How would I go about adding a new field into the 'gameobject' table?
I'm attempting to add a column called 'Playerspawn' that will be either a 0 or a 1 depending on if a player spawned it or not. (I run a GM server)
I've been looking in GameObject::SaveToDB
but I can't really understand most of it.
Any help would be appreciated, and there will be some rep in it for you![]()