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  1. #1
    darkpatato's Avatar Member
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    [Trinity] Title Script

    hello all i have a question
    can someone make a script like this
    Code:
    --AMOUNT OF LIFETIME HONORABLE KILLS
    local rank1 = 0 --keep this at 0
    local rank2 = 59
    local rank3 = 124
    local rank4 = 249
    local rank5 = 499
    local rank6 = 749
    local rank7 = 999
    local rank8 = 1549
    local rank9 = 2249
    local rank10 = 2999
    local rank11 = 3999
    local rank12 = 5499
    local rank13 = 7499
    local rank14 = 9999
    
    --DO NOT CHANGE ANYTHING BEYOND THIS POINT
    
    --ALLIANCE RANKS
    local Private = 1
    local Corporal = 2
    local Sergeant = 3
    local Master_Sergeant = 4
    local Sergeant_Major = 5
    local Knight = 6
    local Knight_Lieutenant = 7
    local Knight_Captain = 8
    local Knight_Champion = 9
    local Lieutenant_Commander = 10
    local Commander = 11
    local Marshal = 12
    local Field_Marshal = 13
    local Grand_Marshal = 14
    
    --HORDE RANKS
    local Scout = 15
    local Grunt = 16
    local Sergeant = 17
    local Senior_Sergeant = 18
    local First_Sergeant = 19
    local Stone_Guard = 20
    local Blood_Guard = 21
    local Legionnaire  = 22
    local Centurion = 23
    local Champion = 24
    local Lieutenant_General = 25
    local General = 26
    local Warlord = 27
    local High_Warlord = 28
    
    --GLADIATOR TITLES
    local Gladiator1 = 29
    local Gladiator2 = 37
    local Gladiator3 = 40
    local Gladiator4 = 49
    local Gladiaror5 = 56
    local Gladiator6 = 132 
    local Gladiator7 = 134
    local Gladiator8 = 142
    local Gladiator9A = 35 -- Justicar
    local Gladiator9H = 34 -- Conqueror
    
    STREAK = {}
    
    local KillJoy = 102 --Merrymaker
    function OnKillPlayer(event, pPlayer, pVictim)
    local KILLS = pPlayer:LifeTimeKills(0, "0")
    	if (KILLS >= rank1 and KILLS < rank2) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Private)
    	elseif (KILLS >= rank2 and KILLS < rank3) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Corporal)
    		pPlayer:UnsetKnownTitle(Private)
    	elseif (KILLS >= rank3 and KILLS < rank4) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Sergeant)
    		pPlayer:UnsetKnownTitle(Corporal)
    	elseif (KILLS >= rank4 and KILLS < rank5) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Master_Sergeant)
    		pPlayer:UnsetKnownTitle(Sergeant)
    	elseif (KILLS >= rank5 and KILLS < rank6) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Sergeant_Major)
    		pPlayer:UnsetKnownTitle(Master_Sergeant)
    	elseif (KILLS >= rank6 and KILLS < rank7) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Knight)
    		pPlayer:UnsetKnownTitle(Sergeant_Major)
    	elseif (KILLS >= rank7 and KILLS < rank8) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Knight_Lieutenant)
    		pPlayer:UnsetKnownTitle(Knight)
    	elseif (KILLS >= rank8 and KILLS < rank9) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Knight_Captain)
    		pPlayer:UnsetKnownTitle(Knight_Lieutenant)
    	elseif (KILLS >= rank9 and KILLS < rank10) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Knight_Champion)
    		pPlayer:UnsetKnownTitle(Knight_Captain)
    	elseif (KILLS >= rank10 and KILLS < rank11) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Lieutenant_Commander)
    		pPlayer:UnsetKnownTitle(Knight_Champion)
    	elseif (KILLS >= rank11 and KILLS < rank12) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Commander)
    		pPlayer:UnsetKnownTitle(Lieutenant_Commander)
    	elseif (KILLS >= rank12 and KILLS < rank13) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Marshal)
    		pPlayer:UnsetKnownTitle(Commander)
    	elseif (KILLS >= rank13 and KILLS < rank14) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Field_Marshal)
    		pPlayer:UnsetKnownTitle(Marshal)
    	elseif (KILLS >= rank14 and KILLS < rank13) and (pPlayer:GetTeam() == 0) then
    		pPlayer:SetKnownTitle(Grand_Marshal)
    		pPlayer:UnsetKnownTitle(Field_Marshal)
    	end
    	if (KILLS >= rank1  and KILLS < rank2) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Scout)
    	elseif (KILLS >= rank2 and KILLS < rank3) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Grunt)
    		pPlayer:UnsetKnownTitle(Scout)
    	elseif (KILLS >= rank3 and KILLS < rank4) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Sergeant)
    		pPlayer:UnsetKnownTitle(Grunt)
    	elseif (KILLS >= rank4 and KILLS < rank5) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Senior_Sergeant)
    		pPlayer:UnsetKnownTitle(Sergeant)
    	elseif (KILLS >= rank5 and KILLS < rank6) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(First_Sergeant)
    		pPlayer:UnsetKnownTitle(Senior_Sergeant)
    	elseif (KILLS >= rank6 and KILLS < rank7) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Stone_Guard)
    		pPlayer:UnsetKnownTitle(First_Sergeant)
    	elseif (KILLS >= rank7 and KILLS < rank8) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Blood_Guard)
    		pPlayer:UnsetKnownTitle(Stone_Guard)
    	elseif (KILLS >= rank8 and KILLS < rank9) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Legionnaire)
    		pPlayer:UnsetKnownTitle(Blood_Guard)
    	elseif (KILLS >= rank9 and KILLS < rank10) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Centurion)
    		pPlayer:UnsetKnownTitle(Legionnaire)
    	elseif (KILLS >= rank10 and KILLS < rank11) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Champion)
    		pPlayer:UnsetKnownTitle(Centurion)
    	elseif (KILLS >= rank11 and KILLS < rank12) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Lieutenant_General)
    		pPlayer:UnsetKnownTitle(Champion)
    	elseif (KILLS >= rank12 and KILLS < rank13) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(General)
    		pPlayer:UnsetKnownTitle(Lieutenant_General)
    	elseif (KILLS >= rank13 and KILLS < rank14) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(Warlord)
    		pPlayer:UnsetKnownTitle(General)
    	elseif (KILLS >= rank14) and (pPlayer:GetTeam() == 1) then
    		pPlayer:SetKnownTitle(High_Warlord)
    		pPlayer:UnsetKnownTitle(Warlord)
    	end
    end
    
    RegisterServerHook(23, "OnKillPlayer")
    
    function STREAK.KillCount(event, pPlayer, killed)
    	  pPlayer:SendBroadcastMessage("You have slain "..killed:GetName().."! :D")
    	  killed:SendBroadcastMessage("You have been slain by "..pPlayer:GetName()..".  Kill Streak reset. =(")
       if (STREAK[tostring(pPlayer)] == nil) then
          STREAK[tostring(pPlayer)] = {}
          STREAK[tostring(pPlayer)].killcount = 0
       end
       if (STREAK[tostring(killed)] == nil) then
    	  STREAK[tostring(killed)] = {}
    	  STREAK[tostring(killed)].killcount = 0
       end
    	  STREAK[tostring(killed)].killcount = 0
    	  STREAK[tostring(killed)].deathcount = 0
          STREAK[tostring(killed)].deathcount = STREAK[tostring(killed)].deathcount + 1
    	  STREAK[tostring(killed)].spree = 0
       if (killed:HasAura(15007) == false) then
          STREAK[tostring(pPlayer)].wincount = STREAK[tostring(pPlayer)].wincount + 1
    	  STREAK[tostring(pPlayer)].killcount = STREAK[tostring(pPlayer)].killcount + 1
    	  STREAK[tostring(pPlayer)].spree = STREAK[tostring(pPlayer)].spree + 1
       end
       if (STREAK[tostring(pPlayer)].killcount == 5) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is on a kill streak of 5!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is on a kill streak of 5!", 1)
    		end
    	end
    	if (STREAK[tostring(pPlayer)].killcount == 10) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is on a killing spree with 10 slain!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is on a killing spree with 10 slain!", 1)
    		end
    	end
    	if (STREAK[tostring(pPlayer)].killcount == 15) then
    		pPlayer:SetKnownTitle(Gladiator1)
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r earned 'Gladiator' with that one, 15 kills now!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r earned 'Gladiator' with that one, 15 kills now!", 1)
    		end
    	end
    	if (STREAK[tostring(pPlayer)].killcount == 20) then
    		pPlayer:SetKnownTitle(Gladiator2)
    		pPlayer:UnsetKnownTitle(Gladiator1)
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is on a kill streak of 20! They're merciless!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is on a kill streak of 20! They're merciless!", 1)
    		end
    	end
    	if (STREAK[tostring(pPlayer)].killcount == 25) then
    		pPlayer:SetKnownTitle(Gladiator3)
    		pPlayer:UnsetKnownTitle(Gladiator2)
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r, The Vengeful Gladiator, is on a kill streak of 25!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r, The Vengeful Gladiator, is on a kill streak of 25!", 1)
    		end
    	end
    	if (STREAK[tostring(pPlayer)].killcount == 30) then
    		pPlayer:SetKnownTitle(Gladiator4)
    		pPlayer:UnsetKnownTitle(Gladiator3)
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is demolishing everyone! 30 kills now!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is demolishing everyone! 30 kills now!", 1)
    		end
    	end
    	if (STREAK[tostring(pPlayer)].killcount == 35) then
    		pPlayer:SetKnownTitle(Gladiator5)
    		pPlayer:UnsetKnownTitle(Gladiator4)
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is unstoppable with 35 kills in a row!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is unstoppable with 35 kills in a row!", 1)
    		end
    	end
    	if (STREAK[tostring(pPlayer)].killcount == 40) then
    		pPlayer:SetKnownTitle(Gladiator6)
    		pPlayer:UnsetKnownTitle(Gladiator5)
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is on a kill streak of 40!  Kill them.", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is on a kill streak of 40! Kill them.", 1)
    		end
    	end
    	if (STREAK[tostring(pPlayer)].killcount == 45) then
    		pPlayer:SetKnownTitle(Gladiator7)
    		pPlayer:UnsetKnownTitle(Gladiator6)
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is beast! 45 kills in a row!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is beast! 45 kills in a row!", 1)
    		end
    	end
    		if (pPlayer:GetTeam() == 0) then
    	if (STREAK[tostring(pPlayer)].killcount == 50) then
    			pPlayer:SetKnownTitle(Gladiator8)
    			pPlayer:UnsetKnownTitle(Gladiator7)
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is godlike! 50, count 'em, 50 kills in a row!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			pPlayer:SetKnownTitle(Gladiator8)
    			pPlayer:UnsetKnownTitle(Gladiator7)
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is godlike! 50, count 'em, 50 kills in a row!", 1)
    		end
    	end
       if (STREAK[tostring(pPlayer)].killcount == 55) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is playing like a boss! 55 kills!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is playing like a boss! 55 kills!", 1)
    		end
    	end
       if (STREAK[tostring(pPlayer)].killcount == 60) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is on a kill streak of 60! Bow down to your master!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is on a kill streak of 60! Bow down to your master!", 1)
    		end
    	end
       if (STREAK[tostring(pPlayer)].killcount == 65) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r has 65 kills... D:", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r has 65 kills... D:", 1)
    		end
    	end
       if (STREAK[tostring(pPlayer)].killcount == 70) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r has 70 kills! Seriously. >_>", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r has 70 kills! Seriously. >_>", 1)
    		end
    	end
    	if (STREAK[tostring(pPlayer)].killcount == 75) then
    		if (pPlayer:GetTeam() == 0) then
    			pPlayer:SetKnownTitle(Gladiator9A)
    			pPlayer:UnsetKnownTitle(Gladiator8)
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r, Justicar of the Alliance, has earned 75 kills in a row!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			pPlayer:SetKnownTitle(Gladiator9H)
    			pPlayer:UnsetKnownTitle(Gladiator8)
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r, Conqueror of the Horde, has earned 75 kills in a row!", 1)
    		end
    	end
       if (STREAK[tostring(pPlayer)].killcount == 80) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r has 80 kills in a row!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r has 80 kills in a row!", 1)
    		end
    	end
       if (STREAK[tostring(pPlayer)].killcount == 85) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r has 85 kills! Geez. O.O", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r has 85 kills! Geez O.O", 1)
    		end
    	end
       if (STREAK[tostring(pPlayer)].killcount == 90) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is unstoppable with 90 kills in a row!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is unstoppable with 90 kills in a row!", 1)
    		end
    	end
       if (STREAK[tostring(pPlayer)].killcount == 95) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."|r is beyond godlike with 95 kills in a row!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."|r is beyond godlike with 95 kills in a row!", 1)
    		end
    	end
       if (STREAK[tostring(pPlayer)].killcount == 100) then
    		if (pPlayer:GetTeam() == 0) then
    			SendWorldMessage("|cff66CCFF"..pPlayer:GetName().."'s |rpower level is over 9000!! 100 kills in a row!", 1)
    		end
    		if (pPlayer:GetTeam() == 1) then
    			SendWorldMessage("|cffB72929"..pPlayer:GetName().."'s |rpower level is over 9000!! 100 kills in a row!", 1)
    		end
    	end
    end
    
    RegisterServerHook(2, "STREAK.KillCount")
    but than for trinity?

    [Trinity] Title Script
  2. #2
    Kiev's Avatar Contributor
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    That would require you to script it in ScriptDev2 i beleieve, put this in the requests forum and someone will do there best to help you.




  3. #3
    iotech's Avatar Active Member
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    Kiev is correct in that this would have to be written in ScriptDev2 and compiled into the core *IF* you want the server to monitor this and apply the title(s) to any player connected.

    It is possible to code this as a LUA client addon though, which is what it looks like in the incarnation you provided. Your problem here is that it would have to be an addon that the player desiring titles would have to have loaded in their client. The player would have to be a GM to have permissions to modify a player's (themselves) titles, and then of course, it would only work on that particular player (other players would have to have the addon loaded too, and be GMs).

    IMO, this doesnt have much use as an addon, since a GM could just alter their own title as desired anyway, or win any fight with another player.

    I do however like the idea for a server script, perhaps with some new config options. Please crosspost this to the TrinityCore forums at http://www.trinitycore.org/forum/cus...y-code-f5.html and ask for some of those brainiacs to help you wite a patch!

    -iotech

  4. #4
    darkpatato's Avatar Member
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    ok thank you.
    trinity does not work out for me ill stick with arcemu and mangos.

  5. #5
    iotech's Avatar Active Member
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    Sorry to hear that, but good luck! I submitted your idea to a Trintiy core developer I know, hopefully he can come up with something because I do like the idea!

  6. #6
    lorac's Avatar Active Member
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    I too will look into what we here at TCUltra can do

  7. #7
    darkpatato's Avatar Member
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    Thank you all.
    its just idk how to script c++ :P

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