Is there anyway to change how much haste it takes to get to 0.00 speed (im using my own compiled server not a repack).
for ex this is how much it takes to get .25 speed at 80![]()
Is there anyway to change how much haste it takes to get to 0.00 speed (im using my own compiled server not a repack).
for ex this is how much it takes to get .25 speed at 80![]()
find these in player.cpp
if you change the 100.0f to 1.00f then its like 2000 haste for a 0.00 attack speed...although your attack speed is capped at one second no matter how much haste you have. I have yet to figure that part outCode:( uint32 )( (float) speed / ( m_attack_speed[ MOD_MELEE ] * ( 1.0f + CalcRating( PLAYER_RATING_MODIFIER_MELEE_HASTE ) / 100.0f ) ) ) ); ( uint32 )( (float) speed / ( m_attack_speed[ MOD_MELEE ] * ( 1.0f + CalcRating( PLAYER_RATING_MODIFIER_MELEE_HASTE ) / 100.0f ) ) ) ); ( uint32 )( (float) speed / ( m_attack_speed[ MOD_RANGED ] * ( 1.0f + CalcRating( PLAYER_RATING_MODIFIER_RANGED_HASTE ) / 100.0f ) ) ) );
if i aslo changed the 1.0f higher will it also take less haste?
ex:
To:Code:( uint32 )( (float) speed / ( m_attack_speed[ MOD_RANGED ] * ( 1.0f + CalcRating( PLAYER_RATING_MODIFIER_RANGED_HASTE ) / 100.0f ) ) ) );
because if im right it takes "50+GEM / 1"Code:( uint32 )( (float) speed / ( m_attack_speed[ MOD_RANGED ] * ( 50.0f + CalcRating( PLAYER_RATING_MODIFIER_RANGED_HASTE ) / 1.0f ) ) ) );
so for 20 haste rating it would be "50+20/1" if im right thought u could be totally wrong never been into the .cpp files
Last edited by bfwlegend; 07-24-2010 at 08:04 PM.