[ArcEmu] 2.4.3 title command menu

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  1. #1
    RoyPwns's Avatar Sergeant
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    [ArcEmu] 2.4.3 title command

    I'm running a 2.4.3 ArcEmu server, and there is -no- settitle command. Is there a way I can add one, or if possible, how would I go about setting titles manually?

    [ArcEmu] 2.4.3 title command
  2. #2
    Kiev's Avatar Contributor
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    Im pretty sure there was back then, but that was a long time ago, try looking under .char or .mod or .set, it might be there, if not, there isn't a way i dont think.




  3. #3
    mag1212's Avatar Active Member
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    you can add the titles to your char in the DB or you can just use a lua script
    Last edited by mag1212; 04-11-2010 at 05:06 AM.

  4. #4
    wowsc4p3's Avatar Active Member
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    .character settitle #

  5. #5
    RoyPwns's Avatar Sergeant
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    Hey, I'm running an ArcEmu 2.4.3 server, and I was wondering, is there a way to make it so an npc is unable to move out of the position it's spawned at? So that it doesn't like, follow you if you go out of its melee range while fighting it.

    Originally Posted by wowsc4p3 View Post
    .character settitle #
    As I said before, there isn't a set title command for some reason, I tried that already, and it does nothing.
    Last edited by P1raten; 04-14-2010 at 12:19 PM.

  6. #6
    stoneharry's Avatar Moderator Harry

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    A Lua script:

    function X_OnSpawn(pUnit, Event)
    pUnit:Root()
    end

    RegisterUnitEvent(mobid, 18, "X_OnSpawn")

    Edit: Or what Reflection said if there is
    Last edited by stoneharry; 04-14-2010 at 11:37 AM.

  7. #7
    Reflection's Avatar Legendary
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    Should be a column in the creature_spawn table.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
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  8. #8
    RoyPwns's Avatar Sergeant
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    No column, but the script works fine. Thanks guys.

    Hey, was wondering if there was any way to make it so it's impossible to click on a certain NPC, and so it's impossible to target an NPC with /target. So the NPC will be there, but nobody will be able to interact with it.
    Last edited by P1raten; 04-14-2010 at 12:20 PM.

  9. #9
    Reflection's Avatar Legendary
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    Oh sorry I mixed up movement and CanFly. The script works.

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  10. #10
    P1raten's Avatar Banned
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    There's no reason to make a thread for every question you have.

    Just post all questions in one thread in the future.

    Merged Threads.

  11. #11
    Kiev's Avatar Contributor
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    Seems like your trying to create a training dummy? Im not sure but you could just give it ALOT of health, this is what quite alot of servers have done, even though in patch 3.2 there is a option to make them invincible, im sure Stone will provide a way too




  12. #12
    stoneharry's Avatar Moderator Harry

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    Hey, was wondering if there was any way to make it so it's impossible to click on a certain NPC, and so it's impossible to target an NPC with /target. So the NPC will be there, but nobody will be able to interact with it.
    Lua script:

    Code:
    local OBJECT_END=0x0006
    local UNIT_FIELD_FLAGS= OBJECT_END+0x0034
    local UNIT_FLAG_NOT_SELECTABLE= 0x02000000
    local UNIT_FLAG_DEFAULT = 0X00
    
    function shit(pUnit, Event)
    pUnit:SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)
    end
    
    RegisterUnitEvent(npcid, 18, "shit")
    Seems like your trying to create a training dummy?
    For this just go into creature_proto and there is a column called is_dummy or something, just set it to 1.

  13. #13
    Kiev's Avatar Contributor
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    Was that added in patch 2.4.3? Or was it 3.0? As i remember having to add it to FDE at some point, just cant remember what one!




  14. #14
    stoneharry's Avatar Moderator Harry

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    Originally Posted by Kiev View Post
    Was that added in patch 2.4.3? Or was it 3.0? As i remember having to add it to FDE at some point, just cant remember what one!
    Oh if it's for 2.4.3 (Doh!) then there won't be that column... Best way to do it is to make a Lua script that simple heals the unit every X amount of seconds and also make it not move. Example:

    Code:
    function onspawn(pUnit, Event)
    pUnit:RegisterEvent("healself", 5000, 0)
    end
    
    function healself(pUnit, Event)
    pUnit:Root()
    pUnit:SetHealth(pUnit:GetMaxHealth())
    end
    
    RegisterUnitEvent(npcid, 18, "onspawn")
    Last edited by stoneharry; 04-15-2010 at 11:37 AM.

  15. #15
    Kiev's Avatar Contributor
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    Hehe, I thought that it was added later on, Thats a smart use of Lua there stone, I like that! The capabilitys of Lua are endless... aslong as you can work your head around and create diverse ways of handling it xD




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