[TrinityCore] TrinityCore.exe Error..?? menu

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    [TrinityCore] TrinityCore.exe Error..??

    Hello.. Today i compiled the last Rev of TrinityCore.. and it worked good untill i tryed to start the TrinityCore.exe ( World.exe )... i don't see anything no errors or so it just Shutdown Instantly..

    Please is it maybe my Config File ??
    Look it and please make it Right so it would work! P.S.. i got no Vmaps.. Maybe it can be..?
    Code:
    ##########################################
    # Trinity Core worldd configuration file #
    ##########################################
    # Note to devs, line breaks should be at column 80
    ###############################################################################
    # CONNECTIONS AND DIRECTORIES
    #
    #    RealmID
    #        RealmID must match the realmlist inside the realmd database
    #
    #    DataDir
    #        Data directory setting.
    #        Important: DataDir needs to be quoted, as it is a string which may
    #         contain space characters.
    #        Example: "@prefix@/share/trinitycore"
    #
    #    LogsDir
    #        Logs directory setting.
    #        Important: Logs dir must exists, or all logs need to be disabled
    #        Default: "" - no log directory prefix, if used log names isn't
    #         absolute path then logs will be stored in current directory.
    #
    #
    #    LoginDatabaseInfo
    #    WorldDatabaseInfo
    #    CharacterDatabaseInfo
    #        Database connection settings for the world server.
    #        Default:
    #                    hostname;port;username;password;database
    #                    .;somenumber;username;password;database
    #                     - use named pipes in Windows
    #                    Named pipes: mySQL required adding
    #                        "enable-named-pipe" to [mysqld] section my.ini
    #                    .;/path/to/unix_socket;username;password;database
    #                     - use Unix sockets in Unix/Linux
    #
    #    MaxPingTime
    #        Settings for maximum database-ping interval (minutes between pings)
    #
    #    WorldServerPort
    #        Default WorldServerPort
    #
    #    BindIP
    #        Bind World Server to IP/hostname
    #
    ###############################################################################
    
    RealmID = 1
    DataDir = "."
    LogsDir = ""
    LoginDatabaseInfo     = "127.0.0.1;3306;root;ascent;realmd"
    WorldDatabaseInfo     = "127.0.0.1;3306;root;ascent;world"
    CharacterDatabaseInfo = "127.0.0.1;3306;root;ascent;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"
    
    ###############################################################################
    # SCRIPTING SETTINGS
    #
    #    Locale
    #        Setting for current (DBC) locale to use
    #
    #    EventAI Error reporting
    #        Default: 0 - Only startup
    #                 1 - Startup errors and Runtime event errors
    #                 2 - Startup errors, Runtime event errors, and Creation errors
    #
    ###############################################################################
    
    Locale = 0
    EAIErrorLevel = 2
    
    ###############################################################################
    # PERFORMANCE SETINGS
    #
    #    UseProcessors
    #        Processors mask for multi-processor system (Used only in Windows)
    #        Default: 0 (selected by OS)
    #                 number (bitmask value of selected processors)
    #
    #    ProcessPriority
    #        Process priority setting (Used only at Windows)
    #        Default: 1 (HIGH)
    #                 0 (Normal)
    #
    #    Compression
    #        Compression level for update packages sent to client (1..9)
    #        Default: 1 (speed)
    #                 9 (best compression)
    #
    #    PlayerLimit
    #        Maximum number of players in the world. Excluding Mods, GMs and Admins
    #        Default: 100
    #                 0 (for infinite players)
    #                 If you want to block players and enable Mods, GMs or Admins use
    #                 DB field realmd.realmlist.allowedSecurityLevel
    #
    #    SaveRespawnTimeImmediately
    #        Save respawn time for creatures at death and gameobjects at use/open
    #        Default: 1 (save creature/gameobject respawn time immediately)
    #                 0 (save creature/gameobject respawn time at grid unload)
    #
    #    MaxOverspeedPings
    #        Maximum overspeed ping count before player kick
    #         (minimum is 2, 0 used for disable check)
    #        Default: 2
    #
    #    GridUnload
    #        Unload grids
    #         (if you have lot memory you can disable it to speed up
    #         player move to new grids second time)
    #        Default: 1 (unload grids)
    #                 0 (do not unload grids)
    #
    #    SocketSelectTime
    #        Socket select time (in milliseconds)
    #        Default: 10000 (10 secs)
    #
    #    SocketTimeOutTime
    #        Time in milliseconds afer which a connection sitting idle on the character
    #        selection screen is disconnected.
    #        Default: 900000 (15 minutes)
    #
    #    SessionAddDelay
    #        Time in microseconds that a network thread will sleep after authentication
    #        protocol and adding a connection to the world session map.
    #        Default: 10000 (10 milliseconds, 0,01 second)
    #
    #    GridCleanUpDelay
    #        Grid clean up delay (in milliseconds)
    #        Default: 300000 (5 min)
    #
    #    MapUpdateInterval
    #        Map update interval (in milliseconds)
    #        Default: 100
    #
    #    ChangeWeatherInterval
    #        Weather update interval (in milliseconds)
    #        Default: 600000 (10 min)
    #
    #    PlayerSaveInterval
    #        Player save interval (in milliseconds)
    #        Default: 900000 (15 min)
    #
    #    PlayerSave.Stats.MinLevel
    #        Minimum level for saving character stats for external usage in database	
    #        Default: 0  (do not save character stats)	
    #                 1+ (save stats for characters with level 1+)	
    #
    #    PlayerSave.Stats.SaveOnlyOnLogout	
    #        Enable/Disable saving of character stats only on logout
    #        Default: 1 (only save on logout)
    #                 0 (save on every player save)
    #
    #    vmap.enableLOS
    #    vmap.enableHeight
    #        Enable/Disable VMmap support for line of sight and height calculation
    #        Default: 0 (disable)
    #                 1 (enable)
    #
    #    vmap.ignoreMapIds
    #        Map id that will be ignored by VMaps
    #         List of ids with delimiter ','
    #         If more then one id is defined and spaces are included, the string
    #         has to be enclosed by "
    #        Example: "369,0,1,530"
    #
    #    vmap.ignoreSpellIds
    #        These spells are ignored for LoS calculation
    #         List of ids with delimiter ','
    #        
    #    vmap.petLOS
    #        Check LOS for pets, to avoid them going through walls etc.
    #        Default: 0 (disable, less CPU usage)
    #                 1 (enable, each pet attack command will check for LOS)
    #       
    #    DetectPosCollision
    #        Check final move position, summon position, etc for visible collision
    #         with other objects or wall (wall only if vmaps are enabled)
    #        Default: 1 (enable, required more CPU usage)
    #                 0 (disable, less position precision but will use less CPU)
    #
    #    TargetPosRecalculateRange
    #        Max distance from movement target point (+moving unit size) and
    #         targeted object (+size) after that new target movement point
    #         calculated. Max: melee attack range (5), min: contact range (0.5)
    #         More distance let have better performence, less distance let have
    #         more sensitive reaction at target move.
    #        Default: 1.5
    #
    #    UpdateUptimeInterval
    #        Update realm uptime period in minutes. Must be > 0
    #        Default: 10 (minutes)
    #
    #    LogDB.Opt.ClearInterval
    #        Time for the WUPDATE_CLEANDB timer that clears the `logs` table
    #         of old entries. Must be > 0.
    #        Default: 10 (minutes)
    #
    #    LogDB.Opt.ClearTime
    #        The maximum time in seconds of old `logs` table entries to keep.
    #        Default: 1209600 (14 days)
    #                 0 - don't clear
    #
    #    MaxCoreStuckTime
    #        Periodically check if the process is frozen, if this is the case
    #         force crash after the specified amount of seconds. Must be > 0.
    #         Recommended > 10 secs if you use this.
    #        Default: 0 (Disabled)
    #
    #    AddonChannel
    #        Permit/disable the use of the addon channel through the server
    #         (some client side addons will not work correctly with disabled
    #         addon channel)
    #        Default: 1 (permit addon channel)
    #                 0 (do not permit addon channel)
    #
    #    MapUpdate.Threads
    #	Number of threads to update maps.
    #	Default: 1
    #
    ###############################################################################
    
    UseProcessors = 0
    ProcessPriority = 1
    Compression = 1
    PlayerLimit = 100
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    SocketTimeOutTime = 900000
    SessionAddDelay = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSaveInterval = 900000
    PlayerSave.Stats.MinLevel = 0
    PlayerSave.Stats.SaveOnlyOnLogout = 1
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    vmap.ignoreMapIds = "369"
    vmap.ignoreSpellIds = "7720"
    vmap.petLOS = 0
    DetectPosCollision = 1
    TargetPosRecalculateRange = 1.5
    UpdateUptimeInterval = 10
    LogDB.Opt.ClearInterval = 10
    LogDB.Opt.ClearTime = 1209600
    MaxCoreStuckTime = 0
    AddonChannel = 1
    MapUpdate.Threads = 1
    
    ###############################################################################
    # SERVER LOGGING
    #
    #    LogSQL
    #        Enable logging of SQL commands from in game
    #         All commands are written to a file: YYYY-MM-DD_logSQL.sql
    #         If a new day starts (00:00:00) then a new file is created
    #         the old file will not be deleted.
    #        Default: 1 - Write SQL code to logfile
    #                 0 - Do not log
    #
    #    PidFile
    #        World daemon PID file
    #        Default: ""             - do not create PID file
    #                 "./worldd.pid" - create PID file (recommended name)
    #
    #    LogLevel
    #        Server console level of logging
    #                 0 = Minimum
    #        Default: 1 = Basic
    #                 2 = Detail
    #                 3 = Full/Debug
    #
    #    LogFile
    #        Logfile name
    #        Default: "Server.log"
    #                 "" - Empty name disable creating log file
    #
    #    ChatLogFile
    #        Log file for chat logs
    #        Default: "chat.log"
    #                 "" - Empty name for disable
    #
    #    LogTimestamp
    #        Logfile with timestamp of server start in name
    #         in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name
    #
    #    LogFileLevel
    #        Server file level of logging
    #        Default: 0 = Minimum
    #                 1 = Basic
    #                 2 = Detail
    #                 3 = Full/Debug
    #
    #    LogFilter_AchievementUpdates
    #    LogFilter_CreatureMoves
    #    LogFilter_TransportMoves
    #    LogFilter_VisibilityChanges
    #        Log filters
    #        Default: 1 - not include with any log level
    #                 0 - include in log if log level permit
    #
    #    WorldLogFile
    #        Packet logging file for the worldserver
    #        Default: "world.log"
    #
    #    DBErrorLogFile
    #        Log file of DB errors detected at server run
    #        Default: "DBErrors.log"
    #
    #    CharLogFile
    #        Character operations logfile name
    #        Default: "Char.log"
    #                 "" - Empty name disable creating log file
    #
    #    CharLogTimestamp
    #        Logfile with timestamp of server start in name
    #         in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name
    #
    #    CharLogDump
    #        Write character dump before deleting in Char.log
    #         For restoration, cut character data from log starting from
    #         line == START DUMP == to line == END DUMP == (exclusive) in file
    #         and load it using the loadpdump command
    #        Default: 0 - don't include dumping chars to log
    #                 1 - include dumping chars to log
    #    CharLogDump.Separate
    #        Write character dump to separate file
    #        Default: 0 - don't write dump to separate file
    #                 1 - write each dump to separate file
    #
    #    CharLogDump.SeparateDir
    #        Subdirectory within logs dir for separate char dumps.
    #
    #
    #    GmLogFile
    #        Log file of gm commands
    #        Default: "gm_commands.log"
    #                 "" - Empty name for disable
    #
    #    GmLogTimestamp
    #        GM Logfile with timestamp of server start in name
    #         in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name
    #
    #    GmLogPerAccount
    #        GM Logfiles with GM account id
    #         (Note: logs not created if GmLogFile not set)
    #        Default: 0 - add gm log data to single log file
    #                 1 - add gm log data to account specific log files with name
    #                     in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
    #                     or form Logname_#ID.Ext
    #
    #    RaLogFile
    #        Log file of RA commands
    #        Default: "Ra.log"
    #                 "" - Empty name for disable
    #
    #    ArenaLogFile
    #        Log file of arena fights and arena team creations
    #        Default: "" - do not create arena log file
    #
    #    LogColors
    #        Color for messages (format "normal basic detail debug")
    #        Default: "" - no colors
    #        Colors: 0  - BLACK
    #                1  - RED
    #                2  - GREEN
    #                3  - BROWN
    #                4  - BLUE
    #                5  - MAGENTA
    #                6  - CYAN
    #                7  - GREY
    #                8  - YELLOW
    #                9  - LRED
    #                10 - LGREEN
    #                11 - LBLUE
    #                12 - LMAGENTA
    #                13 - LCYAN
    #                14 - WHITE
    #        Example: "13 11 9 5"
    #
    #    EnableLogDB
    #        Enable/disable logging to database (LogDatabaseInfo).
    #        Default: 0 - disabled
    #                 1 - enabled
    #
    #    DBLogLevel
    #        Log level of DB logging.
    #                 0 = Minimum
    #                 1 = Basic
    #                 2 = Detail
    #        Default: 3 = Full/Debug
    #
    #    LogDB.Char
    #        Enable/disable logging character outputs to DB.
    #        Default: 0 - off
    #                 1 - on
    #
    #    LogDB.GM
    #        Enable/disable logging GM commands to DB.
    #        Default: 0 - off
    #                 1 - on
    #
    #    LogDB.RA
    #        Enable/disable logging remote access events to DB.
    #        Default: 0 - off
    #                 1 - on
    #
    #    LogDB.World
    #        Enable/disable logging world packets to DB.
    #        Default: 0 - off
    #                 1 - on (very heavy)
    #
    #    LogDB.Chat
    #        Enable/disable logging chat messages to the database.
    #        Default: 0 - off
    #                 1 - on
    #
    #    ChatLogs.Channel
    #        Enable logging chatting in custom channels.
    #        Default: 0 - off
    #                 1 - on
    #
    #    ChatLogs.Whisper
    #        Enable logging whispers between players.
    #        Default: 0 - off
    #                 1 - on
    #
    #    ChatLogs.Party
    #        Enable logging party messages.
    #        Default: 0 - off
    #                 1 - on
    #
    #    ChatLogs.Raid
    #        Enable logging raid messages.
    #        Default: 0 - off
    #                 1 - on
    #
    #    ChatLogs.Guild
    #        Enable logging guild messages.
    #        Default: 0 - off
    #                 1 - on
    #
    #    ChatLogs.Public
    #        Enable logging public chat events (say/yell/emote).
    #        Default: 0 - off
    #                 1 - on
    #
    #    ChatLogs.Addon
    #        Enable logging addon messages.
    #        Default: 0 - off
    #                 1 - on
    #
    #    ChatLogs.BattleGround
    #        Enable logging battleground chats.
    #        Default: 0 - off
    #                 1 - on
    #
    #    ChatLogTimestamp
    #        Chat Logfile with timestamp of server start in name
    #         in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name
    #
    ###############################################################################
    
    LogSQL = 1
    PidFile = ""
    LogLevel = 1
    LogFile = "Server.log"
    ChatLogFile = "chat.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_AchievementUpdates = 1
    LogFilter_CreatureMoves = 1
    LogFilter_TransportMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = "world_bajs.log"
    DBErrorLogFile = "db_errors.log"
    CharLogFile = "characters.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    CharLogDump.Separate = 0
    CharLogDump.SeparateDir = ""
    GmLogFile = "gm_commands.log"
    GmLogTimestamp = 0
    GmLogPerAccount = 0
    RaLogFile = "ra_commands.log"
    ArenaLogFile = ""
    LogColors = ""
    EnableLogDB = 0
    DBLogLevel = 2
    LogDB.Char   = 0
    LogDB.GM     = 0
    LogDB.RA     = 0
    LogDB.World  = 0
    LogDB.Chat   = 0
    ChatLogs.Channel      = 0
    ChatLogs.SysChan      = 0
    ChatLogs.Whisper      = 0
    ChatLogs.Party        = 0
    ChatLogs.Raid         = 0
    ChatLogs.Guild        = 0
    ChatLogs.Public       = 0
    ChatLogs.Addon        = 0
    ChatLogs.BattleGround = 0
    ChatLogTimestamp = 0
    
    ###############################################################################
    # SERVER SETTINGS
    #
    #    GameType
    #        Server realm style
    #        Default: 0 = NORMAL
    #                 1 = PVP
    #                 4 = NORMAL
    #                 6 = RP
    #                 8 = RPPVP
    #                 16 FFA_PVP (free for all pvp mode like arena PvP in all
    #                     zones except rest activated places and sanctuaries)
    #
    #    RealmZone
    #        Server realm zone (set allowed alphabet in character names/etc)
    #         See also Strict*Names options.
    #
    #        Default: 1 Development    - any language
    #                 2 United States  - extended-Latin
    #                 3 Oceanic        - extended-Latin
    #                 4 Latin America  - extended-Latin
    #                 5 Tournament     - basic-Latin at create, any at login
    #                 6 Korea          - East-Asian
    #                 7 Tournament     - basic-Latin at create, any at login
    #                 8 English        - extended-Latin
    #                 9 German         - extended-Latin
    #                 10 French        - extended-Latin
    #                 11 Spanish       - extended-Latin
    #                 12 Russian       - Cyrillic
    #                 13 Tournament    - basic-Latin at create, any at login
    #                 14 Taiwan        - East-Asian
    #                 15 Tournament    - basic-Latin at create, any at login
    #                 16 China         - East-Asian
    #                 17 CN1           - basic-Latin at create, any at login
    #                 18 CN2           - basic-Latin at create, any at login
    #                 19 CN3           - basic-Latin at create, any at login
    #                 20 CN4           - basic-Latin at create, any at login
    #                 21 CN5           - basic-Latin at create, any at login
    #                 22 CN6           - basic-Latin at create, any at login
    #                 23 CN7           - basic-Latin at create, any at login
    #                 24 CN8           - basic-Latin at create, any at login
    #                 25 Tournament    - basic-Latin at create, any at login
    #                 26 Test Server   - any language
    #                 27 Tournament    - basic-Latin at create, any at login
    #                 28 QA Server     - any language
    #                 29 CN9           - basic-Latin at create, any at login
    #
    #    Expansion
    #        Allow server use content from expansion
    #        Default: 2 - check expansion 2 maps existence, and if client support
    #                      expansion 2 and account have expansion 2 setting then
    #                      allow visit expansion 2 maps, allow create new class
    #                      character)
    #                 1 - check expansion 1 maps existence, and if client support
    #                      expansion 1 and account have expansion 1 setting then
    #                      allow visit expansion 1 maps, allow create new races
    #                      character)
    #                 0 - don't check expansion maps existence, don't allow visit
    #                      maps, don't allow create new race or new class
    #                      characters, ignore account expansion setting)
    #
    #    DBC.Locale
    #        DBC Language Settings
    #        Default: 255 = Auto Detect
    #                 0   = English
    #                 1   = Korean
    #                 2   = French
    #                 3   = German
    #                 4   = Chinese
    #                 5   = Taiwanese
    #                 6   = Spanish
    #                 7   = Spanish Mexico
    #                 8   = Russian
    #
    #    DeclinedNames
    #        Allow russian clients to set and use declined names
    #        Default: 0 - do not use declined names, except when
    #                      the Russian RealmZone is set
    #                 1 - use declined names
    #
    #    StrictPlayerNames
    #        Limit player name to language specific symbol set, don't allow
    #         character creation, and set rename request and disconnect at not
    #         allowed symbols name
    #        Default: 0 disable (limited server timezone dependent client check)
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting.
    #                   Note: In any case if you want correctly see character
    #                   name at client this client must have appropriate fonts
    #                   (included in client by default, with active official
    #                   localization or custom localization fonts in
    #                   clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    StrictCharterNames
    #        Limit guild/arena team charter names to language specific symbol set,
    #          don't allow charter creation with unallowed symbols in name
    #        Default: 0 disable
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting.
    #                   Note: In any case if you want correctly see character
    #                   name at client this client must have appropriate fonts
    #                   (included in client by default, with active official
    #                   localization or custom localization fonts in
    #                   clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    StrictPetNames
    #        Limit pet names to language specific symbols set
    #        Default: 0 disable
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting.
    #                   Note: In any case if you want correctly see character
    #                   name at client this client must have appropriate fonts
    #                   (included in client by default, with active official
    #                   localization or custom localization fonts in
    #                   clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    MinPlayerName
    #        Minimal name length (1..12)
    #        Default: 2
    #
    #    MinCharterName
    #        Minimal name length (1..24)
    #        Default: 2
    #
    #    MinPetName
    #        Minimal name length (1..12)
    #        Default: 2
    #
    #    CharactersCreatingDisabled
    #        Disable characters creating for specific team or any
    #         (non-player accounts not affected)
    #        Default: 0 - enabled
    #                 1 - disabled only for Alliance
    #                 2 - disabled only for Horde
    #                 3 - disabled for both teams
    #
    #    MaxWhoListReturns
    #        Set the max number of players returned in the /who list and interface.
    #        Default: 49 (stable)
    #
    #    CharactersPerAccount
    #        Limit numbers of characters per account (at all realms).
    #         Note: this setting limit character creating at _current_ realm base
    #         at characters amount at all realms
    #        Default: 50
    #                The number must be >= CharactersPerRealm
    #
    #    CharactersPerRealm
    #        Limit numbers of characters for account at realm
    #        Default: 10 (client limitation)
    #                The number must be between 1 and 10
    #
    #    HeroicCharactersPerRealm
    #        Limit numbers of heroic class characters for account at realm
    #        Default: 1
    #                The number must be between 0 (not allowed) and 10
    #
    #    MinLevelForHeroicCharacterCreating
    #        Limit creating heroic characters only for account with another
    #         character of specific level (ignored for GM accounts)
    #                 0  - not require any existed chaarcter
    #                 1  - require at least any character existed
    #        Default: 55 - default requirement
    #
    #
    #    SkipCinematics
    #        Disable in-game script movie at first character's login
    #         (allows to prevent buggy intro in case of custom start
    #         location coordinates)
    #        Default: 0 - show intro for each new characrer
    #                 1 - show intro only for first character of selected race
    #                 2 - disable intro show in all cases
    #
    #    MaxPlayerLevel
    #        Max level that can be reached by player for experience
    #         (in range from 1 to 100). Going past 100 voids your warranty
    #         and you will not receive support for bugs you encounter.
    #        Change not recommended
    #        Default: 80
    #
    #    MinDualSpecLevel
    #        Min level at which players can use Dual Spec functionality
    #        Default: 40
    #
    #    StartPlayerLevel
    #        Staring level that have character upon creation
    #         (in range 1 to MaxPlayerLevel)
    #        Default: 1
    #
    #    StartHeroicPlayerLevel
    #        Staring level that have character of heroic class upon creation
    #         (in range 1 to MaxPlayerLevel)
    #        Default: 55
    #
    #    StartPlayerMoney
    #        Amount of money that new players will start with.
    #         If you want to start with silver, use for example 100
    #         (100 copper = 1 silver)
    #        Default: 0
    #
    #    MaxHonorPoints
    #        Max honor points that player can have.
    #        Default: 75000
    #
    #    StartHonorPoints
    #        Amount of honor that new players will start with
    #        Default: 0
    #
    #    MaxArenaPoints
    #        Max arena points that player can have.
    #        Default: 5000
    #
    #    StartArenaPoints
    #        Amount of arena points that new players will start with
    #        Default: 0
    #
    #    InstantLogout
    #        Enable or disable instant logout for security level (0..4) or higher
    #        (NOT in combat/while dueling/while falling)
    #        Default: 1 (Mods/GMs/Admins)
    #
    #    DisableWaterBreath
    #        Disable/enable waterbreathing for security level (0..4) or higher
    #        Default: 4 (None)
    #
    #    AllFlightPaths
    #        Players will start with all flight paths
    #         (Note: ALL flight paths, not only player's team)
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    InstantFlightPaths
    #        Flight paths will take players to their destination instantly, instead
    #         of making them wait to fly there.
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    AlwaysMaxSkillForLevel
    #        Players will automatically gain max level dependent (weapon/defense)
    #         skill when logging in, leveling up etc.
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    ActivateWeather
    #        Activate weather system
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    CastUnstuck
    #        Allow cast or not Unstuck spell at .start or client Help option use
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Instance.IgnoreLevel
    #        Ignore level requirement to enter instance
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    Instance.IgnoreRaid
    #        Ignore raid requirement to enter instance
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    Instance.ResetTimeHour
    #        The hour of the day (0-23) when the global instance resets occur.
    #        Default: 4
    #
    #    Instance.UnloadDelay
    #        Unload the instance map from memory after some time
    #         if no players are inside.
    #        Default: 1800000 (miliseconds 30 minutes)
    #                 0 (instance maps are kept in memory until they are reset)
    #
    #    Quests.LowLevelHideDiff
    #        Quest level difference to hide for player low level quests:
    #         if player_level > quest_level + LowLevelQuestsHideDiff then quest
    #         "!" mark not show for quest giver
    #        Default: 4
    #                -1 (show all available quests marks)
    #
    #    Quests.HighLevelHideDiff
    #        Quest level difference to hide for player high level quests:
    #         if player_level < quest_min_level - HighLevelQuestsHideDiff then
    #         quest "!" mark not show for quest giver
    #        Default: 7
    #                -1 (show all available quests marks)
    #
    #    Guild.EventLogRecordsCount
    #        Count of guild event log records stored in guild_eventlog table
    #         Increase to store more guild events in table, minimum is 100
    #         You can set it to very high value to prevent oldest guild events to
    #         be rewritten by latest guild events; can slow down performance
    #        Default: 100
    #
    #    Guild.BankEventLogRecordsCount
    #        Count of guild_bank event log records stored in
    #         guild_bank_eventlog table
    #         Increase to store more guild_bank events in table - minimum is 25
    #         (GUILD_BANK_MAX_LOGS) for each guild_bank tab
    #         Useful when you don't want old log events to be overwritten by new,
    #         but increasing can slow down performance
    #        Default: 25
    #
    #    MaxPrimaryTradeSkill
    #        Max count that player can learn the primary trade skill.
    #        Default: 2
    #        Max : 10
    #
    #    MinPetitionSigns
    #        Min signatures count to creating guild (0..9).
    #        Default: 9
    #
    #    MaxGroupXPDistance
    #        Max distance to creature for group member to get XP at creature death.
    #        Default: 74
    #
    #    MailDeliveryDelay
    #        Mail delivery delay time for item sending
    #        Default: 3600 sec (1 hour)
    #
    #    SkillChance.Prospecting
    #        For prospecting skillup impossible by default,
    #         but can be allowed as custom setting
    #        Default: 0 - no skilups
    #                 1 - skilups possible
    #
    #    SkillChance.Milling
    #        For milling skillup impossible by default,
    #         but can be allowed as custom setting
    #        Default: 0 - no skilups
    #                 1 - skilups possible
    #
    #    OffhandCheckAtSpellUnlearn
    #        Unlearning certain spells can change offhand weapon restrictions
    #         for equip slots.
    #        Default: 0 - recheck offhand slot weapon only at zone update
    #                 1 - recheck offhand slot weapon at unlearning a spell
    #
    #    ClientCacheVersion
    #        Client cache version for client cache data reset. Use any different
    #         from DB value and not recently used for triggering reset.
    #        Default: 0 (use DB value from world DB db_version.cache_id field)
    #
    #    Event.Announce
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    BeepAtStart
    #        Beep at core start finished (mostly work only at Unix/Linux systems)
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Motd
    #        Message of the Day. Displayed at worldlogin for every user
    #         Use '@' for a newline, and be sure to escape special characters.
    #        Example: "Welcome to John\'s Server@WinterGrasp is closed."
    #
    #    Server.LoginInfo
    #        Enable/disable sending server info (core version) on login.
    #        Default: 0 - disable
    #                 1 - enable
    #
    ###############################################################################
    
    GameType = 0
    RealmZone = 1
    Expansion = 2
    DBC.Locale = 255
    DeclinedNames = 0
    StrictPlayerNames = 0
    StrictCharterNames = 0
    StrictPetNames = 0
    MaxWhoListReturns = 49
    MinPlayerName = 2
    MinCharterName = 2
    MinPetName = 2
    CharactersCreatingDisabled = 0
    CharactersPerAccount = 50
    CharactersPerRealm = 10
    HeroicCharactersPerRealm = 1
    MinLevelForHeroicCharacterCreating = 55
    SkipCinematics = 0
    MaxPlayerLevel = 80
    MinDualSpecLevel = 40
    StartPlayerLevel = 1
    StartHeroicPlayerLevel = 55
    StartPlayerMoney = 100000
    MaxHonorPoints = 75000
    StartHonorPoints = 10000
    MaxArenaPoints = 5000
    StartArenaPoints = 10000
    InstantLogout = 1
    DisableWaterBreath = 4
    AllFlightPaths = 1
    InstantFlightPaths = 1
    AlwaysMaxSkillForLevel = 1
    ActivateWeather = 1
    CastUnstuck = 1
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Instance.ResetTimeHour = 4
    Instance.UnloadDelay = 1800000
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    Guild.EventLogRecordsCount = 100
    Guild.BankEventLogRecordsCount = 25
    MaxPrimaryTradeSkill = 2
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    SkillChance.Prospecting = 0
    SkillChance.Milling = 0
    OffhandCheckAtSpellUnlearn = 0
    ClientCacheVersion = 0
    Event.Announce = 0
    BeepAtStart = 1
    Motd = "Hello and Welcome to Hyldran0's BlizzLike Repack!! Enjoy!"
    Server.LoginInfo = 0
    
    ###############################################################################
    # PLAYER INTERACTION
    #
    #    AllowTwoSide.Accounts
    #        Allow or not accounts to create characters in the 2 teams
    #         in any game type.
    #        Default: 1 (Allowed)
    #                 0 (Not allowed)
    #
    #    AllowTwoSide.Interaction.Chat
    #    AllowTwoSide.Interaction.Channel
    #    AllowTwoSide.Interaction.Group
    #    AllowTwoSide.Interaction.Guild
    #    AllowTwoSide.Interaction.Auction
    #    AllowTwoSide.Interaction.Mail
    #        Allow or not common :chat(say,yell)
    #                             channel(chat)
    #                             group(join)
    #                             guild(join)
    #                             merge all auction houses for players from
    #                             different teams
    #                             send mail to other team.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.WhoList
    #        Allow or not show player from both team in who list.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.AddFriend
    #        Allow or not adding friends from other team in friend list.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.Trade
    #        Allow or not trading with other team in party.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    TalentsInspecting
    #        Allow other players see character talents in inspect dialog
    #         (Characters in Gamemaster mode can inspect talents always)
    #        Default: 1 (allow)
    #                 0 (not allow)
    #
    ###############################################################################
    
    AllowTwoSide.Accounts = 1
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Auction = 0
    AllowTwoSide.Interaction.Mail = 0
    AllowTwoSide.WhoList = 0
    AllowTwoSide.AddFriend = 0
    AllowTwoSide.Trade = 0
    TalentsInspecting = 1
    
    ###############################################################################
    # CREATURE SETTINGS
    #
    #    ThreatRadius
    #        Radius for creature to evade after being
    #         pulled away from combat start point
    #         If ThreatRadius is less than creature aggro radius
    #         then aggro radius will be used
    #        Default: 60 yards
    #
    #    Rate.Creature.Aggro
    #        Aggro radius percent or off.
    #        Default: 1   - 100%
    #                 1.5 - 150%
    #                 0   - off (0%)
    #
    #    CreatureFamilyFleeAssistanceRadius
    #        Radius which creature will use to seek for a nearby creature
    #         for assistance. Creature will flee to this creature.
    #        Default: 30
    #                 0   - off
    #
    #    CreatureFamilyAssistanceRadius
    #        Radius which creature will use to call assistance without moving
    #        Default: 10
    #                 0   - off
    #
    #    CreatureFamilyAssistanceDelay
    #        Reaction time for creature assistance call
    #        Default: 1500 (1.5s)
    #
    #    CreatureFamilyFleeDelay
    #        Time during which creature can flee when no assistant found
    #        Default: 7000 (7s)
    #
    #    WorldBossLevelDiff
    #        Difference for boss dynamic level with target
    #        Default: 3
    #
    #    Corpse.Decay.NORMAL
    #    Corpse.Decay.RARE
    #    Corpse.Decay.ELITE
    #    Corpse.Decay.RAREELITE
    #    Corpse.Decay.WORLDBOSS
    #        Seconds until creature corpse will decay if not looted or skinned.
    #        Default: 60, 300, 300, 300, 3600
    #
    #    Rate.Corpse.Decay.Looted
    #         Controls how long the creature corpse stays after it had been looted,
    #          as a multiplier of its Corpse.Decay.* config.
    #         Default: 0.5
    #
    #    Rate.Creature.Normal.Damage
    #    Rate.Creature.Elite.Elite.Damage
    #    Rate.Creature.Elite.RAREELITE.Damage
    #    Rate.Creature.Elite.WORLDBOSS.Damage
    #    Rate.Creature.Elite.RARE.Damage
    #        Creature Damage Rates.
    #        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    #    Rate.Creature.Normal.SpellDamage
    #    Rate.Creature.Elite.Elite.SpellDamage
    #    Rate.Creature.Elite.RAREELITE.SpellDamage
    #    Rate.Creature.Elite.WORLDBOSS.SpellDamag
    #    Rate.Creature.Elite.RARE.SpellDamage
    #        Creature Spell Damage Rates.
    #        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    #    Rate.Creature.Normal.HP
    #    Rate.Creature.Elite.Elite.HP
    #    Rate.Creature.Elite.RAREELITE.HP
    #    Rate.Creature.Elite.WORLDBOSS.HP
    #    Rate.Creature.Elite.RARE.HP
    #        Creature Health Ammount Modifier.
    #        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    #    ListenRange.Say
    #        Distance from player to listen text that creature
    #         (or other world object) says
    #        Default: 40
    #
    #    ListenRange.TextEmote
    #        Distance from player to listen textemote that creature
    #         (or other world object) says
    #        Default: 40
    #
    #    ListenRange.Yell
    #        Distance from player to listen text that creature
    #         (or other world object) yells
    #        Default: 300
    #
    ###############################################################################
    
    ThreatRadius = 60
    Rate.Creature.Aggro = 1
    CreatureFamilyFleeAssistanceRadius = 30
    CreatureFamilyAssistanceRadius = 10
    CreatureFamilyAssistanceDelay = 1500
    CreatureFamilyFleeDelay = 7000
    WorldBossLevelDiff = 3
    Corpse.Decay.NORMAL = 60
    Corpse.Decay.RARE = 300
    Corpse.Decay.ELITE = 300
    Corpse.Decay.RAREELITE = 300
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.5
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
    ListenRange.Say = 40
    ListenRange.TextEmote = 40
    ListenRange.Yell = 300
    
    ###############################################################################
    # CHAT SETTINGS
    #
    #    ChatFakeMessagePreventing
    #        Chat protection from creating fake messages using a lot spaces
    #         (other invisible symbols),
    #         not applied to addon language messages, but can cause old addons
    #         that use normal languages for sending data to another clients.
    #        Default: 0 (disible fake messages preventing)
    #                 1 (enabled fake messages preventing)
    #
    #    ChatStrictLinkChecking.Severity
    #        Check chat messages for ingame links to
    #         spells, items, quests, achievements etc.
    #        Default: 0 (disable link checking)
    #                 1 (check if only valid pipe commands are used.
    #                    This prevents posting pictures for example)
    #                 2 (verifiy that pipe commands are used in a correct order)
    #                 3 (check if color, entry and name don't contradict
    #                    each other. For correct work, please assure
    #                    that you have extracted locale DBCs of every language
    #                    specific client playing on this server.)
    #
    #    ChatStrictLinkChecking.Kick
    #        Defines what should be done if a message is considered to contain
    #         invalid pipe commands.
    #        Default: 0 (silently ignore message)
    #                 1 (kick players who sent invalid formed messages)
    #
    #    ChatFlood.MessageCount
    #        Chat anti-flood protection, haste message count to activate protection
    #        Default: 10
    #                 0 (disible anti-flood protection)
    #
    #    ChatFlood.MessageDelay
    #        Chat anti-flood protection, minimum message delay to count message
    #        Default: 1 (in secs)
    #
    #    ChatFlood.MuteTime
    #        Chat anti-flood protection, mute time at activation flood protection
    #        Default: 10 (in secs)
    #
    #    Channel.RestrictedLfg
    #        Restrict LookupForGroup channel to registered in LFG tool players
    #        Default: 1 (allow join to channel only if active in LFG)
    #                 0 (allow join to channel in any time)
    #
    #    Channel.SilentlyGMJoin
    #        Silently join GM characters (security level > 1) to channels
    #        Default: 0 (join announcement in normal way)
    #                 1 (GM join without announcement)
    #
    #    ChatLevelReq.Channel
    #        The required level of character to be able to write in chat channels
    #        Default: 1 (From level 1)
    #
    #    ChatLevelReq.Whisper
    #        The required level of character to be able to whisper
    #        Default: 1 (From level 1)
    #
    #    ChatLevelReq.Say
    #        The required level of character to be able to say/yell/emote
    #        Default: 1 (From level 1)
    #
    #    AllowPlayerCommands
    #        Allowed the players to use commands
    #        Default: 1 (allow)
    #
    ###############################################################################
    
    ChatFakeMessagePreventing = 0
    ChatStrictLinkChecking.Severity = 0
    ChatStrictLinkChecking.Kick = 0
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 0
    ChatLevelReq.Channel = 1
    ChatLevelReq.Whisper = 1
    ChatLevelReq.Say = 1
    AllowPlayerCommands = 1
    
    ###############################################################################
    # GAME MASTER SETTINGS
    #
    #    GM.LoginState
    #        GM mode at login
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.Visible
    #        GM visibility at login
    #        Default: 2 (last save state)
    #                 0 (invisible)
    #                 1 (visible)
    #
    #    GM.AcceptTickets
    #        Is GM accepting tickets from player by default or not.
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.Chat
    #        GM chat mode at login
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.WhisperingTo
    #        Is GM accepting whispers from player by default or not.
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.InGMList.Level
    #        Max GM level showed in GM list (if visible) in non-GM state (.gm off)
    #                 0 (only players)
    #                 1 (only moderators)
    #                 2 (only gamemasters)
    #        Default: 3 (anyone)
    #
    #    GM.InWhoList.Level
    #        Max GM level showed in who list (if visible).
    #                 0 (only players)
    #                 1 (only moderators)
    #                 2 (only gamemasters)
    #        Default: 3 (anyone)
    #
    #    GM.LogTrade
    #        Include GM trade and trade slot enchanting operations in GM log
    #        Default: 1 (include)
    #                 0 (not include)
    #
    #    GM.StartLevel
    #        GM starting level (1-100)
    #        Default: 1
    #
    #    GM.AllowInvite
    #        Is GM accepting invites from players by default or not
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    GM.AllowFriend
    #        Are players allowed to add GMs to their friend list
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    GM.LowerSecurity
    #        Disallow a lower security member to interact with
    #         a higher one using commands
    #        Default: 0 (disable)
    #                 1 (enable)
    #
    #    GM.AllowAchievementGain
    #        If enabled it allows gaining achievements for GM characters
    #        Default: 1 (enable)
    #                 0 (disable)
    #
    ###############################################################################
    
    GM.LoginState            = 2
    GM.Visible               = 2
    GM.AcceptTickets         = 2
    GM.Chat                  = 2
    GM.WhisperingTo          = 2
    GM.InGMList.Level        = 3
    GM.InWhoList.Level       = 3
    GM.LogTrade              = 1
    GM.StartLevel            = 1
    GM.AllowInvite           = 0
    GM.AllowFriend           = 0
    GM.LowerSecurity         = 0
    GM.AllowAchievementGain  = 1
    
    ###############################################################################
    # VISIBILITY AND RADIUSES
    #
    #    Visibility.GroupMode
    #        Group visibility modes
    #        Default: 0 (standard setting: only members from same group can
    #                    100% auto detect invisible player)
    #                 1 (raid members 100% auto detect invisible player from
    #                    same raid)
    #                 2 (players from same team can 100% auto detect
    #                    invisible player)
    #
    #    Visibility.Distance.Continents
    #    Visibility.Distance.Instances
    #    Visibility.Distance.BGArenas
    #        Visibility distance for different ingame object in different maps.
    #        Visibility on continents on offy ~90 yards. In BG/Arenas ~180.
    #        For instances default ~120.
    #        Max limited by active player zone: ~ 333
    #        Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    #    Visibility.Distance.Object
    #        Visible distance for gameobject, dynobject, bodies, corpses, bones
    #        Min limit is iteraction distance (5)
    #
    #    Visibility.Distance.InFlight
    #        Visible distance for player in flight
    #        Min limit is 0 (not show any objects)
    #
    #    Visibility.Distance.Grey.Unit
    #        Visibility grey distance for creatures/players (fast changing objects)
    #         addition to appropriate object type Visibility.Distance.* use in case
    #         visibility removing to object (except corpse around distances)
    #         If D is distance and G is grey distance then object
    #         make visible if distance to it <= D
    #         but make non visible if distance > D+G
    #        Default: 1 (yard)
    #
    #    Visibility.Distance.Grey.Object
    #        Visibility grey distance for dynobjects/gameobjects/corpses/creatures
    #        Default: 10 (yards)
    #
    ###############################################################################
    
    Visibility.GroupMode = 0
    Visibility.Distance.Continents = 90
    Visibility.Distance.Instances = 120
    Visibility.Distance.BGArenas = 180
    Visibility.Distance.Object = 100
    Visibility.Distance.InFlight = 100
    Visibility.Distance.Grey.Unit   = 1
    Visibility.Distance.Grey.Object = 10
    
    Visibility.Notify.Period.OnContinents = 1000
    Visibility.Notify.Period.InInstances  = 1000
    Visibility.Notify.Period.InBGArenas   = 1000
    
    ###############################################################################
    # SERVER RATES
    #
    #    Rate.Health
    #    Rate.Mana
    #    Rate.Rage.Income
    #    Rate.Rage.Loss
    #    Rate.RunicPower.Income
    #    Rate.RunicPower.Loss
    #    Rate.Focus
    #    Rate.Loyalty
    #        Health and power regeneration and rage income from damage.
    #        Default: 1
    #
    #    Rate.Skill.Discovery
    #        Skill Discovery Rates
    #        Default: 1
    #
    #    Rate.Drop.Item.Poor
    #    Rate.Drop.Item.Normal
    #    Rate.Drop.Item.Uncommon
    #    Rate.Drop.Item.Rare
    #    Rate.Drop.Item.Epic
    #    Rate.Drop.Item.Legendary
    #    Rate.Drop.Item.Artifact
    #    Rate.Drop.Item.Referenced
    #    Rate.Drop.Money
    #        Drop rates (items by quality and money)
    #        Default: 1
    #
    #    Rate.Drop.Money
    #        Drop rates
    #        Default: 1
    #
    #    Rate.XP.Kill
    #    Rate.XP.Quest
    #    Rate.XP.Explore
    #        XP rates
    #        Default: 1
    #
    #    Rate.RepairCost
    #        Repair cost rate
    #        Default: 1   - standard cost
    #                 2   - double cost
    #                 0.5 - half cost
    #
    #    Rate.Rest.InGame
    #    Rate.Rest.Offline.InTavernOrCity
    #    Rate.Rest.Offline.InWilderness
    #        Resting points grow rates
    #        Default: 1   - standard rate
    #                 2   - double rate
    #                 0.5 - half rate
    #
    #    Rate.Damage.Fall
    #        Damage after fall rate.
    #        Default: 1   - standard damage
    #                 2   - double damage
    #                 0.5 - half damage
    #
    #    Rate.Auction.Time
    #    Rate.Auction.Deposit
    #    Rate.Auction.Cut
    #        Auction rates
    #         (auction time, deposit get at auction start,
    #         auction cut from price at auction end)
    #
    #    Rate.Honor
    #        Honor gain rate
    #
    #    Rate.Mining.Amount
    #    Rate.Mining.Next
    #        Mining Rates
    #         Mining.Amount changes minimum/maximum use times of a deposit,
    #         Mining.Next changes chance to have next use of a deposit
    #
    #    Rate.Talent
    #        Talent Point rates
    #        Default: 1
    #
    #    Rate.Reputation.Gain
    #        Reputation Gain rate
    #        Default: 1
    #
    #    Rate.Reputation.LowLevel.Kill
    #        Reputation Gain from low level kill (grey creture)
    #        Default: 1
    #
    #    Rate.Reputation.LowLevel.Quest
    #        Reputation Gain rate
    #        Default: 1
    #
    #    Rate.MoveSpeed
    #        Multiply the default movement speed for players
    #         and whatever they're controlling.
    #        Default: 1   - no change
    #                 1.4 - 40% increase
    #
    #    Rate.InstanceResetTime
    #        Multiplier for the number of days in between
    #         global raid/heroic instance resets.
    #        Default: 1
    #
    #    SkillGain.Crafting
    #    SkillGain.Defense
    #    SkillGain.Gathering
    #    SkillGain.Weapon
    #        Crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    #        Default: 1
    #
    #    SkillChance.Orange
    #    SkillChance.Yellow
    #    SkillChance.Green
    #    SkillChance.Grey
    #        Skill chance values (0..100)
    #        Default: 100-75-25-0
    #
    #    SkillChance.MiningSteps
    #    SkillChance.SkinningSteps
    #        For skinning and Mining chance decrease with skill level.
    #        Default: 0  - no decrease
    #                 75 - in 2 times each 75 skill points
    #
    #    DurabilityLoss.InPvP
    #        If true, players take durability loss on death in PvP.
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    DurabilityLoss.OnDeath
    #        Durability loss percentage on death
    #        Default: 10 - standard
    #                 20 - double
    #                 5  - half
    #
    #    DurabilityLossChance.Damage
    #        Chance lost one from equiped items durability
    #         point at damage apply or receive.
    #        Default: 0.5 (100/0.5 = 200)
    #         Each 200 damage apply one from 19 possible equipped items
    #
    #    DurabilityLossChance.Absorb
    #         Chance lost one from armor items durability point at damage absorb.
    #         Default: 0.5 (100/0.5 = 200)
    #          Each 200 absorbs apply one from 15 possible armor equipped items
    #
    #    DurabilityLossChance.Parry
    #         Chance lost weapon durability point at parry.
    #         Default: 0.05 (100/0.05 = 2000)
    #          Each 2000 parry attacks main weapon lost point
    #
    #    DurabilityLossChance.Block
    #         Chance lost sheild durability point at damage block.
    #         Default: 0.05 (100/0.05 = 2000)
    #          Each 2000 partly or full blocked attacks shield lost point
    #
    #    Death.SicknessLevel
    #         Starting Character start gain sickness at spirit resurrection (1 min)
    #         Default: 11
    #                  -10 - character will have full time
    #                    (10min) sickness at 1 level
    #                  maxplayerlevel+1
    #                   - character will not have sickess at any level
    #
    #    Death.CorpseReclaimDelay.PvP
    #    Death.CorpseReclaimDelay.PvE
    #         Enabled/disabled increase corpse reclaim delay at PvP/PvE deaths
    #         Default: 1 (enabled)
    #                  0 (disabled)
    #
    #    Death.Bones.World
    #    Death.Bones.BattlegroundOrArena
    #         Enable/disable creating bones instead corpse at resurrection
    #          (in normal zones/instances, or battleground/arenas)
    #         Default: 1 (enabled)
    #                  0 (disabled)
    #
    #    Die.Command.Mode
    #        Switch between two possible .die modes, where mode 1 kills
    #         and does not trigger anything such as loot, and mode 0 does
    #         damage and does trigger things such as loot
    #        Default: 1
    #                  0
    #
    ###############################################################################
    
    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.RunicPower.Income = 1
    Rate.RunicPower.Loss = 1
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Skill.Discovery = 1
    Rate.Drop.Item.Poor = 10
    Rate.Drop.Item.Normal = 10
    Rate.Drop.Item.Uncommon = 100
    Rate.Drop.Item.Rare = 150
    Rate.Drop.Item.Epic = 130
    Rate.Drop.Item.Legendary = 100
    Rate.Drop.Item.Artifact = 100
    Rate.Drop.Item.Referenced = 100
    Rate.Drop.Money = 100
    Rate.XP.Kill    = 100
    Rate.XP.Quest   = 125
    Rate.XP.Explore = 120
    Rate.RepairCost = 1
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 0
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Rate.Honor = 5
    Rate.Mining.Amount = 1
    Rate.Mining.Next   = 1
    Rate.Talent = 1
    Rate.Reputation.Gain = 100
    Rate.Reputation.LowLevel.Kill    = 100
    Rate.Reputation.LowLevel.Quest   = 100
    Rate.MoveSpeed = 1
    Rate.InstanceResetTime = 1
    SkillGain.Crafting = 100
    SkillGain.Defense = 100
    SkillGain.Gathering = 100
    SkillGain.Weapon = 100
    SkillChance.Orange = 500
    SkillChance.Yellow = 500
    SkillChance.Green  = 500
    SkillChance.Grey   = 500
    SkillChance.MiningSteps   = 0
    SkillChance.SkinningSteps = 0
    DurabilityLoss.InPvP = 0
    DurabilityLoss.OnDeath = 10
    DurabilityLossChance.Damage = 0.5
    DurabilityLossChance.Absorb = 0.5
    DurabilityLossChance.Parry  = 0.05
    DurabilityLossChance.Block  = 0.05
    Death.SicknessLevel = 11
    Death.CorpseReclaimDelay.PvP = 1
    Death.CorpseReclaimDelay.PvE = 0
    Death.Bones.World = 1
    Death.Bones.BattlegroundOrArena = 1
    Die.Command.Mode = 1
    
    ###############################################################################
    # AUTO BROADCAST
    #
    #    AutoBroadcast.On
    #        Enable auto broadcast
    #        Default: 0 - off
    #                 1 - on
    #
    #    AutoBroadcast.Center
    #        Display method
    #        Default: 0 - announce
    #                 1 - notify
    #                 2 - both
    #
    #    AutoBroadcast.Timer
    #        Timer for auto broadcast (in milliseconds)
    #
    ###############################################################################
    
    AutoBroadcast.On = 0
    AutoBroadcast.Center = 0
    AutoBroadcast.Timer = 60000
    
    ###############################################################################
    # BATTLEGROUND CONFIG
    #
    #    Battleground.CastDeserter
    #        Cast Deserter spell at player who leave battleground in progress
    #        Default: 1 (enable)
    #                 0 (disable)
    #
    #    Battleground.QueueAnnouncer.Enable
    #        Enable queue announcer posting to chat
    #        Default: 0 (disable)
    #                 1 (enable)
    #
    #    Battleground.QueueAnnouncer.PlayerOnly
    #        Enable queue announcer posting to chat
    #        Default: 0 (disable)
    #                 1 (enable)
    #
    #    Battleground.InvitationType
    #        Set Battleground invitation type
    #        Default: 0 (normal - invite as much players to bg as possible,
    #                    don't bother with ballance)
    #                 1 (Experimental - don't allow to invite much more players
    #                    of one faction)
    #
    #    Battleground.PrematureFinishTimer
    #        The time to end the bg if there are less than MinPlayersPerTeam on
    #         one side (in milliseconds)
    #        Default: 300000 (5 minutes)
    #                 0 - disable (not recommended)
    #
    #    BattleGround.PremadeGroupWaitForMatch
    #        The time in which premade group of 1 faction waits in BG Queue
    #         for premade group of other faction
    #        Default: 1800000 (30 minutes)
    #                 0 - disable (not recommended)
    #
    #    Battleground.GiveXPForKills
    #        Give experience for honorable kills in battlegrounds
    #        Default: 0 (disable)
    #                 1 (enable)
    #
    ###############################################################################
    
    Battleground.CastDeserter = 1
    Battleground.QueueAnnouncer.Enable = 0
    Battleground.QueueAnnouncer.PlayerOnly = 0
    Battleground.InvitationType = 0
    BattleGround.PrematureFinishTimer = 300000
    BattleGround.PremadeGroupWaitForMatch = 1800000
    Battleground.GiveXPForKills = 0
    
    ###############################################################################
    # ARENA CONFIG
    #
    #    Arena.MaxRatingDifference
    #        The maximum rating difference between two groups in rated matches
    #        Default: 150 (enable, recommended)
    #                 0 (disable, rating difference is discarded)
    #
    #    Arena.RatingDiscardTimer
    #        After the specified milliseconds has passed,
    #         rating information will be discarded when selecting teams for
    #         matches also initiates an update by this timer
    #        Default: 600000 (10 minutes, recommended)
    #                 0 (disable)
    #
    #    Arena.AutoDistributePoints
    #        Set if arena points should be distributed automatically,
    #         or by GM command
    #        Default: 0 (disable) (recommended):
    #                    use gm command or sql query to distribute the points
    #                 1 (enable)  arena points are distributed automatically
    #
    #    Arena.AutoDistributeInterval
    #        How often should the distribution take place
    #        If automatic distribution is enabled in days
    #        Default: 7 (weekly)
    #
    #    Arena.QueueAnnouncer.Enable
    #        Enable bg queue announcer posting to chat
    #        Default: 0 (disable)
    #                 1 (enable)
    #
    #    Arena.ArenaSeason.ID
    #        Current area season id show in client
    #        Default: 1
    #
    #    Arena.ArenaSeason.InProgress
    #        Current area season state
    #        Default: 1 (active)
    #                 0 (finished)
    #
    #    Arena.ArenaStartRating
    #	 Start arena team command rating
    #	 Default: 1500 
    #
    #    Arena.StartPersonalRating
    #	 Start personal rating on entry in team
    #	 Default: 1500
    #
    ###############################################################################
    
    Arena.MaxRatingDifference = 150
    Arena.RatingDiscardTimer = 600000
    Arena.AutoDistributePoints = 0
    Arena.AutoDistributeInterval = 7
    Arena.QueueAnnouncer.Enable = 0
    Arena.QueueAnnouncer.PlayerOnly = 0
    Arena.ArenaSeason.ID = 1
    Arena.ArenaSeason.InProgress = 1
    Arena.ArenaStartRating = 0
    Arena.ArenaStartPersonalRating = 0
    
    ###############################################################################
    # NETWORK CONFIG
    #
    #    Network.Threads
    #         Number of threads for network,
    #          recommend 1 thread per 1000 connections.
    #         Default: 1
    #
    #    Network.OutKBuff
    #         The size of the output kernel buffer used
    #          ( SO_SNDBUF socket option, tcp manual ).
    #         Default: -1 (Use system default setting)
    #
    #    Network.OutUBuff
    #         Userspace buffer for output.
    #          This is amount of memory reserved per each connection.
    #         Default: 65536
    #
    #    Network.TcpNoDelay:
    #         TCP Nagle algorithm setting
    #         Default: 0 (enable Nagle algorithm, less traffic, more latency)
    #                  1 (TCP_NO_DELAY, disable Nagle algorithm,
    #                     more traffic but less latency)
    #
    ###############################################################################
    
    Network.Threads = 1
    Network.OutKBuff = -1
    Network.OutUBuff = 65536
    Network.TcpNodelay = 1
    
    ###############################################################################
    # AUCTION HOUSE BOT SETTINGS
    #
    #    AuctionHouseBot.DEBUG
    #        Enable/Disable Debugging output
    #    Default 0 (disabled)
    #
    #    AuctionHouseBot.DEBUG_FILTERS
    #        Enable/Disable Debugging output from Filters
    #    Default 0 (disabled)
    #
    #    AuctionHouseBot.EnableSeller
    #        Enable/Disable the part of AHBot that puts items up for auction
    #    Default 0 (disabled)
    #
    #    AuctionHouseBot.EnableBuyer
    #        Enable/Disable the part of AHBot that buys items from players
    #    Default 0 (disabled)
    #
    #    AuctionHouseBot.UseBuyPriceForSeller
    #        Should the Seller use BuyPrice or SellPrice to determine Bid Prices
    #    Default 0 (use SellPrice)
    #
    #    AuctionHouseBot.UseBuyPriceForBuyer
    #        Should the Buyer use BuyPrice or SellPrice to determine Bid Prices
    #    Default 0 (use SellPrice)
    #
    #    Auction House Bot character data
    #        AuctionHouseBot.Account is the account number
    #         (in realmd->account table) of the player you want to run
    #         as the auction bot.
    #        AuctionHouseBot.GUID is the GUID (in characters->characters table)
    #         of the player you want to run as the auction bot.
    #    Default: 0 (Auction House Bot disabled)
    #
    #    AuctionHouseBot.ItemsPerCycle
    #        Number of Items to Add/Remove from the AH during mass operations
    #    Default 200
    #
    ###############################################################################
    
    AuctionHouseBot.DEBUG = 0
    AuctionHouseBot.DEBUG_FILTERS = 0
    AuctionHouseBot.EnableSeller = 0
    AuctionHouseBot.EnableBuyer = 0
    AuctionHouseBot.UseBuyPriceForSeller = 0
    AuctionHouseBot.UseBuyPriceForBuyer = 0
    AuctionHouseBot.Account = 0
    AuctionHouseBot.GUID = 0
    AuctionHouseBot.ItemsPerCycle = 200
    
    ###############################################################################
    # AUCTION HOUSE BOT FILTERS PART 1
    #
    #    AuctionHouseBot.VendorItems
    #        Include items that can be bought from vendors.
    #    Default 0 (False)
    #
    #    AuctionHouseBot.VendorTradeGoods
    #        Include Trade Goods that can be bought from vendors.
    #    Default 0 (False)
    #
    #    AuctionHouseBot.LootItems
    #        Include items that can be looted or fished for.
    #    Default 1 (True)
    #
    #    AuctionHouseBot.LootTradeGoods
    #        Include Trade Goods that can be looted or fished for.
    #    Default 1 (True)
    #
    #    AuctionHouseBot.OtherItems
    #        Include misc. items.
    #    Default 0 (False)
    #
    #    AuctionHouseBot.OtherTradeGoods
    #        Include misc. Trade Goods.
    #    Default 0 (False)
    #
    #    AuctionHouseBot.Bonding_types
    #        Indicates which bonding types to allow seller to put up for auction
    #            No_Bind
    #             Default 1 (True)
    #            Bind_When_Picked_Up
    #             Default 0 (False)
    #            Bind_When_Equipped
    #             Default 1 (True)
    #            Bind_When_Use
    #             Default 1 (True)
    #            Bind_Quest_Item
    #             Default 0 (False)
    #
    #    AuctionHouseBot.DisableBeta_PTR_Unused
    #        Disable certain items that are usually unavailable to Players
    #    Default 0 (False)
    #
    #    AuctionHouseBot.DisablePermEnchant
    #        Disable Items with a Permanent Enchantment
    #    Default 0 (False)
    #
    #    AuctionHouseBot.DisableConjured
    #        Disable Conjured Items
    #    Default 0 (False)
    #
    #    AuctionHouseBot.DisableGems
    #        Disable Gems
    #    Default 0 (False)
    #
    #    AuctionHouseBot.DisableMoney
    #        Disable Items that are used as money
    #    Default 0 (False)
    #
    #    AuctionHouseBot.DisableMoneyLoot
    #        Disable Items that have Money as a loot
    #    Default 0 (False)
    #
    #    AuctionHouseBot.DisableLootable
    #        Disable Items that have other items as loot
    #    Default 0 (False)
    #
    #    AuctionHouseBot.DisableKeys
    #        Disable Items that are keys
    #    Default 0 (False)
    #
    #    AuctionHouseBot.DisableDuration
    #        Disable Items with a duration
    #    Default 0 (False)
    #
    #    AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel
    #        Disable items that are BOP or Quest Item
    #        with a Required level that is less than the Item Level
    #        (This prevents a level 10 with a level 60 weapon or armor)
    #        (May need further refinement)
    #    Default 0 (False)
    #
    ###############################################################################
    
    AuctionHouseBot.VendorItems = 0
    AuctionHouseBot.VendorTradeGoods = 0
    AuctionHouseBot.LootItems = 1
    AuctionHouseBot.LootTradeGoods = 1
    AuctionHouseBot.OtherItems = 0
    AuctionHouseBot.OtherTradeGoods = 0
    AuctionHouseBot.No_Bind = 1
    AuctionHouseBot.Bind_When_Picked_Up = 0
    AuctionHouseBot.Bind_When_Equipped = 1
    AuctionHouseBot.Bind_When_Use = 1
    AuctionHouseBot.Bind_Quest_Item = 0
    AuctionHouseBot.DisableBeta_PTR_Unused = 0
    AuctionHouseBot.DisablePermEnchant = 0
    AuctionHouseBot.DisableConjured = 0
    AuctionHouseBot.DisableGems = 0
    AuctionHouseBot.DisableMoney = 0
    AuctionHouseBot.DisableMoneyLoot = 0
    AuctionHouseBot.DisableLootable = 0
    AuctionHouseBot.DisableKeys = 0
    AuctionHouseBot.DisableDuration = 0
    AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel = 0
    
    ###############################################################################
    # AUCTION HOUSE BOT FILTERS PART 2
    #
    #     These Filters are boolean (0 or 1) and will disable items that are
    #     specifically meant for the Class named.
    #     (UnusedClass is Class 10, which was skipped for some reason)
    #     Default 0 (allowed)
    #
    ###############################################################################
    
    AuctionHouseBot.DisableWarriorItems = 0
    AuctionHouseBot.DisablePaladinItems = 0
    AuctionHouseBot.DisableHunterItems = 0
    AuctionHouseBot.DisableRogueItems = 0
    AuctionHouseBot.DisablePriestItems = 0
    AuctionHouseBot.DisableDKItems = 0
    AuctionHouseBot.DisableShamanItems = 0
    AuctionHouseBot.DisableMageItems = 0
    AuctionHouseBot.DisableWarlockItems = 0
    AuctionHouseBot.DisableUnusedClassItems = 0
    AuctionHouseBot.DisableDruidItems = 0
    
    ###############################################################################
    # AUCTION HOUSE BOT FILTERS PART 3
    #
    #    AuctionHouseBot.DisableItemsBelowLevel
    #        Prevent Seller from listing Items below this Level
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableItemsAboveLevel
    #        Prevent Seller from listing Items above this Level
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableTGsBelowLevel
    #        Prevent Seller from listing Trade Goods below this Level
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableTGsAboveLevel
    #        Prevent Seller from listing Trade Goods above this Level
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableItemsBelowGUID
    #        Prevent Seller from listing Items below this GUID
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableItemsAboveGUID
    #        Prevent Seller from listing Items above this GUID
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableTGsBelowGUID
    #        Prevent Seller from listing Trade Goods below this GUID
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableTGsAboveGUID
    #        Prevent Seller from listing Trade Goods above this GUID
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableItemsBelowReqLevel
    #        Prevent Seller from listing Items below this Required Level
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableItemsAboveReqLevel
    #        Prevent Seller from listing Items above this Required Level
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableTGsBelowReqLevel
    #        Prevent Seller from listing Trade Goods below this Required Level
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableTGsAboveReqLevel
    #        Prevent Seller from listing Trade Goods above this Required Level
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableItemsBelowReqSkillRank
    #        Prevent Seller from listing Items below this Required Skill Rank
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableItemsAboveReqSkillRank
    #        Prevent Seller from listing Items above this Required Skill Rank
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableTGsBelowReqSkillRank
    #        Prevent Seller from listing Trade Goods below this Required Skill Rank
    #    Default 0 (Off)
    #
    #    AuctionHouseBot.DisableTGsAboveReqSkillRank
    #        Prevent Seller from listing Trade Goods above this Required Skill Rank
    #    Default 0 (Off)
    #
    ###############################################################################
    
    AuctionHouseBot.DisableItemsBelowLevel = 0
    AuctionHouseBot.DisableItemsAboveLevel = 0
    AuctionHouseBot.DisableTGsBelowLevel = 0
    AuctionHouseBot.DisableTGsAboveLevel = 0
    AuctionHouseBot.DisableItemsBelowGUID = 0
    AuctionHouseBot.DisableItemsAboveGUID = 0
    AuctionHouseBot.DisableTGsBelowGUID = 0
    AuctionHouseBot.DisableTGsAboveGUID = 0
    AuctionHouseBot.DisableItemsBelowReqLevel = 0
    AuctionHouseBot.DisableItemsAboveReqLevel = 0
    AuctionHouseBot.DisableTGsBelowReqLevel = 0
    AuctionHouseBot.DisableTGsAboveReqLevel = 0
    AuctionHouseBot.DisableItemsBelowReqSkillRank = 0
    AuctionHouseBot.DisableItemsAboveReqSkillRank = 0
    AuctionHouseBot.DisableTGsBelowReqSkillRank = 0
    AuctionHouseBot.DisableTGsAboveReqSkillRank = 0
    
    ###############################################################################
    # CONSOLE AND REMOTE ACCESS
    #
    #    Console.Enable
    #        Enable console
    #        Default: 1 - on
    #                 0 - off
    #
    #    Ra.Enable
    #        Enable remote console
    #        Default: 0 - off
    #                 1 - on
    #
    #    Ra.IP
    #        Default remote console ip address, use 0.0.0.0 for every address
    #
    #    Ra.Port
    #        Default remote console port
    #
    #    Ra.MinLevel
    #        Minimum level that's required to login,3 by default
    #
    #    Ra.Secure
    #        Kick client on wrong pass
    #
    ###############################################################################
    
    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1
    
    ###############################################################################
    # CUSTOM SERVER OPTIONS
    #
    #    PlayerStart.AllReputation
    #        Players will start with most of the high level reputations that are
    #         needed for items, mounts etc.
    #
    #    PlayerStart.AllSpells
    #        If enabled, players will start with all their class spells
    #         (not talents). Useful for instant 80 servers.
    #        You must populate playercreateinfo_spell_custom table with the spells
    #         you want, or this WILL NOT WORK! The table has data for all
    #         classes / races up to TBC expansion.
    #         Do not enable if you do not know what you are doing!
    #        Default: 0 - off
    #                 1 - on
    #
    #
    #    PlayerStart.MapsExplored
    #        Players will start with all maps explored if enabled
    #
    #    MusicInBattleground
    #        If enabled "L70ETC-Power of the horde" will be played when BG starts
    #
    #    HonorPointsAfterDuel
    #        The amount of honor points the duel winner will get after a duel.
    #        Default: 0 - disable
    #
    #    AlwaysMaxWeaponSkill
    #        Players will automatically gain max weapon/defense skill when
    #         logging in, leveling up etc.
    #
    #    PvPToken.Enable
    #        Enable/disable PvP Token System. Players will get a token
    #         after slaying another player that gives honor.
    #
    #    PvPToken.MapAllowType
    #        Where players can receive the pvp token
    #        4 - In all maps
    #        3 - In battlegrounds only
    #        2 - In FFA areas only (gurubashi arena etc)
    #        1 - In battlegrounds AND FFA areas only
    #
    #    PvPToken.ItemID
    #        The item players will get after killing someone
    #         if PvP Token system is enabled.
    #        Default: 29434 - Badge of justice
    #
    #    PvPToken.ItemCount
    #        Modify the item ID count - Default: 1
    #
    #    NoResetTalentsCost
    #        Enable or disable no cost when reseting talents
    #
    #   Guild.AllowMultipleGuildMaster
    #       Allow override of 1 Guild Master limit. Additional Guild Masters must
    #       be set using the ".guild rank" command, not through the UI
    #       Default: 0 = Only 1 Guild Master per guild
    #                1 = Allow more than one Guild Master
    #
    #   ForbiddenMaps
    #       Map ids that users below SEC_GAMEMASTER cannot enter,
    #        with delimiter ','
    #       Default: ""
    #       example: "538,90"
    #       Note that it's HIGHLY DISCOURAGED to forbid starting maps
    #        (0, 1, 530)!
    #
    #   ShowKickInWorld
    #        Determines wether a message is broadcasted to the entire server
    #         when a player gets kicked
    #        Default: 0 = Disable
    #                 1 = Enable
    #
    #   RecordUpdateTimeDiffInterval
    #        Record update time diff to the log file
    #         update diff can be used as a criterion of performance
    #         diff < 300: good performance
    #         diff > 600: bad performance, may be caused by high cpu usage
    #        Default: 60000 (diff is written into log every 60000 ms or 1 minute.
    #                 >0 = Interval
    #                 0 = Disable
    #
    #   MinRecordUpdateTimeDiff
    #        Only record update time diff which is greater than this value
    #        Default: 10
    #
    #   PlayerStart.String
    #       If set to anything other than "", this string will be displayed
    #        to players when they login to a newly created character.
    #       Default: "" - send no text
    #
    #   LevelReq.Trade
    #        The required level of character to be able to trade
    #        Default: 1 (From level 1)
    #
    #   LevelReq.Ticket
    #        The required level of character to be able to write tickets
    #        Default: 1 (From level 1)
    #
    #   LevelReq.Auction
    #        The required level of character to be able to use auction
    #        Default: 1 (From level 1)
    #
    #   LevelReq.Mail
    #        The required level of character to be able to send and receive mail
    #        Default: 1 (From level 1)
    #
    ###############################################################################
    
    PlayerStart.AllReputation = 1
    PlayerStart.AllSpells = 0
    PlayerStart.MapsExplored = 1
    MusicInBattleground = 1
    HonorPointsAfterDuel = 1
    AlwaysMaxWeaponSkill = 1
    PvPToken.Enable = 0
    PvPToken.MapAllowType = 4
    PvPToken.ItemID = 29434
    PvPToken.ItemCount = 1
    Guild.AllowMultipleGuildMaster = 0
    NoResetTalentsCost = 1
    ShowKickInWorld = 1
    RecordUpdateTimeDiffInterval = 60000
    MinRecordUpdateTimeDiff = 100
    PlayerStart.String = ""
    LevelReq.Trade = 1
    LevelReq.Ticket = 1
    LevelReq.Auction = 1
    LevelReq.Mail = 1
    Please Help me.. Sure i give Rep and Give Credits to you to !

    I'v finally got the Error on pic xD took 3 Hours... :S


    ~Hyldran0~
    Last edited by Hyldran0; 05-26-2010 at 02:18 PM. Reason: Adding Error the Error! ( Picture )
    Shit's Gone Real

    [TrinityCore] TrinityCore.exe Error..??
  2. #2
    Hyldran0's Avatar Contributor
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    No one Know what's Wrong ??? :O
    Shit's Gone Real

  3. #3
    myran2's Avatar Contributor

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    Try this trinitycore.conf
    it looks like you did something weird to the extension and trinity can't read it.
    Attached Files Attached Files

  4. #4
    martingh's Avatar Private
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    a few days back i was also facing similar problem ... i really don't know what to do. i went through the article about how to fix exe files on articlewritingclicks.com and the problem was partially solved. pls suggest me what to do ...

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