[Trinity] Adding another field to the 'gameobject' table menu

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    myran2's Avatar Contributor

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    [Trinity] Adding another field to the 'gameobject' table

    How would I go about adding a new field into the 'gameobject' table?
    I'm attempting to add a column called 'Playerspawn' that will be either a 0 or a 1 depending on if a player spawned it or not. (I run a GM server)

    I've been looking in GameObject::SaveToDB
    but I can't really understand most of it.

    Any help would be appreciated, and there will be some rep in it for you

    [Trinity] Adding another field to the 'gameobject' table

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