Flight Path - Vanishing Mobs menu

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  1. #1
    controlsx2's Avatar Member
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    Flight Path - Vanishing Mobs

    Im using the following script to create a flight path that starts at the end of a quest. The quest is to 'Scout the area' Upon accepting it your given the item (Which is what the quest wants) as well as fly around the area. I do fly around the area but everything around em despawns. Its as if im flying phased. I dont see any mobs or game objects. Upon finishing the flight path my mount lands but i dont dismount, i stay on the floor mounted with no mobs, players or gameobjects around no commands (GM) work. I essentally 'DC' i have to close WoW and Reopen.

    Code:
    function LevelTour_OnQuestAccept(event, Player, questId, pQuestGiver)
        if(questId == 291501) then 
    	Player:SendBroadcastMessage("DEBUG: LevelRoadTaxi")
    	local LevelingRoadTour
    	LevelingRoadTour = LuaTaxi:CreateTaxi()
    		LevelingRoadTour:AddPathNode(1, 5371.613281, -3734.627197, 1623.341064)
    		LevelingRoadTour:AddPathNode(1, 5370.723145, -3689.628662, 1600.732910)
    		LevelingRoadTour:AddPathNode(1, 5350.239258, -3669.909912, 1597.379517)
    		LevelingRoadTour:AddPathNode(1, 5285.966797, -3694.568848, 1614.047607)
    LevelingRoadTour:AddPathNode(1, 5181.981445, -3340.432373, 1664.266846)
    LevelingRoadTour:AddPathNode(1, 5291.811035, -3335.51855, 1670.082275)
    LevelingRoadTour:AddPathNode(1, 5321.747559, -3374.775635, 1669.850830)
    LevelingRoadTour:AddPathNode(1, 5394.263184, -3392.835693, 1679.850830)
    LevelingRoadTour:AddPathNode(1, 5406.755371, -3317.320068, 1658.432007)
    LevelingRoadTour:AddPathNode(1, 5340.542480, -3157.906738, 1614.547729)
    LevelingRoadTour:AddPathNode(1, 5238.478027, -3042.933594, 1586.606201)
    LevelingRoadTour:AddPathNode(1, 5239.884277, -2916.985352, 1587.059692)
    LevelingRoadTour:AddPathNode(1, 5303.341309, -2880.769531, 1574.253296)
    LevelingRoadTour:AddPathNode(1, 5267.504883, -3013.535156, 1670.450439)
    LevelingRoadTour:AddPathNode(1,5219.605051, -3060.665527,1667.227173)
    LevelingRoadTour:AddPathNode(1, 5290.401367, -3110.969971, 1630.877075)
    LevelingRoadTour:AddPathNode(1, 5449.265137, -3304.920166, 1748.500488)
    LevelingRoadTour:AddPathNode(1, 5555.471191, -3304.920166, 1748.500488)
    LevelingRoadTour:AddPathNode(1, 5469.748047, -3677.955566, 1643.480835)
    LevelingRoadTour:AddPathNode(1, 5445.972168, -3724.482666, 1593.442871)
    		Player:StartTaxi(LevelingRoadTour, 17699)
    		Player:AddItem(91502, 1)
    end
    end
    
    
    RegisterServerHook(14, "LevelTour_OnQuestAccept")
    I had one before that was similar except used less points and didnt give the item it worked fine. But no matter what i do to this script it doesnt work. Any ideas?

    Flight Path - Vanishing Mobs
  2. #2
    riizu's Avatar Active Member
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    Well, the first think I notice is:

    RegisterServerHook(14, "LevelTour_OnQuestAccept")

    Off the top of my head, im not sure what type 14 is, but if my guess is correct, its set right now to activate whenever ANY quest is accepted. I had a similar issue attempting to modify Stoneharry's original flight path script the first time, which resulted in any game chat causing the flight path to activate. Try looking for a different register event function. (When setting it up for a gossip script, its a simple RegisterUnitGossipEvent I believe. and then the code just goes within the first intid.

    Hope any of that helps.

  3. #3
    controlsx2's Avatar Member
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    Ye it is set for any quest accept. hence the 'if(questId == 291501) then ' in the function.

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