rate.Damage.Fall
    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    #
    # Rate.Auction.Time
    # Rate.Auction.Deposit
    # Rate.Auction.Cut
    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    #
    # Rate.Honor
    # Honor gain rate
    #
    # Rate.Mining.Amount
    # Rate.Mining.Next
    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
    # Mining.Next changes chance to have next use of a deposit)
    #
    # Rate.Talent
    # Talent Point rates
    # Default: 1
    #
    # Rate.Reputation.Gain
    # Reputation Gain rate
    # Default: 1
    #
    # Rate.InstanceResetTime
    # Multiplier for the number of days in between global raid/heroic instance resets.
    # Default: 1
    #
    # SkillGain.Crafting
    # SkillGain.Defense
    # SkillGain.Gathering
    # SkillGain.Weapon
    # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    # Default: 1
    #
    # SkillChance.Orange
    # SkillChance.Yellow
    # SkillChance.Green
    # SkillChance.Grey
    # Skill chance values (0..100)
    # Default: 100-75-25-0
    #
    # SkillChance.MiningSteps
    # SkillChance.SkinningSteps
    # For skinning and Mining chance decrease with skill level.
    # Default: 0 - no decrease
    # 75 - in 2 times each 75 skill points
    #
    # DurabilityLossChance.Damage
    # Chance lost one from equiped items durability point at damage apply or receive.
    # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
    #
    # DurabilityLossChance.Absorb
    # Chance lost one from armor items durability point at damage absorb.
    # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
    #
    # DurabilityLossChance.Parry
    # Chance lost weapon durability point at parry.
    # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
    #
    # DurabilityLossChance.Block
    # Chance lost sheild durability point at damage block.
    # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
    #
    # Death.SicknessLevel
    # Starting Character start gain sickness at spirit resurrection (1 min)
    # Default: 11
    # -10 - character will have full time (10min) sickness at 1 level
    # maxplayerlevel+1 - chaarcter will not have sickess at any level
    #
    # Death.CorpseReclaimDelay.PvP
    # Death.CorpseReclaimDelay.PvE
    # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
    # Default: 1 (enabled)
    # 0 (disabled)
    #
    ################################################## ################################################## ###############

    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.Runic.Loss = 10
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Skill.Discovery = 1
    Rate.Drop.Item.Poor = 1
    Rate.Drop.Item.Normal = 1
    Rate.Drop.Item.Uncommon = 1
    Rate.Drop.Item.Rare = 1
    Rate.Drop.Item.Epic = 1
    Rate.Drop.Item.Legendary = 1
    Rate.Drop.Item.Artifact = 1
    Rate.Drop.Item.Referenced = 1
    Rate.Drop.Money = 1
    Rate.XP.Kill = 1
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1
    Rate.XP.PastLevel70 = 1
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 1
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Rate.Honor = 1
    Rate.Mining.Amount = 1
    Rate.Mining.Next = 1
    Rate.Talent = 1
    Rate.Reputation.Gain = 1
    Rate.InstanceResetTime = 1
    SkillGain.Crafting = 1
    SkillGain.Defense = 1
    SkillGain.Gathering = 1
    SkillGain.Weapon = 1
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0
    SkillChance.MiningSteps = 0
    SkillChance.SkinningSteps = 0
    DurabilityLossChance.Damage = 0.5
    DurabilityLossChance.Absorb = 0.5
    DurabilityLossChance.Parry = 0.05
    DurabilityLossChance.Block = 0.05
    Death.SicknessLevel = 11
    Death.CorpseReclaimDelay.PvP = 1
    Death.CorpseReclaimDelay.PvE = 1

    4.Those are all rates of the server, (If you are really going to change the rates make a copy of mangosd.conf and save somewhere else as mangosd(backup).conf) just change where ever you want (but do not forget, in some case you will have to change the two values):

    If you change here:

    Rate.Reputation.Gain = 1

    you will have to change here:

    Rate.Reputation.Gain
    # Reputation Gain rate
    # Default:1 (just change thos with numbers)



    5.Save and close it, if your server was running while you were changing the values you will have to restart it.

    6.That's it.

  3. #3
    ramble's Avatar Knight-Lieutenant
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    nvm i found the xp rates in the mangosd text file!

    ah, didn't see you posted couse i didn't update but thanks for taking time! +repping you for that

    mod can now close thread.

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